daoarge 203 Posted June 2, 2016 With the anniversary on D-Day coming up is anyone else getting there hopes up like me? Oh, we still got plenty time left. D-Day on Tarawa was on Nov. 20th :D 1 Share this post Link to post Share on other sites
LykosMactire 298 Posted June 3, 2016 I dislike the idea of using IF as a requirement, i wish to use this as an alternative, as IF is low quality unless you pay for it as its a port of a game Share this post Link to post Share on other sites
Steel UK 40 Posted June 3, 2016 I'm going to upset McHellsten but using Iron Front as a requirement would definitely bring communities together as opposed to the I44/HIP divide we had in ArmA 2. Love you McHellsten 2 Share this post Link to post Share on other sites
M4thers 15 Posted June 3, 2016 Having Iron Front as a requirement wouldn't be that bad since they uploaded the low-res "trial" version on steam workshop. 1 Share this post Link to post Share on other sites
tom.tucka 75 Posted June 3, 2016 Oh, we still got plenty time left. D-Day on Tarawa was on Nov. 20th :D More interested In this one being British :P but your point does make me sad :D Share this post Link to post Share on other sites
Alex150201 894 Posted June 3, 2016 Please quote where I said that. Trying to rush the devs to release to your date standards is absurd. If they're ready, then they're ready. No need to put pressure on them. They are doing their best at providing an outstanding addon for the game. Asking them to do you favors is outright disrespectful. Disguising your request as a way to commemorate fallen heroes is disgusting. "The only important date is the when the devs are ready. " June 6th was an important date for me and I never said I to the devs to release on that date. The other guy if anyone else is getting their hopes up he didn't ask for a release either and I simply replied "Oh I am for sure but I don't think the devs are they want to give us top notch stuff which takes time." At that I don't see anywhere about asking for a release date neither trying to mean it through what I said. I simply said yes i am getting my hopes up for June 6th but I don't think the devs are. How the fuck am I disrespectful to the devs. Share this post Link to post Share on other sites
giallustio 770 Posted June 3, 2016 Calm down guys, there's no reason for it. There won't be any release for the 6th, sorry. Share this post Link to post Share on other sites
Alex150201 894 Posted June 3, 2016 Calm down guys, there's no reason for it. There won't be any release for the 6th, sorry. Exactly as I said. Fuck my life yeah I was totally asking for a release date on 6th and not agreeing with being an important date. I even state it in my post!!! Share this post Link to post Share on other sites
R0adki11 3949 Posted June 3, 2016 This stops right now, if anyone can't post in a calm and constructive manner then i will be banning you from this thread. 5 Share this post Link to post Share on other sites
Dackhammar 10 Posted June 3, 2016 I'm going to upset McHellsten but using Iron Front as a requirement would definitely bring communities together as opposed to the I44/HIP divide we had in ArmA 2. Love you McHellsten Why would you need to have it as a requirement now that FoW/HiP have already merged? Share this post Link to post Share on other sites
giallustio 770 Posted June 3, 2016 Why would you need to have it as a requirement now that FoW/HiP have already merged? Why not? (no flame intended, it's a serious question) Share this post Link to post Share on other sites
Tommy_mc 76 Posted June 3, 2016 A prop a day keeps the Allies away :P 6 Share this post Link to post Share on other sites
OrLoK 20 Posted June 3, 2016 Hello there I imagine there's a lot of "fear" still left over from the *old* IFL conversion process, much of which is now unfounded. It's incredibly easy now to install through the workshop and IFL dev is definitely ongoing. Having IFL as a requirement doesnt necessarily mean the guys/gals have to use *all* the "low res" content, rather they will have access to existing mechanics like the fragmentation of nades and the mine laying capabilities etc right off the bat as well as common weapons, animations etc which will save a heap of dev time and will eliminate many compatibility errors for those who like to "mash it up" Obviously, its for them (the devs) to decide, but IMHO, I'd like to see a cohesive platform/ideal/pipeline/way forward for all WW2 mods. Like it or not the IFL mod is, and will continue to be, a big player for the foreseeable future. Im glad we are blessed with so many ww2 ongoing projects! Rdgs LoK 1 Share this post Link to post Share on other sites
mchellsten 13 Posted June 3, 2016 I imagine there's a lot of "fear" still left over from the *old* IFL conversion process, much of which is now unfounded. This is probably haunting my mind in some subconsious way lol I just think that not having a lot of requirements would be easier for cross mod compability? Since ArmA updates 95% of the times always break mods in one way or another, all three mod teams would have to work together and take more time bla bla... Then there is ACE 3 compability, possibly ALiVE and other mods that the community might want to mix in with FOW/HIP/IF. Though I'm not very pro when it comes to modding. It just feels easier to make it an option rather than requirement (Please don't kill me). I'm sure it will be an amazing end result either way. I can't wait ;_; Forgive me, father Steel Share this post Link to post Share on other sites
bars91 956 Posted June 3, 2016 Also, isn't IF the game + expansion required to be able to play IFL? Share this post Link to post Share on other sites
giallustio 770 Posted June 3, 2016 Also, isn't IF the game + expansion required to be able to play IFL? No Share this post Link to post Share on other sites
OrLoK 20 Posted June 3, 2016 Also, isn't IF the game + expansion required to be able to play IFL? Hello there Not any more, not with the New Improved "Preview" version. TBH the main bugbear I find is when mods OPFOR and Blufor are incompatible. Im not saying all mods should be uber compatible, but if some kind of "best practice" loose agreement was come to between all the WW2 mod makers it would solve alot of issues. Im a mod smisher and like to stuff em all together. Im really unhappy a recent new WW2 infantry mod is incompatible with IFL and I cant pit Tommy Atkins against the Hun. My own personal issue I know, but just having that excellent little mod working in concert with IFL Preview would have opened up so many opportunities. Hey ho! Regardless, Im following *this* mod with interest and indeed glee. Rdgs LoK Share this post Link to post Share on other sites
findusgrüneerbsen 8 Posted June 3, 2016 Hey, do you plan to add an flamethrower? I would love to attack my clanmembers in the night with burning petrol. 1 Share this post Link to post Share on other sites
Phantom BAF 2 Posted June 4, 2016 @Giallustio, is there any chance you guys need video content creators to show off content or upcoming content? I have a lot of experience with ArmA 3 cinematic design, video editing, etc. I would like to help out where I can. If you could add me on steam here we can discuss it and I can show you some top quality editing work I have done on ArmA. Even if you decide not to after it wouldn't hurt to have a look. :) Share this post Link to post Share on other sites
daoarge 203 Posted June 4, 2016 Hey, do you plan to add an flamethrower? I would love to attack my clanmembers in the night with burning petrol. Yes, the M2 Flamethrower is already ported from HiP A2 and now undergoing some tweaking. 2 Share this post Link to post Share on other sites
zio sam 77 Posted June 4, 2016 Why not? (no flame intended, it's a serious question) I don't want to pay for a mod.I prefer to donate to modders I don't want low res models I44 had all for free and in good res for that time IFL had a bad impact on ARMA cause they were the first to make you pay for a mod and splitted the community IF conversion was a total messs in the past FOW guys at the beginning said their mod would be standalone. IFL has many issues in compatibility with other mod IFL is no on pair with models and texture expected from a 2016 game(RHS new models are) porting<new dedicated content Just take your time and provide us with top quality assets(as you are already doing) and don't recycle old (imho) crap 2 Share this post Link to post Share on other sites
Roach_ 52 Posted June 4, 2016 IFL made the vanilla props disappear from 3DEN and also gave some errors on startup. It also added some gameplay changes (fragmentation and crosshair) which should probably be left for ACE3. Share this post Link to post Share on other sites
babylonjoke 22 Posted June 4, 2016 I don't want to pay for a mod.I prefer to donate to modders I don't want low res models I44 had all for free and in good res for that time IFL had a bad impact on ARMA cause they were the first to make you pay for a mod and splitted the community IF conversion was a total messs in the past FOW guys at the beginning said their mod would be standalone. IFL has many issues in compatibility with other mod IFL is no on pair with models and texture expected from a 2016 game(RHS new models are) porting<new dedicated content Just take your time and provide us with top quality assets(as you are already doing) and don't recycle old (imho) crap I dont see why people that bought IFL should be cut out from the Arma 3 ww2 community, as well as I dont see why you care about have extra content in the game that you can choose to use or not. Like it's already a miracle that 2 mods joined togheter to make one bigger mod while they still trying to be as compatible as they can with the rest of ww2 mods and vice versa. Some of IFL assets are TOP quality and while I agree that would be nice to have ACE3 compatible, it's better to have all ww2 mods compatible as much as possible. Ace3 compatibility should be a plus 2 Share this post Link to post Share on other sites
giallustio 770 Posted June 5, 2016 > I don't want to pay for a mod.I prefer to donate to modders This never worked out in the past and we all know that :) > I don't want low res modelsThe only things low res are the textures (512x512) and they're way better than the old IF Lite version (128x128). > IFL had a bad impact on ARMA cause they were the first to make you pay for a mod and splitted the community This, imho, should be a choice of the modders, something that it's not possible atm, but it's not the right place to talk about it > IF conversion was a total messs in the pastTrue. Infact the mod now is on the workshop and devs are looking for a new way to deliver the FULL version. > FOW guys at the beginning said their mod would be standalone. To be completely honest, the FOW project started as an IF expansion, things changed few time during the development and we needed to adapt. > IFL has many issues in compatibility with other mod AFAIK they're working on it, especially for ACE and CBA. > Just take your time and provide us with top quality assets(as you are already doing) and don't recycle old (imho) crap The thing is pretty simple. Using IF as placeholder, we can focus on improving old models, adding new models (e.g. the UK faction) and start working on some terrain. We can even re-texture IF models to have high-res textures on IF models (need to check with kju about it). We do not have any assets for a terrain and I think we won't be able to add any in this state. It's a small team and we have no one that can work on buildings and map assets at the moment. This is my personal opinion, of course. The team will take the decision ;) 6 Share this post Link to post Share on other sites
chas gate 23 Posted June 6, 2016 imho you probly cant alter the res on ifl because of the legal issues Share this post Link to post Share on other sites