Valken   622 Posted May 2, 2019 On 1/31/2019 at 3:26 AM, Nichols said: Does anyone know if the updated HK416's added to the NIArms All in One pack on the Steam Workshop? The last update to it appears to have been before the 416 update.  Wondering about the above with the new weapons? Share this post Link to post Share on other sites
CrazyCorky   463 Posted May 2, 2019 1 hour ago, Valken said:  Wondering about the above with the new weapons? According to Toadie's twitter. Steamworkshop should be updated soon.  Check out @toadie2k’s Tweet: https://twitter.com/toadie2k/status/1123830582998384640?s=09 Share this post Link to post Share on other sites
KnatteAnka   0 Posted May 2, 2019 Do i have to add all parts for All NIArms or will the All-in-One NIArms be public again? (https://steamcommunity.com/sharedfiles/filedetails/?id=1208517358)  (have no problem if All-in-one takes time to update but plz leave it visible and public so we can continue play even if some parts is updated in the seperate workshop items) Share this post Link to post Share on other sites
Maj Ray   9 Posted May 2, 2019 NiArms AIO is already updated on Steam Workshop. Share this post Link to post Share on other sites
KnatteAnka   0 Posted May 2, 2019 1 minute ago, Maj Ray said: NiArms AIO is already updated on Steam Workshop. but i cant find it say that "the item is hidden or you dont have permission to see it" 😞 Share this post Link to post Share on other sites
Grahame   94 Posted May 2, 2019 I'm getting the same thing on Steam "Hidden or no permission" Share this post Link to post Share on other sites
toadie2k   799 Posted May 2, 2019 Yeah, I've let Nam know. Likely he has to renew the Workshop licensing agreement after updating. Should be back shortly. 1 Share this post Link to post Share on other sites
Grahame   94 Posted May 2, 2019 It's all good now. Thanks folks! Share this post Link to post Share on other sites
Defunkt   431 Posted May 2, 2019 Wow, did I read right? An M16A2 by Toadie? Wonderful if so (and outstanding timing given all the Cold War era stuff going on right now). Thank you! Share this post Link to post Share on other sites
gogsworld   15 Posted May 2, 2019 @toadie2k any reason the hlcweapons_stgw57 pack has been left out of niarms all in one? It's not in the workshop update...  Apologies if I've skipped over a discussion on it Share this post Link to post Share on other sites
diwako   413 Posted May 2, 2019 Thank you for the update, while preparing my units modpack update, I noticed this  ;) Share this post Link to post Share on other sites
toadie2k   799 Posted May 2, 2019 12 minutes ago, gogsworld said: @toadie2k any reason the hlcweapons_stgw57 pack has been left out of niarms all in one? It's not in the workshop update...  Apologies if I've skipped over a discussion on it Upload error, should be fixed within a work day.   2 minutes ago, diwako said: Thank you for the update, while preparing my units modpack update, I noticed this  😉 Check the change log 😉 Share this post Link to post Share on other sites
diwako   413 Posted May 2, 2019 37 minutes ago, toadie2k said: Check the change log 😉 Okay, slightly confused that the CUP compats are in the RHS compat mod and the description of the mod has changed to cup with RHS apendix  EDIT:  Ah it updated, still there onecup pbo in there "hlc_CUP_Compat_CORE.pbo" Share this post Link to post Share on other sites
jacobs   165 Posted May 2, 2019 thanks toadie you are awesome! Share this post Link to post Share on other sites
CannonSong   688 Posted May 2, 2019 Wow, you guys uh... you included every C-96 I could have asked for Including that one This mod community scares and amazes me in equal measure 😄 Share this post Link to post Share on other sites
Hvymtal   1251 Posted May 2, 2019 Yeah but the sound on that one is wrong. Meh, minor detail  Also, I wouldn't get too excited about the M16s yet. It's still.... early days in terms of visual quality. Share this post Link to post Share on other sites
Hymmnos   10 Posted May 2, 2019 Wow, gotta say that I love the Nightforce ATACR F1 optic. Isopod is also hilarious. Left a bug report on Github:https://github.com/toadie2k/NIArms/issues/140 Thanks for the hard work and amazing content. Edit1: Gonna keep editing with new bugs or weirdness Izhmash RPK12 has a bipod on the gun model but it can accept bipod attachments. When using a bipod attachment, the RPK's model bipod does not deploy. Edit2: All HK33 rifles have the "2" on the rear sight at 400m, and the "4" on the rear sight at 200m sighted. Rear sight hole looks to be the same size for both 2 and 4. 200m aperture is missing and is currently using the 400m aperture. 400m aperture has the incorrectly labeled "2" on it.https://gyazo.com/bfb2878858080ac7720fa800ff66dfa7.gif Edit3: Similarly present on the HK53 variants, however, the apertures are correct for their ranges, the numbers displayed beneath them are incorrect. Swap 2 and 4. Edit4: H&K G3A3 Rifles and G3KA4 rifle rear sights are in the correct order but the numbering is reversed as shown: https://gyazo.com/187427c7e1c13373cb6aa877a8a42f8b.gif Edit5: Using the M14-DMR, you cannot see the front sight when zeroing out past 400m. I think the weapon is supposed to tilt the front upwards to allow you to properly see the front sight. https://i.gyazo.com/61f3f619ee854cdb72cbfca199e6ad2b.jpg Edit6: MP5A4 Rear sights are in the incorrect order. Currently 1-4-3-2. Other MP5 variants have the correct 1-2-3-4 ordering. Edit7: Just realized you no longer manually have to unscope to move the bolt using the weapon event handler framework stuff. It automatically unscopes you and cycles the bolt. Neat. ACR-E 6.8 Long/Green has incorrect icon. https://i.gyazo.com/8655e079dfc05435eefb8431d656c459.jpg Edit8: All HK416 rifles: have a similar issue to edit 2 and 3. Numbers correctly go 1 2 3 4, though aperture size 2 is the same as 4. The correct aperture size for 2 is missing. I'm only making my assertions based on assumptions. Maybe H&K does their apertures all funky. In that case just call me dumb and ignore it. Edit 9: Replacing the default muzzle device which seems to be a suppressor on the Honey-Badger with a flash hider does not change the sound when firing the weapon. I don't know if there's supposed to be an unsuppressed sound but I'm just pointing out that there isn't one currently. I think that's it for my bug reports or observations. Hopefully I'm not pulling it all out of my ass, I'm no expert but these are thing I've noticed which seem weird. Little disclaimer: I have NOT gone through ALL the weapons and fully tested every one, but this is just what I found quickly when going through the weapon list. Thanks again!!!!!!!!!!!!!!!!!!!!!!!! Cheers. Share this post Link to post Share on other sites
dave_beastttt   135 Posted May 2, 2019 hlc_muzzle_snds_HK33 hlc_muzzle_snds_g3 Both missing from update Share this post Link to post Share on other sites
Nichols   243 Posted May 2, 2019 2 hours ago, Hymmnos said: Wow, gotta say that I love the Nightforce ATACR F1 optic.  Yep @toadie2k did a great job with what we asked to be done with that one. Thanks again for making that awesome optic happen for @Yedidya and me to be able to get it to our guys a while back. It is an amazing looking optic on the weapons and with the reticle!  1 Share this post Link to post Share on other sites
CabooseMinusOne   7 Posted May 3, 2019 Is there a Change log of what was added? Share this post Link to post Share on other sites
Blutze   15 Posted May 3, 2019 5 hours ago, CabooseMinusOne said: Is there a Change log of what was added? I have one prepared, gonna let the Toadster look over it before I post publicly. In the meantime, you can skip through the separate packs on Steam. 9 hours ago, Hymmnos said: Edit7: Just realized you no longer manually have to unscope to move the bolt using the weapon event handler framework stuff. It automatically unscopes you and cycles the bolt. Neat. Thats a CBA change: https://github.com/CBATeam/CBA_A3/pull/1107. Please make a ticket on GitHub about the Heckler & Koch iron sights, and then separate ones for the M14 irons and the ACR icon.  The bipod behavior on the RPKs (and a number of SAWs) is intended-ish. With RHS compat, you can put on a grip pod to keep the bipodness while getting the gripness (-0.2 inertia at the cost of ~450 grams). It probably shouldn't take basic bipods (but making that happen could cause other actual bugs) or... can the bipod be a hiddenSelection based on hasUnderbarrel? 1 Share this post Link to post Share on other sites
gogsworld   15 Posted May 3, 2019 @toadie2k Thanks for the fix adding back the pack for the stgw. However, as dave_beastttt posted above, we are still missing hlc_muzzle_snds_HK33 & hlc_muzzle_snds_g3... Again, was this intentional? Just so we know to remove them if so. Share this post Link to post Share on other sites
toadie2k   799 Posted May 3, 2019 Yep 100% Purposeful. They were basically generic ones made to bridge a gap prior the Joint Rails becoming standard... and there's nicer Suppressors available now.  Quote The bipod behavior on the RPKs (and a number of SAWs) is intended-ish. With RHS compat, you can put on a grip pod to keep the bipodness while getting the gripness (-0.2 inertia at the cost of ~450 grams). It probably shouldn't take basic bipods (but making that happen could cause other actual bugs) or... can the bipod be a hiddenSelection based on hasUnderbarrel? That's totally a workable solution (though I'm not sure HOW feasible that is to the real life weapon in theory), but for a later update. Share this post Link to post Share on other sites
gogsworld   15 Posted May 3, 2019 Thanks @toadie2k Share this post Link to post Share on other sites