TheSanFranIceMan 14 Posted June 7, 2016 just switched to my other pc: others You got it to work on two computers PuFu, man you are a freaking miracle worker. But man look at that second image it is absolutely amazing. What are the settings you are running at? 1 Share this post Link to post Share on other sites
mistyronin 1181 Posted June 7, 2016 how long did it take in the past for steam to resolve it then? If my memory doesn't fail me, few days. :unsure: Share this post Link to post Share on other sites
PuFu 4600 Posted June 7, 2016 i'd say most are enterable, to some degree anyways. the taller ones are either not, or just the ground floor, or some stairs. for a lot there is a connection between sidewalk level and top floor (internal or via an external fire escape stair) examples: 1 Share this post Link to post Share on other sites
road runner 4344 Posted June 7, 2016 Why is PuFu on there? It's blowing my mind! I'm sure there was an option with a spray can you can create graffiti of your own in one of the addons, maybe ACE Share this post Link to post Share on other sites
DJankovic 401 Posted June 7, 2016 just switched to my other pc: Is is only me or most of the buildings are not enterable? :( Share this post Link to post Share on other sites
sykyss 13 Posted June 7, 2016 Tanoa Truck Simulator (Arma 3 Apex) https://www.youtube.com/watch?v=arGaG946CSc 1 Share this post Link to post Share on other sites
R3vo 2654 Posted June 7, 2016 Is is only me or most of the buildings are not enterable? :( That was revealed months ago. Share this post Link to post Share on other sites
PuFu 4600 Posted June 7, 2016 You got it to work on two computers PuFu, man you are a freaking miracle worker.i only have a single steam account for A3. by night: I'm sure there was an option with a spray can you can create graffiti of your own in one of the addons, maybe ACElol...not the case here 1 Share this post Link to post Share on other sites
Bitesrad 481 Posted June 7, 2016 just switched to my other pc: others maybe this help to figure out the size of landmass, since it has the grid i'd say most are enterable, to some degree anyways. the taller ones are either not, or just the ground floor, or some stairs. for a lot there is a connection between sidewalk level and top floor (internal or via an external fire escape stair) examples: Thank you for the pictures. What are your settings? The quality looks a lot better compared to the ones taken on your other pc. Share this post Link to post Share on other sites
Greenfist 1863 Posted June 7, 2016 Thanks, PuFu, for the map. Ok, apparently my script can only calculate continuous areas. So I rescaled the map, connected the islands with 20m wide lines and tried again. 99 km2 (excluding some tiny rocks i didn't bother to connect). And there's 173 km of shoreline! I'll leave for good is this turns out to be wrong again... Share this post Link to post Share on other sites
CaptainObvious 95 Posted June 7, 2016 Tanoa Truck Simulator (Arma 3 Apex) https://www.youtube.com/watch?v=arGaG946CSc Sweet, the environment seems quite believable, if that's the right word, I hope we will see the ambient civilian module again ^_^ Share this post Link to post Share on other sites
NoPOW 59 Posted June 7, 2016 maybe this help to figure out the size of landmass, since it has the grid Overal kom je 'm tegen, die V.O.C.-mentaliteit... 'Doodstil' - Dutch: dead silent 'Moddergat' - Dutch: mud hole 'Lijnhaven' - Dutch: liner harbour 'Blerick' - name of an existing Dutch town 1 Share this post Link to post Share on other sites
Mattadee 2 Posted June 7, 2016 Hey guys.I've been following the forums for details on Tanoa, can't get it to load on my own Arma 3 game right now sadly :( But I can contribute this little image that I created comparing Tanoa to Altis in terms of size and scale. Hopefully someone with photoshop can overlay the landmasses to get a better understanding but I am terrible at PS and can only use paint, so this'll do.http://i.imgur.com/O39HSQq.jpgThanksMattadee 2 Share this post Link to post Share on other sites
nesias 16 Posted June 7, 2016 Thanks, PuFu, for the map. Ok, apparently my script can only calculate continuous areas. So I rescaled the map, connected the islands with 20m wide lines and tried again. 99 km2 (excluding some tiny rocks i didn't bother to connect). And there's 173 km of shoreline! I'll leave for good is this turns out to be wrong again... That is more or less what it should be (keep in mind that this is extremly depending on how precise that script tracks the shoreline). 1 Share this post Link to post Share on other sites
MrFies 20 Posted June 7, 2016 what a small ......... that is .... :( but performance will be bad as normal ;D Share this post Link to post Share on other sites
billybob444 12 Posted June 7, 2016 what a small ......... that is .... :( but performance will be bad as normal ;D I like it. It will bring in more game play options for boats SDVs and divers Share this post Link to post Share on other sites
strangere 2 Posted June 7, 2016 what a small ......... that is .... :( but performance will be bad as normal ;D We already knew that tanoa will be smaller than Altis. Not to mention all expansion terrains in previous Arma games were smaller then main game terrains... Share this post Link to post Share on other sites
CallMehTOMMEH 126 Posted June 7, 2016 @Pufu These shots are incredible now you've switched to your other computer! Fantastic quality! Can't wait to try it :D 1 Share this post Link to post Share on other sites
Mattadee 2 Posted June 7, 2016 I like it. It will bring in more game play options for boats SDVs and divers Also it looks like most of the islands are within a small distance of each other... How long until we see a sniper taking out their target on the mainland, but firing from one of the smaller archipelagos? :D Share this post Link to post Share on other sites
DJankovic 401 Posted June 7, 2016 I like it. It will bring in more game play options for boats SDVs and divers I like that it is bringing up options for SDV`s and divers but more gear for diving would be welcome etc. Share this post Link to post Share on other sites
billybob444 12 Posted June 7, 2016 Gonna be an interesting wastland/exile map side note 455 people siting here waiting Share this post Link to post Share on other sites
teabagginpeople 398 Posted June 7, 2016 Pros for me Island looks a beautiful. the euro truck video did great at showing it off. New water makes it so much nicer. Water insertions gonna be a hoot. Subs and wet suits being used finally getting their proper showtime. So many cool scenarios in the jungle settings. Cons. Not a fan of what seems like a majority nice new non enter buildings. could be wrong but hey it was established this was going to be the case. houses having the shutter windows. can you shoot out from them? Assuming you can even enter the houses . Overall with some new vehicles, weapons, units,can't argue with the dlc price. Apex here I comes. Share this post Link to post Share on other sites
froggyluv 2135 Posted June 7, 2016 Sweet, the environment seems quite believable, if that's the right word, I hope we will see the ambient civilian module again ^_^ That bridge gives me ptsd (pre-traumatic-stress-syndrome) as far as ordering my AI around. 2 Share this post Link to post Share on other sites
Idomass 11 Posted June 7, 2016 @PuFu can you stream on this computer? Share this post Link to post Share on other sites