Laid3acK 79 Posted June 21, 2017 It's like that since the first version of ACE3. Share this post Link to post Share on other sites
Guest Posted June 21, 2017 The Armaholic mirror has been updated with the new version: Advanced Combat Environment 3 (ACE 3) v3.10.0 Community Base addons A3 Share this post Link to post Share on other sites
Laid3acK 79 Posted June 21, 2017 (edited) 1 hour ago, Realthinged said: Thank you for your answer! But was it enabled in previous updates as default? If you're talking about the Advanced Ballistics module, no it was never enabled as default, always disabled. Edited June 21, 2017 by Laid3acK and always my splendid english 1 Share this post Link to post Share on other sites
iV - Ghost 50 Posted June 21, 2017 @WastedMike_ I'm using this in the init-line of a civ-person: this addAction ["Behandeln lassen", "scripts\interactions\heal.sqf", nil,1.5,true,true,"","true",2,false]; And this is my script for healing: _medic = _this select 0; _caller = _this select 1; task = false; hint ""; sleep 2; hint ""; [30, [], // Zeit des Ladebalkens { hint "Medizinische Versorgung abgeschlossen"; task = true; publicVariable "task"; }, { hint localize "Abgebrochen"; }, "Versorge Wunden..."] call ace_common_fnc_progressBar; sleep 31; // Muss > Zeit des Ladebalken if (task) then { [_medic, _caller] call ace_medical_fnc_treatmentAdvanced_fullHealLocal; }; 1 Share this post Link to post Share on other sites
sammael 366 Posted June 21, 2017 can`t rearm with RHS russian VDV ammo truck...with vanilla ammo truck everything is Ok Share this post Link to post Share on other sites
irving_mainway 105 Posted June 21, 2017 Was wondering about any info on how the belt linking is supposed to work as I've had no success with trying it. I'm under the assumption that I should just be able to walk up to any ally with a machinegun, interact with his weapon (similar to how you would change the barrel or check weapon temperature) and have the option to link belts. Share this post Link to post Share on other sites
acemod 312 Posted June 21, 2017 Version 3.10.1 Thanks to jonpas and pabstmirror all those who helped release this hotfix so fast. Requires CBA Version 3.3.1 or later and Arma 3 Version 1.70 or later. This release hotfixes a critical bug from previous release. Make sure to take a look at 3.10.0 change log as well. If you're looking to chat with us be sure to join our public Slack group! Change Log Summary ADDED: Malden map data for the most precise shots across the new remade island. (#5297) FIXED: Reversed condition wreaking havoc (breaking Advanced Throwing and Goggles). (#5291) 5 Share this post Link to post Share on other sites
kecharles28 197 Posted June 21, 2017 Updated mod v3.10.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
general_motors 21 Posted June 21, 2017 I'm sorry if this was addressed a thousand times before, but AI in ACE 3 seems to be ridiculously horrible when shooting RPG's. It's a lot better in vanilla. Any way to fix this besides tinkering with the aiming skill of a bot? Share this post Link to post Share on other sites
jonpas 294 Posted June 21, 2017 8 minutes ago, general_motors said: I'm sorry if this was addressed a thousand times before, but AI in ACE 3 seems to be ridiculously horrible when shooting RPG's. It's a lot better in vanilla. Any way to fix this besides tinkering with the aiming skill of a bot? Make sure to try with 3.10.1, we removed custom AI config in 3.10! Share this post Link to post Share on other sites
Guest Posted June 21, 2017 The Armaholic mirror has been updated with the new version: Advanced Combat Environment 3 (ACE 3) v3.10.1 Community Base addons A3 Share this post Link to post Share on other sites
Caleblink 8 Posted June 24, 2017 On 6/20/2017 at 2:56 PM, Caleblink said: I have used ace for a while now but around a year ago I was playing after a big update and I get an error every time saying advancedballistics.dll not installed and I heard that it might be a firewall problem but the only thing I have is windows defender and CCleaner. Any help guys would work and that y'all for making an realistic mod I don't mean to be rude but no one has answered my question and I need some help and it would be very appreciated thank you Share this post Link to post Share on other sites
DieselJC 196 Posted June 24, 2017 12 minutes ago, Caleblink said: I don't mean to be rude but no one has answered my question and I need some help and it would be very appreciated thank you Isnt that an ACEX thing now? I remember something about that .dll error awhile back I thought it was an acex thing though. Diesel Share this post Link to post Share on other sites
Caleblink 8 Posted June 24, 2017 3 hours ago, DieselJC said: Isnt that an ACEX thing now? I remember something about that .dll error awhile back I thought it was an acex thing though. Diesel No it's ace3 cause I downloaded the steam version so does that cause the dll missing Share this post Link to post Share on other sites
DieselJC 196 Posted June 24, 2017 11 hours ago, Caleblink said: No it's ace3 cause I downloaded the steam version so does that cause the dll missing I'd get it right off the ACE site or Github and try it Ive had issues with Steam before with Mods..at least then you'll know if its a SW issue or not. Share this post Link to post Share on other sites
Caleblink 8 Posted June 24, 2017 3 hours ago, DieselJC said: I'd get it right off the ACE site or Github and try it Ive had issues with Steam before with Mods..at least then you'll know if its a SW issue or not. Thanks man Share this post Link to post Share on other sites
sammael 366 Posted June 25, 2017 ace realistic names Spoiler please renemae Sentinel to X-47B Share this post Link to post Share on other sites
ski2060 167 Posted June 25, 2017 I am getting Status Access Violation crashes when attempting to Pilot a Comanche with the new Hellfire K variants. I am still attempting to isolate the issue, but it seems that adding the missiles to a Comanche frame via Editor or even with Achilles mid mission causes the crash. As soon as I start the engine from the pilots seat, it causes the crash. Anyone else experiencing this issue? Share this post Link to post Share on other sites
Ghostworrior 35 Posted June 25, 2017 the loal works great but the flight pattern dosen't change between dir/hi/lo 1 Share this post Link to post Share on other sites
lawndartleo 109 Posted June 25, 2017 3 hours ago, ski2060 said: Anyone else experiencing this issue? My crash occurred when attempting to load them using GOM's Aircraft load-out script. Share this post Link to post Share on other sites
ski2060 167 Posted June 26, 2017 Update: Wipe-out with Hellfire K's applied after spawning new planes, and using Achilles Pylon replacement worked fine. Missiles tracked to the laser from my plane no problem. Still need to test LOAL from Infantry Designation. Share this post Link to post Share on other sites
firefox1 12 Posted June 26, 2017 Ace interaction is disabled in all missions made before the last update, someone knows the reason Share this post Link to post Share on other sites
MrFies 20 Posted June 26, 2017 when will you update the mod to fix the rearm ? Share this post Link to post Share on other sites
zafjr 50 Posted June 27, 2017 What display IDD may i use while in ACE's spectator mode? Because "46" doesnt work. Im trying to make a keydown event work during spectator mode. (basically press a key to exit spectator mode, because spectator mode is called through an addaction so that the player is alive). edit: I cant seem to get keydown to work during spectator mode. I need a way for the player to exit ACE spectator mode through keypress or something :( that calls: [false] call ace_spectator_fnc_setSpectator; EDIT 2: Nevermind :) someone pointed me to [true, false] call ace_spectator_fnc_setSpectator; (that 2nd argument that allows pressing esc to get out of spectate wasnt indicated in the ace wiki https://ace3mod.com/wiki/feature/spectator.html#11-spectator-system) :-/ Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted June 27, 2017 Hello ACE devs and users, I've just started trying out ACE on my groups server. We use RHSUSAF almost always and ACE displayed a message about needing a compatibility file when I connected to the server. So I moved what I think is the correct files from the optional folder to the addons folder inside the @ace folder both on the server and my client machine. Now when I lunch my client game I get a config error, and, the server won't even start now. Could someone please tell me what optional compatibility files are needed when running RHSUSAF and ACE together, Thanks. Share this post Link to post Share on other sites