Rabbit35 122 Posted September 23, 2016 But this is not a criticism, just a need to put these arguments in the debate and each, of course, has the right to his own judgment. :) You messed up this part what I'm assuming you meant is "I'm not starting an argument though, just putting all the facts out for a balanced debate, so everyone can form a proper opinion" And to add to your point, mods like westwall, FoW, War Chronicles etc. are being made purely to replace IFA3 Lite (or were originally), so coming here to say it looks like ass is a bit redundant Share this post Link to post Share on other sites
haleks 8212 Posted September 23, 2016 I'm sorry to say, but IFA3lite just looks awefull - in stark contrast to the high quality stuff in this mod. June 1944 arma3 2016-09-13 21-33-53-07-2 by sixty gallons, on Flickr arma3 2016-09-14 18-35-30-60 by sixty gallons, on Flickr arma3 2016-09-19 19-27-49-69 by sixty gallons, on Flickr arma3 2016-09-19 22-56-45-19 by sixty gallons, on Flickr arma3 2016-09-21 17-51-18-34 by sixty gallons, on Flickr IFA3Lite Murshun cigs I'm probably missing the "awfull" part... 18 Share this post Link to post Share on other sites
gurdy 479 Posted September 26, 2016 I'm sorry to say, but IFA3lite just looks awefull - in stark contrast to the high quality stuff in this mod. I definitely disagree--IFA3 still looks as awesome as it did on release! :) Honestly though, this isn't important--without IFA3 and the talented guys over there, mods like Westwall wouldn't have much of a leg to stand on. Right now, Westwall is very much a standalone gear/weapons pack that complements the existing assets in IFA3. Even when Westwall is complete enough to have a "total conversion" label, we will do as much possible to ensure that both mods work together perfectly. :) --------------------------------- Hello everyone! I hope you have had a good summer and are looking forward to the upcoming fall. We have a lot of stuff to show, so we split it into two sections. Part 1 – Sandbox Content First up: some summer variants of the M43 field cap. We were very lucky to have clima_x of Red Hammer Studios assist us by sculpting the first batch of our M43 caps, providing an awesome summer and winter variation which can be seen here https://www.artstation.com/artwork/3mNRv I hope to eventually take a look at making a single-button M43 one day as well. Next up is the workhorse rifle of the German armed forces in World War 2: the K98k! The K98k and its’ variants will be a main focus of the initial demo release, so updates on these assets will probably be spread over a longer period of time. The two rifles shown today are configured to represent mid and late-war production weapons (more specifically, a byf 43 and a byf 44 rifle). Lastly, I have been trying to revisit some of the older Westwall assets and keep them up to speed with more recently made ones. In keeping with the German theme for this update, here is the updated M43 Stielhandgranate. Part 2 – Terrain Content Recently some members of our team took a trip to visit the location of Westwall’s second planned terrain: the Hürtgen forest. Our intention is to create a 2x2km infantry-focused map littered with concrete and earthen structures, trenches, and weapons positions in a forest where sightlines are often limited by the dense trees. Special thanks to Lappihuan and eldr0n for all the time and effort it took to make this happen! I also want to say thanks to the community for your continued support! 29 Share this post Link to post Share on other sites
vintorez 250 Posted September 26, 2016 Impressive work! Incredible quality of models! Details on which I can look for hours... :ok: 1 Share this post Link to post Share on other sites
mr pedersen 41 Posted September 27, 2016 wow Impressed that you guys went to Hürtgen forest!!Great photos!Keep up the good work gentlemen! :D 2 Share this post Link to post Share on other sites
Landrik 49 Posted September 27, 2016 With the M43 caps having the "option" of being pulled down, will the toque be added as well as an accessory that won't clip with the uniform collars, helmet chinstraps, and M43 when unfolded? Many props for adding the "jäger pinch" to the tops of the caps. Looks great. Everything else looks proper! Going to see the Hürtgenwald is still on the bucket list. Enjoy! 2 Share this post Link to post Share on other sites
chas gate 23 Posted October 1, 2016 if i may ask i was looking through the photos and a saw german desert goggels dose that mean you will be working towereds afrika as well. Share this post Link to post Share on other sites
gurdy 479 Posted October 2, 2016 With the M43 caps having the "option" of being pulled down, will the toque be added as well as an accessory that won't clip with the uniform collars, helmet chinstraps, and M43 when unfolded? Many props for adding the "jäger pinch" to the tops of the caps. Looks great. Everything else looks proper! Going to see the Hürtgenwald is still on the bucket list. Enjoy! Thanks for the kind words! On the subject of the Toque: the plan in my head is to have the toque set up like a vanilla balaclava with all of the headgear fitting around it nicely--hopefully this isn't easier said than done. :lol: I wanted to experiment with some US scarves this week that are similar in function, so I may end up with more insight on how I will approach this soon. Hope that helps. :) if i may ask i was looking through the photos and a saw german desert goggels dose that mean you will be working towereds afrika as well. Currently we don't have any desert goggles in the mod, nor do we have any current plans to do Afrika content. Sorry. :( 2 Share this post Link to post Share on other sites
Landrik 49 Posted October 4, 2016 That's exactly what I had in my head as well. With how well the helmet chinstraps are done on the helmet models, I have no doubt you can do it! Just will have to see how it works when turning your head, haha. Period correct spectacles and dust goggles would be nice to see. Similar civilian styles of eyeglasses were used by both sides. Share this post Link to post Share on other sites
gurdy 479 Posted December 3, 2016 Hello everyone! We are still hard at work putting together our first release, which we hope to highlight soon in a more comprehensive project update. In the meantime, however, we’d like to share the hard work of Donnie Oliver aka Murderz, an extremely talented artist who we are lucky to have a chance to work with. Check out the high-poly of his P38 here https://www.artstation.com/artwork/1lAmZ If you’d like to see more of his awesome work, you can view his whole portfolio here: https://www.artstation.com/artist/donnieoliver Huge thanks to Murderz, as well as to everyone who has been following and supporting us! Stay tuned for more updates! 17 Share this post Link to post Share on other sites
gurdy 479 Posted January 2, 2017 Hello everyone! We hope everyone had a good holiday and are looking forward to another exciting year of ArmA modding! We have kept pretty quiet over the last few months, but with the arrival of 2017 and a lot of ground covered, we hope to change that! In keeping with that idea, we wanted to kick the year off by discussing our plans for 2017, as well as give more information on our goals for a first release. Our most immediate concern is, of course, our upcoming .01 release! After several months of testing and tinkering, we are proud to finally announce our first terrain: Ochsenkopf Trail. We will elaborate more on Ochsenkopf Trail and our terrain plans later in the post, so we will move to our sandbox: our main goal here is building the backbone of assets that make up a US and German infantry squad, as well as building out our model library to the point where we can truly be a self-contained total conversion. To this end, we have started working with a much more deliberate pace on a wider variety of topics we find interesting—we hope that the German Anti-Personnel mine showcase today will convey our intent here a little better than words. We have made a short list of what to look for in this initial release: --Terrain: Ochsenkopf Trail 2x2km – Fall Version --Units: US/German Rifleman, Rifle Grenadiers, Submachinegunners, Machinegunners, and more. --Weapons: K98k, M1 Garand, M1/M1A1 Thompson, M3A1, MP40, and more. --Gear: US and German field gear, helmets, caps, and more. --Uniforms: US M1943 Field Uniform and German Reversible Winter Uniforms First, the AP mines. After reviewing some of our earlier mines such as the S.Mi.44 with the S.Mi.Z.35 igniter, along with the choice of a terrain that several historical mine fields within its bounds, we decided to revisit the topic and invest some time in creating higher-quality explosives with a wider range of behaviors, from demo charges to booby traps, along with new ways to detect and mark mines for your allies. While a lot of that will be covered in future updates, we would like to start by showing off the first batch of mine models. Oh, and if you notice that a certain ubiquitous bounding mine is absent from the lineup—next time! FULL Next up, terrain—Ochsenkopf Trail! The map is a 2x2km slice of the Hürtgen Forest to the Southwest of the town of Vossenack. It’s a mess of winding roads, dense woods, winding ravines, and a string of German bunkers and pillboxes. We are extremely pleased with the heightmap and its level of detail—we were even able to capture existing foxholes in the acquired real world scanned height data. What we’re showing here is still extremely early, so we invite you to join us and watch how much the map grows and changes as we develop it—we would love to eventually have the map consist almost completely out custom-made assets and scans! FULL FULL FULL FULL Last but not least, what is beyond .01? We hope to add more weapons and gear of course, but most importantly introduce several new terrains as soon as we have the assets to populate them. These include the areas of Vossenack, a Winter version of Ochsenkopf Trail, and the snowy Pfaffenheim. We hope that you stay tuned and support us on our journey! Thanks for reading. 30 Share this post Link to post Share on other sites
.kju 3244 Posted January 2, 2017 With terrains being my personal main interest - wow these images look amazing! You must have some true dedicated expert at work here. What terrain resolution do you use? How does AI fare with it? Very much looking forward to it 2 Share this post Link to post Share on other sites
lappihuan 178 Posted January 2, 2017 @.kju The terrain resolution is 0.5m and regarding AI it works pretty good with it so far. 2 Share this post Link to post Share on other sites
fwedman 94 Posted January 2, 2017 Where is the terrain set, What country? Share this post Link to post Share on other sites
gurdy 479 Posted January 2, 2017 29 minutes ago, fwedman said: Where is the terrain set, What country? It is set in North Rhine-Westphalia, Germany. 5 Share this post Link to post Share on other sites
chas gate 23 Posted January 2, 2017 will there be a winter version? i ask because of german uniforms Share this post Link to post Share on other sites
gurdy 479 Posted January 2, 2017 12 minutes ago, chas gate said: will there be a winter version? i ask because of german uniforms Quote "Last but not least, what is beyond .01? We hope to add more weapons and gear of course, but most importantly introduce several new terrains as soon as we have the assets to populate them. These include the areas of Vossenack, a Winter version of Ochsenkopf Trail, and the snowy Pfaffenheim." Yes, we are working on a winter version which is set later in time and features more substantial damage to the forest. Unfortunately, this will not make it for the first release--we will elaborate more when that project has progressed a bit further. 3 Share this post Link to post Share on other sites
chas gate 23 Posted January 2, 2017 you know what its just amazing your doing it cant wait. Share this post Link to post Share on other sites
stephsen 79 Posted January 2, 2017 oh nice gurdy ,cant wait to test it Share this post Link to post Share on other sites
orcinus 121 Posted January 2, 2017 Hi Those are great images, reminding me of many walks in the Odenwald, Schwarzwald and Alsace when I was living in Germany. Being something of an old fart I find the scenarios set in WW II, Vietnam & the cold war far more interesting than vanilla A3 (but as an SF fan since I was 7 years old, looking forward also to such as Lost Dragons). Keep up your excellent work I look foward to making missions with it :) Regards, and Happy New Year to your team Orc 1 Share this post Link to post Share on other sites
Zhivets 2392 Posted January 2, 2017 On 9/23/2016 at 5:17 PM, haleks said: I'm probably missing the "awfull" part... The "awfull" part is the literally PS2-tier texture quality. To the devs: It's very nice to see a WW2 mod coming that covers the western front of late 1944 and 1945, a period I am quite interested in and have yet to find any good maps for. I'm also very impressed by the very high-detail assets such as the helmets and whatnot you've shown so far. Keep up the good work. Share this post Link to post Share on other sites
chas gate 23 Posted January 3, 2017 hay did anyone else notice they gave us a peak at usa uniforms to. Share this post Link to post Share on other sites
Alex150201 894 Posted January 3, 2017 2 hours ago, chas gate said: hay did anyone else notice they gave us a peak at usa uniforms to. Yes. But they were tiny :) Share this post Link to post Share on other sites