Zhivets 2392 Posted March 10, 2017 27 minutes ago, Jaki said: I think he ported it from A2 IF44 There was a mod on the workshop that included the Ju-52 from I44. It has since been removed but if you were subscribed to it before it was deleted you still had it. Share this post Link to post Share on other sites
R0adki11 3949 Posted March 10, 2017 12 minutes ago, Zhivets said: There was a mod on the workshop that included the Ju-52 from I44. It has since been removed but if you were subscribed to it before it was deleted you still had it. Well i hope who ever ported it had permission for I44. But it it was on steam i highly doubt that. Share this post Link to post Share on other sites
Jaki 762 Posted March 10, 2017 Since it's been deleted I highly doubt lol Share this post Link to post Share on other sites
Zhivets 2392 Posted March 10, 2017 58 minutes ago, R0adki11 said: Well i hope who ever ported it had permission for I44. But it it was on steam i highly doubt that. I don't think so. That's why it was taken down in the first place. Share this post Link to post Share on other sites
Reid236 116 Posted March 10, 2017 12 hours ago, fwedman said: Whats the plane from? Its from the ifa3 wog pack they most likely ported it from i44 for arma 2 Share this post Link to post Share on other sites
Christian Commissar 0 Posted March 11, 2017 Hey y'all, is anyone planning on making a Japanese milsim unit? Share this post Link to post Share on other sites
Alex150201 894 Posted March 11, 2017 21 minutes ago, Christian Commissar said: Hey y'all, is anyone planning on making a Japanese milsim unit? I feel like this is off topic... 1 Share this post Link to post Share on other sites
SpookyMillipede 11 Posted March 12, 2017 the guy who ported the JU-52 ported it over for a milsim event back in November. He took it down once the event was over. I know the guy 2 Share this post Link to post Share on other sites
Jaki 762 Posted March 14, 2017 Quick question, you guys have merged with Hell in the Pacific mod and I was wondering if you are planning on releasing all of their assets. I saw a post of some of their vehicles being ported from the same mod A2 and they said that they are playable and that was a while ago. Specificly I'm asking for LVT-2. Sorry if that question have been asked and answered before but I didn't see it. Keep up the good work guys I'm really enjoying the mod so far. 1 Share this post Link to post Share on other sites
Justin N. 108 Posted March 14, 2017 JU-52 was handed to IronFrontCampaigns at the time by one of our members. Not knowing that he faked his permissions we uploaded it to our list. He later confessed that he took it from WOG (i dont even know if WOG has permissions) We swiftly took it down after we got word of this.. I can go more in debt on that situation but i feel like the JU-52 discussion on here is already rather off topic. 2 Share this post Link to post Share on other sites
Karl Sauer 79 Posted March 15, 2017 17 hours ago, Jaki said: Quick question, you guys have merged with Hell in the Pacific mod and I was wondering if you are planning on releasing all of their assets. I saw a post of some of their vehicles being ported from the same mod A2 and they said that they are playable and that was a while ago. Specificly I'm asking for LVT-2. Sorry if that question have been asked and answered before but I didn't see it. Keep up the good work guys I'm really enjoying the mod so far. I can't really say anything related to this except for possibly/maybe/potentially. Generally with 99% of this type of questions, the awnser will be this, as priorities might change down along the line, so we won't promise any inclusions. 2 Share this post Link to post Share on other sites
Jaki 762 Posted March 15, 2017 Little somethin' somethin' while we wait for the new update Spoiler Spoiler Aww shiet Kamikaze...! 10 Share this post Link to post Share on other sites
Shnigs 0 Posted March 23, 2017 For some reason this mod shows up in the editor but not zeus. I've tried disabling some addons but nothing. Share this post Link to post Share on other sites
tomzy 157 Posted March 23, 2017 Thanks for you're work guys !! used the last IFa3 version + Fow and direone's static animations 20 Share this post Link to post Share on other sites
Zantza 21 Posted March 23, 2017 20 hours ago, Shnigs said: For some reason this mod shows up in the editor but not zeus. I've tried disabling some addons but nothing. Yeah the mod isn't properly configured for Zeus. This has been an issue since release, many months ago. Share this post Link to post Share on other sites
Shnigs 0 Posted March 23, 2017 1 hour ago, Zantza said: Yeah the mod isn't properly configured for Zeus. This has been an issue since release, many months ago. Ah, ok. Thanks for the reply. Share this post Link to post Share on other sites
bad benson 1733 Posted March 23, 2017 minor positioning issue with the sten. should be closer to the shoulder. i think this'll be easily fixed without much effort by moving the mesh backwards inside the p3d. https://steamuserimages-a.akamaihd.net/ugc/88224496138356824/D39E4F3562C3D399D87E25799DBF03DB79D1B7FF/ great mod. i especially like the pacific stuff from HIP. keep it up guys! Share this post Link to post Share on other sites
eggbeast 3673 Posted March 24, 2017 that would throw the hands out, the best idea there is to move the hands and default weapon back in the handanim (not sure if that makes any difference to where the actual in game weapon is held, but i think it might) and maybe then move the weapon back if needed. nice grip guys, our sten handanim needs moving as your little finger is at risk of the infamous bolt chopper. 1 Share this post Link to post Share on other sites
giallustio 770 Posted March 24, 2017 The hard part is that if you move the weapon back, the wrist will look shit and broken. A3 hands anims are not really designed for this kind of weapon and it's hard to have a good result with this system, since we can't modify all the arm, but just the hands 1 Share this post Link to post Share on other sites
fwedman 94 Posted March 24, 2017 2 hours ago, giallustio said: The hard part is that if you move the weapon back, the wrist will look shit and broken. A3 hands anims are not really designed for this kind of weapon and it's hard to have a good result with this system, since we can't modify all the arm, but just the hands Could you use an animation similar to the ones used with vanilla SMGs or is that what you are using? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 24, 2017 Quote Could you use an animation similar to the ones used with vanilla SMGs or is that what you are using? no, as modern weapons have pistol grips. the arma handanim system is really bad for rifle grips - i.e. you cant position the elbow outwards or the shoulder back (as the handanim doesnt allow positioning of anything but the hands) to allow a natural rifle grip on e.g. a lee enfield without the wrist snapping. examples with shoulder back and / or elbow out - none can be created in arma handanim ok apparently what you do (i've been told this by pufu at RHS) is to bring the hand back, and rotate the wrist downwards a bit (so fingers go upwards, then rotate the lower part of the back of the hand and the fingers down, not the hand at the wrist. this creates a little stretching in the hand texture, but its much better than the broken wrist look. hope it helps anyway. 4 Share this post Link to post Share on other sites
bad benson 1733 Posted March 24, 2017 sounds good! i'll take some texture stretching all day if it means the weapon won't be held in a such a uncomfortable position. anyways, sorry for the nit pick. everything looks awesome either way. 1 Share this post Link to post Share on other sites
giallustio 770 Posted March 24, 2017 No problem! Feedbacks are important ;) Share this post Link to post Share on other sites
irishboy1690 10 Posted March 24, 2017 have you seen the Stens animation from LEN Weapons pack for IFA3 LITE?? or is that an unrealistic look for this mod? Share this post Link to post Share on other sites
giallustio 770 Posted March 26, 2017 II release - 27.03.2017 Changelog IMPROVED - Vegetation has been upgraded - Bolt action script has been ported to the new EH - German uniforms - mk2 net texture - Feldmutze texture ADDED - New vegetation models - M2 mortar - Type 97 mortar - Mortar system - New logo - Death screams - Ambient voices system (still wip) - STG44 (Sherminator & UNSUNG TEAM) - Sten mk 5 - M1919A4 - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM) - B.A.R. (UNSUNG TEAM) - Zeus comp for units and vehicles - UK paras - UK Commando - UK vest retextures - cfgGroups entry for uk - cfgGroups entry for us - cfgGroups entry for usmc - UK berets - Path lods to a lot of objects - New enfield variation FIXED - type92 ROF - some more A special thanks to the UNSUNG team for the cooperation and to Sherminator, McHellsten, Dackhammar for the new toys! 14 Share this post Link to post Share on other sites