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.kju

Iron Front in Arm3 LITE - preview versions

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31 minutes ago, goonZo said:

the wait is killing me 😔

Lol i said the same thing back when we were waiting for the ok from Deepshit 😄 i mean Deepsliver to go ahead and release the conversion tool for IFA2 in 2013,

i annoyed Kju a bit during that period, i know the pain buddy but unlike the DS knuckleheads, you can count on the IFA3 team to come through in decent time, and with good reason, like Santa Claus

they will be doing their checks, tests, and thorough inspection so that its all working right.

 

Welcome to Bis forums btw!

 

Dont forget guys:

IFA3 Mods - https://steamcommunity.com/sharedfiles/filedetails/?id=934510504

IFA3 SP Missions - https://steamcommunity.com/sharedfiles/filedetails/?id=934502154

IFA3 MP Missions - https://steamcommunity.com/sharedfiles/filedetails/?id=934504856

Cheers!

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🤩I am currently as we say in my country, "climbing the walls" of how annoying I am for this new update! That new system of bayonets is great! I want to charge against German trenches at the touch of a whistle!

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By the way, do not you think it would be useful to have something like the FoW whistle in IFA3? I'm saying it because after Desert Rats really comes out, at least I do not plan to run FoW again

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About the Trello, is it just the assets in testing that we're waiting on for 1st release? Pretty excited for this update.

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@Havish all tasks that have red "1st release" sticker are coming out in this update. Welcome to the forums btw!

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20190219232835_1.jpg

 

The Desert Afrika Korps begin their offensive on El Alamein.

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Love the whole Desert Rats/N.Africa stuff coming - riveting warfare. Are there going to be American Tank Destroyers in this pack?

 

As far as what id love to see added if your taking requests is of course -realistic Tank engagements, variety of animations, and maybe a detailed battle report of Armor damage/hits as well as varying particle effects to different damage

types.

 

Edit: Woops confused this with the Tank Combat Idea thread

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Arma_3_18.1.2019._22_48_36.png

 

Royal Dragoon Guards scouting ahead of tank for possible mines.

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New tech coming to the battlefield. These will upgrade the AI tank commanding leadership and experience.

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Arma_3_22.2.2019._2_01_57.png

 

British troops surrounding knocked out Panzer IV somewhere near Tobruk.

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Awesome additions to tank commanding!

 

IMHO this should've been part of the official Tanks DLC and I'm glad it is available now at least in this great mod!

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On 2/28/2019 at 6:27 PM, .kju said:

 

 

New tech coming to the battlefield. These will upgrade the AI tank commanding leadership and experience.

amazing new feature!

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Just curious, would it be fine to merge the compatibility files for Iron Front into a single mod? It would be for use within my unit.

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@Havish why not just make a Workshop collection?

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Arma_3_10.2.2019._14_37_16.png

 

Cromwell tanks advancing towards Germany. Hopefully, war will be over by Christmas.

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@keithsboredom its a feature to allow inner vehicle communication

you can disable it via: 

LIB_GLOBAL_ENABLE_RADIO_IN_VEHICLE = false;

 

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These screenshots. It's like waving a Jack Daniels bottle at an alcoholic! 😓

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23 hours ago, .kju said:

@Havish why not just make a Workshop collection?

It's getting a bit large 😄

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f24omfdkzxj21.png

Flak 36 crew just fired at a british armored column moving toward Caen, July 1944.

New crew anims by GSTAVO

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DAMN... I think I wet myself...awesome

 

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@Havish in what sense? a collection doesnt duplicate data

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Arma_3_3.3.2019._21_28_35.png

 

British paratroopers getting ready to ambush German column.

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On 3/2/2019 at 11:14 PM, .kju said:

@keithsboredom its a feature to allow inner vehicle communication

you can disable it via: 


LIB_GLOBAL_ENABLE_RADIO_IN_VEHICLE = false;

 

 

thanks man i ended up just removing the radio

 

player removeItem format ["%1", (["ACRE_PRC343"] call acre_api_fnc_getRadioByType)];

 

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