Synchronized 49 Posted October 6, 2020 On 10/5/2020 at 3:35 PM, reyhard said: Sneak peak of small feature which will be present on almost all manned turrets. If you ever wanted to lower your posture to avoid incoming fire then this feature is for you. I'm also experimenting with event handler for AI, so when vehicle is under fire, AI gunner should lower his posture. Man those humvees really look sexy 3 Share this post Link to post Share on other sites
Richards.D 761 Posted October 13, 2020 We are very pleased to announce the next major RHS release will occur Wednesday, October 14th (tomorrow). Stay tuned for the full patch notes! 15 5 1 1 Share this post Link to post Share on other sites
Richards.D 761 Posted October 14, 2020 Everyone, we are extremely excited to announce the release of 0.5.3! Although COVID-19 has affected all of us in many ways, we have continued to work when able. In this update, you will finally take to the road in the up-armor equipped M1151, M1152, and M1165! For our Russian Forces, the combat engineers are now equipped with the might KrAZ 255 heavy truck and pontoon bridging equipment! There are literally thousands of fixes and other content too, please read the changelogs for more. Unfortunately, we are terribly sad to announce the passing of one of the developer's close family members. For this reason, we dedicate this release in loving memory of them. Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to: Bjorn Dahlgren Ryan Baker Jimmy Krackencorn Ell Laney Selvo Fetus114 _Shadow Niels Van Loo Will YonV Fingolfin ItsMe DerKommissar Lithium Flower Hans Keerberg Nick Ristrom little_hori Michael Kuehne Buttista Ferran Garrido Сергей Васильев ThePointForward Radu Costachescu Jonas Vogt Anthony Papamichael jed pat B0dey Cedric Pump Aebian Jose García Pérez Redphoenix And many others... Thank you all, as usual, for your feedback! As always, you can find the newest changelogs here: http://www.rhsmods.org/mod/1 http://www.rhsmods.org/mod/2 http://www.rhsmods.org/mod/3 http://www.rhsmods.org/mod/4 If you have found any bugs, please make sure to report them here: http://feedback.rhsmods.org/view_all_bug_page.php As always: Enjoy! RHS Team 18 10 Share this post Link to post Share on other sites
seba1976 98 Posted October 14, 2020 Quote Adds the shot finder (boomerang) made by Foxone to the M1245 M2 and Mk19 How does it work? I was trying the mentioned vehicles but I saw no reference to the feature anywhere. 1 Share this post Link to post Share on other sites
Richards.D 761 Posted October 15, 2020 1 hour ago, seba1976 said: How does it work? I was trying the mentioned vehicles but I saw no reference to the feature anywhere. A fine question. It doesn't! For now it just looks cool, unfortunately. 1 Share this post Link to post Share on other sites
Synchronized 49 Posted October 15, 2020 What´s the keybind to adjust posture while being a gunner? Amazing work on those humvees btw Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 15, 2020 6 hours ago, Synchronized said: What´s the keybind to adjust posture while being a gunner? It's the same as the vanilla Arma stance adjustment keys you use as a dismounted soldier. IIRC Ctrl+W/Ctrl+S are the default keys for that 2 Share this post Link to post Share on other sites
chops 111 Posted October 15, 2020 Congrats on the update RHS. Love your attention and committment to detail and quality! Thanks! 1 Share this post Link to post Share on other sites
BroBeans. 279 Posted October 15, 2020 Thanks for the updates boys, Top notch works as always One thing, Not sure if this is new or if I've just never noticed it before, Have you changed the folder containing the bikey from "keys" to "key"? Or has it always been like that 🤔 Only just noticed it today after one of my update scripts didn't manage to pull the bikey Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 15, 2020 54 minutes ago, BroBeans. said: Thanks for the updates boys, Top notch works as always One thing, Not sure if this is new or if I've just never noticed it before, Have you changed the folder containing the bikey from "keys" to "key"? Or has it always been like that 🤔 Only just noticed it today after one of my update scripts didn't manage to pull the bikey didnt change anything there for years so I think it was always like this. 1 Share this post Link to post Share on other sites
Selvo Domenico 17 Posted October 15, 2020 Thanks for the update and the long long awaited humvees ! Excellent Work as always ! :) Share this post Link to post Share on other sites
seba1976 98 Posted October 15, 2020 21 hours ago, Richards.D said: A fine question. It doesn't! For now it just looks cool, unfortunately. Stupid me, for some reason I read "Add the shot finder script..." Otherwise I wouldn't have asked (or wasted 1 hour testing the vehicles, haha). Anyway great update. Thanks. 2 Share this post Link to post Share on other sites
nillie 33 Posted October 16, 2020 Thanks for the update and the continued work & dedication. Cant wait for the next one. Share this post Link to post Share on other sites
Michii 0 Posted October 16, 2020 Really excited to see the pontoon bridge sections, the PMP-60. I noticed you can fold/unfold them, load/drop etc, but i can't figure out how to tie them together or anchor them while in mission. Is this possible yet? Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 21, 2020 Join us on https://www.twitch.tv/redhammerstudios at 22:30 CEST (in 2 hours) for a live stream AMA! 1 Share this post Link to post Share on other sites
AirShark 147 Posted October 25, 2020 may i ask what happend to the shtrora-1 system is it deleted ? and how to use the laser beam-riding guidance on the T90s or is it for Ai only ? Share this post Link to post Share on other sites
uzabit 38 Posted October 26, 2020 Hi, anyone else getting an error message when opening the inventory while having the Lerca Tan rangefinder? Happens even with all other mods unloaded. Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 26, 2020 Today we are happy to announce a bundle of fixes in version 0.5.4. For instance we fixed the M1151/M1152/M1165 to appear in Zeus, as well as the KrAZ Heavy truck in certain circumstances. There are numerous other fixed so be sure to check the changelogs! Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to: Bjorn Dahlgren Ryan Baker Jimmy Krackencorn Ell Laney Selvo Fetus114 _Shadow Niels Van Loo Will YonV Fingolfin ItsMe DerKommissar Lithium Flower Hans Keerberg Nick Ristrom little_hori Michael Kuehne Buttista Ferran Garrido Сергей Васильев ThePointForward Radu Costachescu Jonas Vogt Anthony Papamichael jed pat B0dey Cedric Pump Aebian Jose García Pérez Redphoenix And many others... Thank you all, as usual, for your feedback! As always, you can find the newest changelogs here: http://www.rhsmods.org/mod/1 http://www.rhsmods.org/mod/2 http://www.rhsmods.org/mod/3 http://www.rhsmods.org/mod/4 If you have found any bugs, please make sure to report them here: http://feedback.rhsmods.org/view_all_bug_page.php As always: Enjoy! RHS Team 10 4 Share this post Link to post Share on other sites
Greensnack 20 Posted October 27, 2020 A few rhs weapons have QR codes on them such as the m16a4 and the M27 IAR, do they lead any where or is it flair? I tried using a qr scanner on the one on the m27, no dice. Share this post Link to post Share on other sites
cu3b4ll 974 Posted October 27, 2020 issued weapons have QR codes on then to help track them. in ArmA its just part of what makes the weapons look authentic, even if the QR code could be scanned you wont get anything due to it being from a GOV database. Share this post Link to post Share on other sites
PuFu 4600 Posted October 27, 2020 4 hours ago, Greensnack said: A few rhs weapons have QR codes on them such as the m16a4 and the M27 IAR, do they lead any where or is it flair? I tried using a qr scanner on the one on the m27, no dice. you could try the scar-h, that works btw 2 Share this post Link to post Share on other sites
MrMasMola 16 Posted October 27, 2020 Since yesterday, last update, i can't open a mission with "real_names_weights" dependency missing. Have something to do with RHS? It's the only mod updated. Nevermind, solved, its a problem with the Real Engine mod. Share this post Link to post Share on other sites
Tiuhtukkainen 10 Posted October 28, 2020 How to exactly make RHS Mi-24 use flare bursts / timed flares with a trigger? I have been looking into it almost the entire morning, but so far I haven't been able to figure it out. _veh action ["useWeapon", _veh, driver _veh, x]; Works otherwise, but fires only two flares. Same with forceWeaponFire. E: This seems like a vanilla feature so never mind. Looks like I need to learn some scripting or simply admit my defeat. E: The solution was actually incredible simple. Driver vehiclename forceWeaponFire ["CMFlareLauncher", "Burst"]; Sleep 1; Repeat those as many times as you want to fire flares and change the amount of sleep to decide the interval. Then simply call the script in game. Share this post Link to post Share on other sites
starlord1214 12 Posted October 29, 2020 hey have a question were the 50cal machine gun placements plus Blackhawk Mini Gun had a optic in real life or no? im just asking because their are optics in gun emplacements and mini guns in RHSUSAF that i not seen before or if they existed in the US Army Share this post Link to post Share on other sites