goonZo   1 Posted February 25, 2019 the wait is killing me 😔 1 Share this post Link to post Share on other sites
Gunter Severloh   4052 Posted February 25, 2019 31 minutes ago, goonZo said: the wait is killing me 😔 Lol i said the same thing back when we were waiting for the ok from Deepshit 😄 i mean Deepsliver to go ahead and release the conversion tool for IFA2 in 2013, i annoyed Kju a bit during that period, i know the pain buddy but unlike the DS knuckleheads, you can count on the IFA3 team to come through in decent time, and with good reason, like Santa Claus they will be doing their checks, tests, and thorough inspection so that its all working right.  Welcome to Bis forums btw!  Dont forget guys: IFA3 Mods - https://steamcommunity.com/sharedfiles/filedetails/?id=934510504 IFA3 SP Missions - https://steamcommunity.com/sharedfiles/filedetails/?id=934502154 IFA3 MP Missions - https://steamcommunity.com/sharedfiles/filedetails/?id=934504856 Cheers! 2 1 Share this post Link to post Share on other sites
Yurichenk   28 Posted February 25, 2019 🤩I am currently as we say in my country, "climbing the walls" of how annoying I am for this new update! That new system of bayonets is great! I want to charge against German trenches at the touch of a whistle! 1 Share this post Link to post Share on other sites
Yurichenk   28 Posted February 25, 2019 By the way, do not you think it would be useful to have something like the FoW whistle in IFA3? I'm saying it because after Desert Rats really comes out, at least I do not plan to run FoW again Share this post Link to post Share on other sites
Havish   1 Posted February 25, 2019 About the Trello, is it just the assets in testing that we're waiting on for 1st release? Pretty excited for this update. 1 Share this post Link to post Share on other sites
Jaki   762 Posted February 25, 2019 @Havish all tasks that have red "1st release" sticker are coming out in this update. Welcome to the forums btw! 1 Share this post Link to post Share on other sites
.kju   3244 Posted February 26, 2019  The Desert Afrika Korps begin their offensive on El Alamein. 16 Share this post Link to post Share on other sites
froggyluv   2135 Posted February 27, 2019 Love the whole Desert Rats/N.Africa stuff coming - riveting warfare. Are there going to be American Tank Destroyers in this pack?  As far as what id love to see added if your taking requests is of course -realistic Tank engagements, variety of animations, and maybe a detailed battle report of Armor damage/hits as well as varying particle effects to different damage types.  Edit: Woops confused this with the Tank Combat Idea thread Share this post Link to post Share on other sites
.kju   3244 Posted February 28, 2019  Royal Dragoon Guards scouting ahead of tank for possible mines. 17 2 Share this post Link to post Share on other sites
.kju   3244 Posted February 28, 2019   New tech coming to the battlefield. These will upgrade the AI tank commanding leadership and experience. 19 2 Share this post Link to post Share on other sites
.kju   3244 Posted March 1, 2019  British troops surrounding knocked out Panzer IV somewhere near Tobruk. 17 Share this post Link to post Share on other sites
tourist   617 Posted March 2, 2019 Awesome additions to tank commanding!  IMHO this should've been part of the official Tanks DLC and I'm glad it is available now at least in this great mod! 2 1 Share this post Link to post Share on other sites
Wiki   1558 Posted March 2, 2019 On 2/28/2019 at 6:27 PM, .kju said:   New tech coming to the battlefield. These will upgrade the AI tank commanding leadership and experience. amazing new feature! 1 Share this post Link to post Share on other sites
Havish   1 Posted March 2, 2019 Just curious, would it be fine to merge the compatibility files for Iron Front into a single mod? It would be for use within my unit. Share this post Link to post Share on other sites
.kju   3244 Posted March 2, 2019 @Havish why not just make a Workshop collection? Share this post Link to post Share on other sites
.kju   3244 Posted March 2, 2019  Cromwell tanks advancing towards Germany. Hopefully, war will be over by Christmas. 15 Share this post Link to post Share on other sites
keithsboredom   8 Posted March 3, 2019 any idea why acre 2 is adding radios to people when they get in a vehicle ? Share this post Link to post Share on other sites
.kju   3244 Posted March 3, 2019 @keithsboredom its a feature to allow inner vehicle communication you can disable it via: LIB_GLOBAL_ENABLE_RADIO_IN_VEHICLE = false;  1 Share this post Link to post Share on other sites
ayjay   117 Posted March 3, 2019 These screenshots. It's like waving a Jack Daniels bottle at an alcoholic! 😓 2 1 Share this post Link to post Share on other sites
Havish   1 Posted March 3, 2019 23 hours ago, .kju said: @Havish why not just make a Workshop collection? It's getting a bit large 😄 1 Share this post Link to post Share on other sites
El Tyranos   1264 Posted March 3, 2019 Flak 36 crew just fired at a british armored column moving toward Caen, July 1944. New crew anims by GSTAVO 22 1 Share this post Link to post Share on other sites
ayoung   29 Posted March 3, 2019 DAMN... I think I wet myself...awesome  1 1 Share this post Link to post Share on other sites
.kju   3244 Posted March 4, 2019 @Havish in what sense? a collection doesnt duplicate data Share this post Link to post Share on other sites
.kju   3244 Posted March 4, 2019  British paratroopers getting ready to ambush German column. 20 1 Share this post Link to post Share on other sites
keithsboredom   8 Posted March 5, 2019 On 3/2/2019 at 11:14 PM, .kju said: @keithsboredom its a feature to allow inner vehicle communication you can disable it via: LIB_GLOBAL_ENABLE_RADIO_IN_VEHICLE = false;   thanks man i ended up just removing the radio  player removeItem format ["%1", (["ACRE_PRC343"] call acre_api_fnc_getRadioByType)];  1 Share this post Link to post Share on other sites