IlI Tay IlI
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From China Virtual Military Engineers: VME PLA mod for ArmA3
IlI Tay IlI replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be any hotfix updates to address bugged vehicles between now and the major update sometime in the next year or will all fixes and adjustments just be placed with the major PLA update coming down the road? -
Utterly love this. Trying to get it to work on Lythium but can't seem to figure out if it is triggered by building name or if it needs to be set up before hand for the mission. On Taki it works fine in the editor, no set up required but for Lythium it seems there's some extra hoops to jump through.
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ZEI - Zeus and Eden Interiors
IlI Tay IlI replied to lsd's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Makes life for me a bit easier. With some added variety and options for jbad/FFAA buildings this would blow me away. Looking forward to seeing this mod develop. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
IlI Tay IlI replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll be sure to double check the Jet issue but yes using Ares-Achilles and some things in the editor are not available in the Zeus. The Jets and Helicopters in particular. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
IlI Tay IlI replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Jets after exceeding the sound barrier also lose their sound. Also pondering if the vehicles as they're updated and fixed will be accessible through Zeus or if they'll have to be placed in Editor before hand as it is current. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
IlI Tay IlI replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since the Arma 3 Tac Ops update the firing of weapons of other players cannot be heard but AI entities can be heard fine. Is this a issue only to me or a problem experienced by others? -
RHS Escalation (AFRF and USAF)
IlI Tay IlI replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I still run into the issue of the ejection seat from the Mig-29, whether AI, Zeus RC'd/playerflown CTD's my Arma 3. Tried to dig for a solution and the only other report I saw in the bug tracker seemed to of been closed with no real solution other than a confliction of mods. Would anyone else who had this issue know of the exact cause or if it's just something I'll need to scrape through until I find the culprit. Don't have the problem with the other planes in the pack I believe, just the Mig.- 16574 replies
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From China Virtual Military Engineers: VME PLA mod for ArmA3
IlI Tay IlI replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick question. I can see the PLA planes and Helicopters in the editor but can't access them in Zeus. Is this something that will be coming later on? I can even access the VME SAM addons but the things I'm assuming is out of the VME PLA DEV pack I can't seem to get to less they're already put down in the editor. Disregard this, I see much of the things that I can't access in Zeus are things still heavily being worked on. Apologies. -
RHS Escalation (AFRF and USAF)
IlI Tay IlI replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A quick question about the Mig29s, Has anyone else had an issue with the ejection seat CTD'ing a server of people or the afterburner creating slow down when in the vicinity of others on the ground? Trying to figure out if it's a BI bug with the last update or if it's something with the plane itself.- 16574 replies
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zeealex started following IlI Tay IlI
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I apologize if this has been touched on before, tried to read every post before hand but is there or will there be, an option to place these buildings on the fly in Zeus? Whilst they're placeable in the editor I didn't know if there was a way to get a hold of them in Zeus as one can jbad buildings or other assets. Or if this is something yet planned or being looked into in the future, that'd be good to know. Disregard, just saw people like to steal shit. Depressing.