IlI Tay IlI 6 Posted November 25, 2017 I still run into the issue of the ejection seat from the Mig-29, whether AI, Zeus RC'd/playerflown CTD's my Arma 3. Tried to dig for a solution and the only other report I saw in the bug tracker seemed to of been closed with no real solution other than a confliction of mods. Would anyone else who had this issue know of the exact cause or if it's just something I'll need to scrape through until I find the culprit. Don't have the problem with the other planes in the pack I believe, just the Mig. Share this post Link to post Share on other sites
AZCoder 921 Posted November 25, 2017 Ok I flew a SAF MiG-29, hit eject, and BOOM Here's the error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. I filed a bug report: http://feedback.rhsmods.org/view.php?id=3817 1 1 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted November 26, 2017 9 hours ago, IlI Tay IlI said: I still run into the issue of the ejection seat from the Mig-29, whether AI, Zeus RC'd/playerflown CTD's my Arma 3. Tried to dig for a solution and the only other report I saw in the bug tracker seemed to of been closed with no real solution other than a confliction of mods. Would anyone else who had this issue know of the exact cause or if it's just something I'll need to scrape through until I find the culprit. Don't have the problem with the other planes in the pack I believe, just the Mig. +1. My Milsim community suffers the same problem, the second someone ejects from a Mig29, half the server disconnects, doesnt happen a second before or a second after. No idea what would be causing it though as the SU-25 and T-50 are perfectly fine, its just the Mig29. 1 Share this post Link to post Share on other sites
PuFu 4600 Posted November 26, 2017 16 hours ago, AZCoder said: Ok I flew a SAF MiG-29, hit eject, and BOOM Here's the error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. I filed a bug report: http://feedback.rhsmods.org/view.php?id=3817 please provide the .rpt file and eventually a video in the same ticket Share this post Link to post Share on other sites
AZCoder 921 Posted November 26, 2017 I uploaded a RPT file, running ONLY the RHS mods. It's specifically the L-18 (101/CAP) fighter. I have not tried the other aircraft because a) presumably it should be easy to recreate the error on your end, and b) I don't like crashes :) Share this post Link to post Share on other sites
bek 744 Posted November 27, 2017 Finally got around to setting up AK74N (Plum / GP-25) this arvo: 17 Share this post Link to post Share on other sites
FoxhoundBC 13 Posted November 29, 2017 I was wondering if anyones experiencing any errors/memory leaks? Last time I tried using RHS I got some pretty bad memory leaks Share this post Link to post Share on other sites
AZCoder 921 Posted November 29, 2017 I use RHS almost every day, only had a couple mysterious lock ups but I don't know if I can attribute it to any particular mod. I always have other mods running too. 1 Share this post Link to post Share on other sites
calebfg2 5 Posted December 2, 2017 Anyone think the Mk211 rounds for the m107 are a little excessive? the visuals look good but it still causes frag grenade like damage to any troops or unarmored vehicles near the round when it lands. Share this post Link to post Share on other sites
dragon01 902 Posted December 2, 2017 That's correct. The Mk211, or Raufoss rounds have a HE charge as well as an incendiary. Not quite a grenade, but if you've ever seen a .50 round, it's quite capable of doing shrapnel damage if filled with a HE charge. Share this post Link to post Share on other sites
Bolec 13 Posted December 3, 2017 11 hours ago, calebfg2 said: Anyone think the Mk211 rounds for the m107 are a little excessive? the visuals look good but it still causes frag grenade like damage to any troops or unarmored vehicles near the round when it lands. hmm i only impact point and kind of spark looks realistic ;) Share this post Link to post Share on other sites
john111 76 Posted December 3, 2017 https://screenshots.firefox.com/chlstXF8Tq7YciRv/www.youtube.com Could we get this for RHS? .50 BMG mounted on Hummer would look like it could smash anything. 2 Share this post Link to post Share on other sites
tacticalchubz 32 Posted December 3, 2017 36 minutes ago, john1 said: https://screenshots.firefox.com/chlstXF8Tq7YciRv/www.youtube.com Could we get this for RHS? .50 BMG mounted on Hummer would look like it could smash anything. Watched that video a few days ago and immediately thought of arma and RHS. Would be a great addition for US SF. Share this post Link to post Share on other sites
kgb613 21 Posted December 5, 2017 On 03/12/2017 at 9:49 AM, tacticalchubz said: Watched that video a few days ago and immediately thought of arma and RHS. Would be a great addition for US SF. Yeah, but actually they'll need to stop with SF. We need combat unit, infantry unit. Main combat vehicle are missing: Stryker APC, AAV-7 APC, MTLB, IL-76 for VDV paradrop that's why we need. To go more further, M240 tripods, 60mm mortar, M777 150mm Howitzer, 2S19 MSta. Not SF thing wich are in 9000 others mod. RHS has the hability to give us common forces. What I said is what are missing in my opinion. 7 Share this post Link to post Share on other sites
SSG Halverson 98 Posted December 5, 2017 (edited) 16 hours ago, kgb613 said: Yeah, but actually they'll need to stop with SF. We need combat unit, infantry unit. Main combat vehicle are missing: Stryker APC, AAV-7 APC, MTLB, IL-76 for VDV paradrop that's why we need. To go more further, M240 tripods, 60mm mortar, M777 150mm Howitzer, 2S19 MSta. Not SF thing wich are in 9000 others mod. RHS has the hability to give us common forces. What I said is what are missing in my opinion. They already have the stripped down humvee all they need to do is add guns on it dude, MOD EDIT (the edited part contained only the best in terms of adjectives) Play nice Edited December 5, 2017 by Maio Cause! Share this post Link to post Share on other sites
unskilledfreak 6 Posted December 5, 2017 Hello Does anyone else experience slow downs with the russian tanks/ifv's after the last arma 3 update ? with BMD-1 and BMD-2 I experience very slow acceleration and top speed decreased with ca 15 kilimeters per hour and almost impossible to go uphill. I just want to know if anyone else experience this, or if it is just me, I havent seen it mentioned anywhere. Thanks in advance. Share this post Link to post Share on other sites
Yyhrs 3 Posted December 5, 2017 7 minutes ago, unskilledfreak said: Hello Does anyone else experience slow downs with the russian tanks/ifv's after the last arma 3 update ? with BMD-1 and BMD-2 I experience very slow acceleration and top speed decreased with ca 15 kilimeters per hour and almost impossible to go uphill. I just want to know if anyone else experience this, or if it is just me, I havent seen it mentioned anywhere. Thanks in advance. Hi, Maybe the same as me. After the update my tanks with a forceSpeed 1 wouldn't move anymore. A forceSpeed 3 would make them roll again. Share this post Link to post Share on other sites
reyhard 2082 Posted December 5, 2017 All vehicles (over 50 different PhysX setups) had been updated with new PhysX configuration and are currently under testing so stay tuned - maybe I will post some teaser later ;) 12 5 Share this post Link to post Share on other sites
unskilledfreak 6 Posted December 5, 2017 7 minutes ago, reyhard said: All vehicles (over 50 different PhysX setups) had been updated with new PhysX configuration and are currently under testing so stay tuned - maybe I will post some teaser later ;) Thank you for your reply. So this vehicle behaviour is known and expected, then I won't make any ticket about it. I cannot find it in myself to say no to a teaser... @Yyhrs Thank you for your reply. What do you mean with forceSpeed 1 and 3 ? Share this post Link to post Share on other sites
Yyhrs 3 Posted December 5, 2017 Thx, reyhard. In my mind I suspected that so I wasn't alarmed. @unskilledfreak I was using 'this forceSpeed 1' on my tank's AI when I wanted to make them roll at a walking speed. Share this post Link to post Share on other sites
calebfg2 5 Posted December 5, 2017 On 12/3/2017 at 2:10 AM, john1 said: https://screenshots.firefox.com/chlstXF8Tq7YciRv/www.youtube.com Could we get this for RHS? .50 BMG mounted on Hummer would look like it could smash anything. I think a M134 on a humvee would be better :P Share this post Link to post Share on other sites
haleks 8212 Posted December 5, 2017 Damn, that's amazing the level of details the devs have put into their assets. Ravage has a built-in function designed to damage several parts of any given vehicle, it was tailored for vanilla vehicles (and any vehicle that is properly configured), and look at what it did to that car : One would think that it could be nothing more than a static wreck, and yet this is a totally fixable and drivable vehicle. <3 The list of fixable parts was as long as my arm, haha. ^^ You RHS guys truly set a new standard in terms of quality and details. 10 Share this post Link to post Share on other sites
dragon01 902 Posted December 5, 2017 That's an UAZ. As long as you can still tell it's some kind of car, it's in fixable condition. :) 1 2 Share this post Link to post Share on other sites
bars91 956 Posted December 5, 2017 3 minutes ago, dragon01 said: That's an UAZ. As long as it's a 469 or 452 and not the Patriot "offroad" (pretty much oversized LADA) Share this post Link to post Share on other sites
Hans(z) 56 Posted December 10, 2017 Hi Guys I have one question! I can't find MOSIN SBR in the editor list, how can I place it in the mission? I find some other guns which are inaccessible in the virtual arsenal like DSR 1. Share this post Link to post Share on other sites