domokun 515 Posted July 19, 2017 @Madshepherd Good stuff. Where can we find Forgotten Fronts? Share this post Link to post Share on other sites
Madshepherd 283 Posted July 19, 2017 54 minutes ago, domokun said: @Madshepherd Good stuff. Where can we find Forgotten Fronts? It is currently being updated but will be in Steam workshop when finished cheers 2 Share this post Link to post Share on other sites
.kju 3245 Posted July 19, 2017 Preview v22 hotfix 1 is out Download http://ww2ina3.com/wiki/index.php?title=WW2_Download Changelog http://ww2ina3.com/wiki/index.php?title=WW2_Changelog Changes Fixed: missing showcase missions. Fixed: missing I44 kostel2 textures. Fixed: removed obsolete cfgPatches classes and move them to backwards compatibility. Changed: unified parameter order in static line functions. Suggestions and issues please go here. For a chat or interested to assist us - join our discord server. If you want to help out, we are still recruiting (most importantly model artists and config coders to polish and modify existing assets) 3 Share this post Link to post Share on other sites
kecharles28 197 Posted July 19, 2017 Updated mod v1.0.22.1 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
kecharles28 197 Posted July 19, 2017 Updated mod v1.0.22.1 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
-J0hnny- 0 Posted July 19, 2017 Madsheperd could you please upload it to PlayWithSix too so all of us can enjoy it and expand our ww2 mods? do you have a page for it on these forums to check it out? Share this post Link to post Share on other sites
irishboy1690 10 Posted July 19, 2017 will the entrenching tool get added to the airborne soldier in the near future?? 1 Share this post Link to post Share on other sites
Jaki 762 Posted July 19, 2017 16 minutes ago, irishboy1690 said: will the entrenching tool get added to the airborne soldier in the near future?? Some sort of entrenching tool will be added to all units in the future ;) 2 Share this post Link to post Share on other sites
dscha 147 Posted July 19, 2017 56 minutes ago, Jaki said: Some sort of entrenching tool will be added to all units in the future ;) It's toooo wwaaarrrrmmmmmmmm (excuse) 2 Share this post Link to post Share on other sites
Madshepherd 283 Posted July 19, 2017 2 hours ago, -J0hnny- said: Madsheperd could you please upload it to PlayWithSix too so all of us can enjoy it and expand our ww2 mods? do you have a page for it on these forums to check it out? It is not my mod i just took a few pics using ( 3CB ) skins. Share this post Link to post Share on other sites
.kju 3245 Posted July 20, 2017 Preview v22 hotfix 2 is out Download http://ww2ina3.com/wiki/index.php?title=WW2_Download Changelog http://ww2ina3.com/wiki/index.php?title=WW2_Changelog Changes Added: louder M1 Garand Ping sound variant for optics views and third person view. Improved: increased volumne of M1 Garand Ping sound for optics views and third person view. Fixed: missing variable renaming for static line eject script. Improved: static line coding further to work also with AI. Added: Jeep Scout Squad in Motorised group for US. Added: Created Light tank group with M3A3 Stuart Platoon and M8 Greyhound Patrol. Added: M4A3 76 Tank Platoon in Medium Tanks. Fixed: group setup for US Airborne. Fixed: missing faction tag in group name. Fixed: Missing closing bracket in cfgGroups. Fixed: GAZ M1 engine position in Extended HUD thanks to zhaleks. Suggestions and issues please go here. For a chat or interested to assist us - join our discord server. If you want to help out, we are still recruiting (most importantly model artists and config coders to polish and modify existing assets) 6 Share this post Link to post Share on other sites
oldy41 61 Posted July 20, 2017 On 8.7.2017 at 1:05 AM, El Tyranos said: The texture resolution of the new M1 Garand 1st person model seems to be reduced? I have textures (and all) on ultra, but still do not get the same nice view as presented in the video? 2 Share this post Link to post Share on other sites
kecharles28 197 Posted July 20, 2017 Updated mod v1.0.22.2 available at withSIX. Download now by clicking:Updated mod v1.0.22.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Jaki 762 Posted July 20, 2017 41 minutes ago, oldy41 said: The texture resolution of the new M1 Garand 1st person model seems to be reduced? I have textures (and all) on ultra, but still do not get the same nice view as presented in the video? It's because only developers get to work with HD textures. Mod is called Iron Front "Lite" after all. ;) 1 Share this post Link to post Share on other sites
ActionIdiot 65 Posted July 20, 2017 hi there sorry if this is quite a simple answer that i'm missing. I've found your static line configs in the function viewer and read through them and found the parts about the AI. Trying to work out how to implement it though, am i meant to put it all into a script to be called in the mission or is it designed to just activate when i jump out cause so far only i have left the plane. Again apologies if the answer is blatantly obvious, but i've tried working it out myself and come up blank. Share this post Link to post Share on other sites
Jaki 762 Posted July 20, 2017 1 hour ago, ActionIdiot said: hi there sorry if this is quite a simple answer that i'm missing. I've found your static line configs in the function viewer and read through them and found the parts about the AI. Trying to work out how to implement it though, am i meant to put it all into a script to be called in the mission or is it designed to just activate when i jump out cause so far only i have left the plane. Again apologies if the answer is blatantly obvious, but i've tried working it out myself and come up blank. Basic script for static line would be [plane,unit] spawn LIB_fnc_deployStaticLine; but you could also try out {[_x,vehicle_x] spawn LIB_fnc_deployStaticLine;sleep 0.1} forEach allUnits; > for all units to drop from the plane. I haven't tested it out yet though. 1 Share this post Link to post Share on other sites
usranger 10 Posted July 21, 2017 On 18/7/2017 at 10:45 AM, Maj.Boggie said: Are you using IFA3_AIO_LITE? yes Share this post Link to post Share on other sites
usranger 10 Posted July 21, 2017 On 18/7/2017 at 10:45 AM, Maj.Boggie said: Are you using IFA3_AIO_LITE? yes Share this post Link to post Share on other sites
GSTAVO 169 Posted July 21, 2017 On 2017-7-20 at 3:32 PM, oldy41 said: The texture resolution of the new M1 Garand 1st person model seems to be reduced? I have textures (and all) on ultra, but still do not get the same nice view as presented in the video? The lite version have 512x512 texture while the FULL version(not available yet) has 2048x2048 ones. Share this post Link to post Share on other sites
El Tyranos 1264 Posted July 26, 2017 Check the album directly for commented pictures. 9 Share this post Link to post Share on other sites
vintorez 250 Posted July 26, 2017 Fantastisch Aren't split pins and ventilation holes a little too big? 1 Share this post Link to post Share on other sites
p-hienz 16 Posted July 28, 2017 Why do you guys keep ruining these awesome textures when you port them into the game? I've seen reskins of these models with higher rez skins, they look amazing compared to the vanilla IFA3 skins. The FOW models are better as well. Share this post Link to post Share on other sites
Zhivets 2392 Posted July 28, 2017 6 hours ago, p-hienz said: Why do you guys keep ruining these awesome textures when you port them into the game? I've seen reskins of these models with higher rez skins, they look amazing compared to the vanilla IFA3 skins. The FOW models are better as well. It's called "lite" for a reason. You will be able to purchase the full version of the mod in the future if you want high-quality textures. Share this post Link to post Share on other sites
zio sam 77 Posted July 28, 2017 6 hours ago, p-hienz said: Why do you guys keep ruining these awesome textures when you port them into the game? I've seen reskins of these models with higher rez skins, they look amazing compared to the vanilla IFA3 skins. The FOW models are better as well. IFA3 lite Share this post Link to post Share on other sites
dontshootmemf!! 32 Posted July 28, 2017 14 hours ago, p-hienz said: Why do you guys keep ruining these awesome textures when you port them into the game? I've seen reskins of these models with higher rez skins, they look amazing compared to the vanilla IFA3 skins. The FOW models are better as well. "Low quality textures" is the small price to pay for, free and in a timely manner the contents of Iron Front 1944, so that the community can benefit from it. That said a personal note, I found your comment somewhat disrespectful given the commitment of the team in general, outside seems all the easier but, I can assure you that the workload is really impressive. The information you need is all in the opening post, not having read it, is not an acceptable excuse and does not make your question less silly. 2 Share this post Link to post Share on other sites