HBAOplus 14 Posted May 18, 2020 15 hours ago, drdetroit said: Go to addon options, pull-down menu for ACE Medical. You can adjust all the ACE medical settings there - including unconscious state of player and AI.. Yes, there is a AI Unconsciousness checkbox in the settings, but it does not work for player in my test, I still fall into unconsciousness when being hit. Share this post Link to post Share on other sites
kilo-bravo 84 Posted May 23, 2020 i have a question recently my group had the need to disable a bunch of vehicles without explosives normally a mag dump or remove the tires is the go which we did then i had a idea would it be possible to make by scripting or a companion mod if you have a defuse kit you can red out the fuel tank to simulate cutting fuel lines and if you have wirecutters red out the engine to simulate cutting engine parts Share this post Link to post Share on other sites
Raptoid21 1 Posted June 23, 2020 For some reason the map flashlights are not following my cursor on the map anymore. Has anyone experienced this before? Share this post Link to post Share on other sites
golas 36 Posted June 24, 2020 On 5/23/2020 at 2:11 AM, kilo-bravo said: i have a question recently my group had the need to disable a bunch of vehicles without explosives normally a mag dump or remove the tires is the go which we did then i had a idea would it be possible to make by scripting or a companion mod if you have a defuse kit you can red out the fuel tank to simulate cutting fuel lines and if you have wirecutters red out the engine to simulate cutting engine parts U van do IT by scripting solution setfuel 0 with hold action and od unit Has Item 😉 Share this post Link to post Share on other sites
acemod 312 Posted June 30, 2020 ACE Version 3.13.3 Released Requires CBA Version 3.15.0 or later and Arma 3 Version 1.98 or later. Change Log Summary can be viewed on GitHub here. ACEX Version 3.5.3 Released Requires ACE Version 3.13.0 or later. Change Log Summary can be viewed on GitHub here. If you're looking to chat with us be sure to join our public Slack group! 4 4 Share this post Link to post Share on other sites
-Lucas 8 Posted June 30, 2020 Finally " GForces - Add forces strength coefficient setting (#7750)" THANKS! Share this post Link to post Share on other sites
acemod 312 Posted July 1, 2020 ACEX Version 3.5.4 (Hotfix) Released Requires ACE Version 3.13.0 or later. Change Log Summary can be viewed on GitHub here. If you're looking to chat with us be sure to join our public Slack group! Share this post Link to post Share on other sites
Synchronized 49 Posted July 1, 2020 Ever since last update arrowhead radio has not been working, could it be related to ace updating? EDIT: apparently its fixed since last ACEX update Share this post Link to post Share on other sites
doc. caliban 34 Posted July 3, 2020 Hello. ACE Movement. Does it do anything other than let you climb onto H-barriers? It seems like it's more just a button that generates a message saying, "Can't climb here". I'd been hoping for something more along the lines of the old Enhanced Movement mod. Am I using it incorrectly? -Doc 2 Share this post Link to post Share on other sites
doc. caliban 34 Posted July 4, 2020 Hello. Ace Map Gestures. Sometimes they fail to work for me during a mission while the other two players can see each other's. What kind of troubleshooting can I do? Is there a way to reinitialize the feature in the debug window? -Doc Share this post Link to post Share on other sites
Scalan 0 Posted July 21, 2020 Hi guys, i´m struggeling to make an object loadable in ACE3 Logistics, put a foodbox into cargo space of a Fennek. I´ve found this code on ACE website https://ace3mod.com/wiki/framework/cargo-framework.html#1-config-valuesclass staticBananaLauncher { class yourVehicleBaseClass { ace_cargo_size = 4; // Cargo space the object takes ace_cargo_canLoad = 1; // Enables the object to be loaded (1-yes, 0-no) }; }; can somebody help me out where i have to paste this code? i assume class staticBananaLauncher { is class plp_ct_BoxFoodSmallD { and class yourVehicleBaseClass { is class CUP_B_FENNEK_GER_Wdl { Thanks for your help Steve Share this post Link to post Share on other sites
Harzach 2517 Posted July 22, 2020 Those are example configs, not code. You want this: https://ace3mod.com/wiki/framework/cargo-framework.html#42-adjusting-cargo-size-of-an-object 1 Share this post Link to post Share on other sites
Scalan 0 Posted July 22, 2020 thanks, much appreciated 👍 Share this post Link to post Share on other sites
Djavu 9 Posted July 28, 2020 Hello people. I would like to know if it is possible to disable "fatal injuries from ai", for a specific unit, even if it has been set to "always", in the settings? Forgive my English. Thank you Share this post Link to post Share on other sites
Lucas28XD 0 Posted August 7, 2020 Hey, what happened with notepad item? Share this post Link to post Share on other sites
Zulu Three Zero 2 Posted August 8, 2020 Potentially dumb question: looking at the readme.md within ACE Medical AI, the exact description is "Makes AI units heal themselves and each other." Do I take it that this excludes players to a certain extent, which is why once I go unconscious they're very happy to let me bleed out, even though (I think) they're perfectly OK with healing me when I'm conscious? For context, this is whilst playing KP Liberation with AI squadmates. Thanks in advance! Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 12, 2020 is there a way to drop multiple cargos from aircrafts via ace3 logistic? I cannot pick more than one item and reopening the drop menu for each item loaded is a bit cumbersome... Would be nice to have a way to drop multiple items one after another via multiple selects Share this post Link to post Share on other sites
Catchdog64 11 Posted August 21, 2020 Would anybody know why I can't seem to generate a user config folder? It's looking for userconfig/ace/serverconfig.hpp, I have no ace folder at all in my userconfig. Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 21, 2020 that thing is not used anymore. All setups are done via cba_settings.sqf Share this post Link to post Share on other sites
Catchdog64 11 Posted August 21, 2020 It causes a CTD when I try to launch ARMA with ACE enabled though. Share this post Link to post Share on other sites
Jackal326 1181 Posted August 21, 2020 2 hours ago, Catchdog64 said: It causes a CTD when I try to launch ARMA with ACE enabled though. Running the latest version of ACE? Share this post Link to post Share on other sites
Meiestrix 25 Posted August 22, 2020 Hi guys, has someone else the problem that some players become invisible, to some other players, after they wake up from unconsciousness? We sometimes have this problem on our dedicated server since we switched from ACE 3.12.6 to ACE 3.13.3. What I have noticed is that it looks like a synchronization / update bug after unconsciousness. For the player who cant see the woken up player, the body of the injured player is still at the position where it was before waking up again. Also TFAR does not get updated and the voice is still located at the unconscious position. When the bug occurs this does not happen to all players. Most of the time the unit is invisible for just one or two random other players. I am not really sure if it is a problem from ACE itself, or if is an incompatibility to one of our mods, or something else. Just asking is someone else has the same problem. Unfortunately I dont have RPTs at the moment. Share this post Link to post Share on other sites
Gimpy 11 Posted August 22, 2020 Can ACE control targets for range i.e. command pop up after being shot? Share this post Link to post Share on other sites
Catchdog64 11 Posted August 29, 2020 On 8/21/2020 at 3:18 PM, Jackal326 said: Running the latest version of ACE? Yes. Share this post Link to post Share on other sites
Catchdog64 11 Posted August 29, 2020 include file userconfig\ace\serverconfig.hpp not found. This is the exact error I'm getting. Share this post Link to post Share on other sites