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14 GoodAbout warbirdguy1
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Live feed control (LFC)
warbirdguy1 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Has anyone tried this in recent times? I believe I have followed all the steps correctly but do not see an Action item appear on Monitor1. Is this just me or are others having issues with this? Thanks. -
I am working on challenging myself to learn more about using the SQF side of editing over relying on the clean UI of the EDEN editor. Here is what I got so far in my init.sqf. Player spawns on VR terrain. Is asked to run to a VR arrow. Once the player arrives there at arrow_1/trigger_1 I would like a new trigger to be created. disableUserInput true; player enableSimulation false; arrow_1 hideObject true; arrow_2 hideObject true; hint "You do not have control at this time."; sleep 5; systemChat "Hello and welcome to Sean Cole's mission creation demonstration."; sleep 3; systemChat "Lets get started, walk over to the blue arrow."; hint "You have control."; player enableSimulation true; disableUserInput false; arrow_1 hideObject false; trigger_1 = createTrigger ["EmptyDetector", getPos arrow_1]; trigger_1 setTriggerArea [5, 5, 0, false]; trigger_1 setTriggerActivation ["WEST", "PRESENT", true]; trigger_1 setTriggerStatements ["this", "hint 'Good, now lets move to the Red Arrow.'", ""]; Here is the where my problems start. if (triggerActivated trigger_1) then { arrow_2 hideObject false; trigger_2 = createTrigger ["EmptyDetector", getPos arrow_2]; trigger_2 setTriggerArea [5, 5, 0, false]; trigger_2 setTriggerActivation ["WEST", "PRESENT", true]; trigger_2 setTriggerStatements ["this", "hint 'Great, move to the smoke and await the Hummingbird.'", ""]; }; I assumed this was the correct next set of statements but it does not seem to be working. Do you have any good references or can explain to me what I am doing wrong and how to correct it? Thanks in advanced. Being relatively new to this I sometimes and not sure what the right questions are to ask and have difficulty finding the answers.
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F-16 Fighting Falcon Series Standalone
warbirdguy1 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am so glad you are continuing to support this mod. It is easily my favorite mod this game has to offer. Once I finish a converting this USAF surplus F-16 Familiarization Trainer into a simpit for a local friend I will have certainly run your F-16 out of it! In the future as funding becomes available would you consider a commission? I used your trim scheme templates and modified them into several MacDill F-16s. I just need them exported into a mod. Thanks again! -
F-16 Fighting Falcon Series Standalone
warbirdguy1 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way I can get your AGM-88 to target POOKs Fire Control Radars and Search Radars? -
F-16 Fighting Falcon Series Standalone
warbirdguy1 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I NEED THIS -
POOK SAM PACK (May 2022)
warbirdguy1 replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use Firewills F-16 a bit too and wondered myself. 1. I get no RWR warning or Launch warning 90% of the time when any of your guided missiles or system is tracking me. 2. While using Firewills HARM with HTS I can not target your Fire Control Radars or Search Radars. When I have a site or stand along radar it does not work. I am able to fire on vanilla AA assets though. -
warbirdguy1 started following Block Personal Arsenal in a Server? and Iron Front in Arm3 LITE - preview versions
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Iron Front in Arm3 LITE - preview versions
warbirdguy1 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Outstanding mod. I just wanted to make sure this was not just me. On the Normandy 1944 map almost every structure is sunk into the ground. -
RHS Escalation (AFRF and USAF)
warbirdguy1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anyone know how to unfold the rotors on the UH-1Y before flight? I would love to be able to do this!- 16549 replies
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Uav live feed on billboard...
warbirdguy1 replied to loopdk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any updates? The tutorial does not make too much sense to me. I kinda need this broken down into lamens terms. -
POOK SAM PACK (May 2022)
warbirdguy1 replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First off awesome mod, I absolutely love it! Have it be a special operations objective or my fixed wing aviation missions this is awesome. I read through you manual almost cover to cover but an having difficulty using ARMs. I am unable to get them to target at all. Specifically I am operating Firewills F-16C and F-16D models and using the HTS pod for the AGM-88s for SEAD/DEAD missions. Is there an updated version of the manual to 4.3 or am I doing something wrong? They keybinds I am seeing dictated in the manual do not seem to work. Anything helps, thanks! -
I have given up and need help. I have tried to get this working on one of my PCs for a while now with no luck. I got it TFAR working fine on my other two PCs. 1. Team Speak says Connected Y Play N 2. I have always had this issue on the specific machine it is installed on. Even after updates nothing changed. 3. I have deleted the TFAR @ folder inside of ArmA 3 in Programs 86x and re installed them. 4. I have tried both plugins for TS. Any ideas?
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Unfortunately whoever they got clearly has never become intimately familiar with these firearms, it seems to be based off google searching. Coming from the collector world I can tell you virtually anything you need to build correct M1 Rifles, M1 Carbines, all Arisaka Rifles, and M1918 BARs. Other than the M1918 I have owned numerous examples of those arms, most notably five M1 rifles and fourteen Arisaka variants (bought and sold, not all at once) and have a database of parts and lot number references for those weapons. The M1918 although I have not personally owned I have quite a bit of hands on experience with with both the Ohio Ordinance SLR and an actual wartime automatic example through a historical reenactor unit. I will post some photos of a correct grade M1 rifle for you in the future. I the team ever decides to ever redo some weapons you will have them.
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I already did and they wont accept the help. Can't fix everything I guess :D
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Block Personal Arsenal in a Server?
warbirdguy1 replied to warbirdguy1's topic in ARMA 3 - SERVERS & ADMINISTRATION
How do I access that? I have no idea what those are. Thanks man! -
Hello all, How do I go about blocking Personal Arsenal from being used in my servers? Most players use the Steam version. I still need them to access virtual arsenal from crates. https://steamcommunity.com/sharedfiles/filedetails/?id=457905859 http://www.armaholic.com/page.php?id=27021 Please break this down to absolute dummies terms. I am very new to this.