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Tuskegee_99th

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About Tuskegee_99th

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  1. Sorry I missed your request for help.  Somehow I lost my automatic login and it was only recently that I needed to log in that I noticed your message.

     

    Hope @kremator was able to help you.  I have lost the original example mission and am in the process of replacing if you are still interested.

     

    Any way all the best,  S

    1. Tuskegee_99th

      Tuskegee_99th

      Certainly still interested, thank you. Let me know when a new example mission might be available.

       

      Dave

    2. strider42
  2. So... What I discovered on my rented server was that the server still had files in the arma3\addons folder that no longer are current in the vanilla game. An example is 'dubbing_radio_f_data.pbo'. Since the very last patch the 'session lost' message is now more descriptive, actually telling that files were missing. The file mentioned is one of them. Now, even running the server and client purely vanilla I can't connect to the server. My server provider renamed the 'addons' folder to 'addons_old' and installed a new 'addons' folder and now everything is working fine. I don't know if this is a Bohemia problem or a problem with the way my provider installs the server software, but it is fixed and I thought it might shed some light on the issue.
  3. Tuskegee_99th

    Project OPFOR

    Where's Keeway? Is he still working on this mod?
  4. Tuskegee_99th

    1.90 update - Troubleshooting

    So... What I discovered on my rented server was that the server still had files in the arma3\addons folder that no longer are current in the vanilla game. An example is 'dubbing_radio_f_data.pbo'. Since the very last patch the 'session lost' message is now more descriptive, actually telling that files were missing. The file mentioned is one of them. Now, even running the server and client purely vanilla I can't connect to the server. My server provider renamed the 'addons' folder to 'addons_old' and installed a new 'addons' folder and now everything is working fine. I don't know if this is a Bohemia problem or a problem with the way my provider installs the server software, but it is fixed and I thought it might shed some light on the issue.
  5. Tuskegee_99th

    1.90 update - Troubleshooting

    I deactivated, not removed all mods on my rented server. Then deleted all the keys in the keys folder except the a3.bikey. So I started up the server with no mods at all, completely vanilla, started up my game client the same way, no mods at all. And when I tried to connect to my rented server I got the same message "connection lost".
  6. Tuskegee_99th

    Enemy occupation system (eos)

    Any chance you have 'dynamic simulation' enabled and there just isn't an enemy unit near enough to the spawned units to activate their simulation?
  7. Tuskegee_99th

    S.C.A.R -- Enemy Areas-of-Operation

    Still hoping for dedicated server support at some point, if possible.
  8. Tuskegee_99th

    Simple GAIA interface

    Any chance of getting a copy of the mission? Thanks.
  9. Tuskegee_99th

    Simple GAIA interface

    Hi strider42, The link to the interface no longer seems to contain the files you are referring to here. Any chance of still getting a hold of them? Thanks.
  10. I wonder if any here, in particular one of the ACRE2 devs might be able to answer a question; The current version of ACRE2 has a red dot next to it in the mod list in the in-game server browser. As if there was a mismatch between what's on my client machine and what's on the server. The version on the dedicated server was ftp'd from my client machine so I know it's exactly the same and the key has been copied to the keys folder on the server. Several other folks have told me that the status dot next to mods in the mod list are un-reliable but I'm concerned that it discourages folks from joining the server. When I and others do connect to the server everything works fine. So I'm just wondering if there is a way to resolve the false negative mismatch indication. Thanks.
  11. Hello lukio, Thanks for the advice but even thought I've done that it doesn't work. It's ok though, it's not really that important since it's still easy to specify a different gear script for the NATO/blu_f faction to provide modded gear. To the dev team; Is there any activity on continued development of this framework? Just curious mostly. I'd love to figure out a way to create a mission parameter to select the mod gear to use for both the player team and possibly the AI team as well. I've tried it but cannot figure out how to pass the result of the parameter selection to a variable that can be used in the assigngear script. What would also be cool is to have the assigngear component be able to automatically use a mods gear if that mod is active. My goal in both of these instances is to build missions that can work with vanilla Arma only or with mods without having to edit and re-export the mission.
  12. Tuskegee_99th

    DUI - Squad Radar

    For my groups server and purposes it has worked just fine running CBA clienside only as long as we were only running CBA dependent mods clientside only. Of course if we were running a CBA dependent mode on the server, like ACRE2, then we run CBA on the server as well. But, I get your point, and have changed to always running CBA serverside as well. I was just pointing out that CBA and STHUD both running clientside does work fine.
  13. Tuskegee_99th

    DUI - Squad Radar

    I was modifying the settings while I was connected to our dedicated server. And I have CBA and DUI Squad Radar running only client side. Most of DUI Squad Radar UI doesn't render at all (just the unit markers, and only sometimes) and trying to change settings doesn't not work at all. Does CBA need to be running on the server? When I use STHUD I run CBA and STHUD only client-side and am able to change settings just fine after connecting to the server and starting a mission. madpat3, I don't see where you can get to configure addons after connecting the server but before starting a mission. Thanks ahead of time for any more help. So the problem was that I needed to have CBA running on the server, not just clientside. That fixed everything. When using STHUD you can run both CBA and STHUD clientside only and it works fine. Problem resolved. And the cool thing is, you can change DUI Squad Radar settings mid mission, no problem. Great job diwako.
  14. Tuskegee_99th

    DUI - Squad Radar

    Thanks for the info. I had never noticed any significant performance hit due to the STHUD but I'm certainly going to compare the two based on this new information. And I agree with the benefit of having interaction with the developer. Looks like great work diwako, gonna try it out this evening. So in my initial test of this mod it works great when connected to a locally hosted server but does not work properly when connected to a dedicated server. On the dedicated server I've just installed the key to enable to mod to be used since it supposed to be a client side mod. When connected to dedicated not all of the UI elements render. I get the unit icons for the units in my group (sometimes) but never see the compass or the names. Also changes made via 'configure addons' do not take affect. I like all the features of the mod but if it won't work when members of our group are connected to our dedicated server it won't be of much use. Any help getting this working would be greatly appreciated. I did see a note about a 'settings' file but I have no idea what that file should look like or where it should go.
  15. Tuskegee_99th

    DUI - Squad Radar

    Hi, Just curious, what issues did your group have with the STHUD. I've been trying to figure what advantages this alternative might have. Thanks.
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