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Benchmark Video For Tanoa [5960x & GTX 960]
Phantom BAF replied to Phantom BAF's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes it does seem like that. I think I should of done a test with a very large amount of AI to see what the performance would be because I believe more AI would use more CPU usage. -
Benchmark Video For Tanoa [5960x & GTX 960]
Phantom BAF posted a topic in ARMA 3 - DEVELOPMENT BRANCH
Hello, I decided to upload this benchmark for a friend but thought this maybe useful for Bohemia Interactive in optimization and those that browse the forums interested in Tanoa performance. My current launcher settings: -
@Giallustio, is there any chance you guys need video content creators to show off content or upcoming content? I have a lot of experience with ArmA 3 cinematic design, video editing, etc. I would like to help out where I can. If you could add me on steam here we can discuss it and I can show you some top quality editing work I have done on ArmA. Even if you decide not to after it wouldn't hurt to have a look. :)
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[WIP] Westwall -- a World War 2 total conversion mod
Phantom BAF replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wait what.... You are doing the French 1945? They were pretty much just rebel groups in that time.That was it... Would of made more sense to have done Brits as well as there is a lot more interesting battles that took along side the US. The battle of Ardennes, invasion of Normandy, Allied land and airborne attempt to cross the lower Rhine. If this is only a infantry mod then perhaps this could work but only really having USF and the Germans I can see being a bit lack luster in content otherwise. Also you should try working with Faces of War. They have fantastic content and you should both get over any issues you have (*cough* time periods *cough*) and work on something everyone will really appreciate.- 433 replies
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I have not logged in on these forums in a long time... I came on here just to say this is the best WW2 mod work I have seen so far and I have been monitoring all WW2 mods since ArmA 3 Alpha and I mean all WW2 mods... There are no words to describe your work and progress... Well done.. Just like to say If you guys focused on the Europe theater (US, UK, Germany) first that would be easier for your work load and more popular because if you are doing vehicles and airplanes as well I can see that being a very long progress itself. There is a incredible amount of content there in those three factions. I think the pacific theater is entirely different scope. Also please do balance the weapons well as I intend to play the mod via Benny CTI. :) Edit: Would happily donate to keep progress going.
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Hello, I was wondering if Bohemia would put in a animation scene system for the Eden editor. I've wasted hours trying to create good scenes with animations, I would love to create smooth ones like in the campaign and have a easier time putting them together overall. Some of these animations seem quite complex to use like making characters jump out of helicopters once it has landed like the one listed under "cutscenes" called "Act 1 commander arrival" or something along those lines. There is also animations that are supposed to be played in sequence which don't seem to work for me when I try to put them together.