sparfell_19 188 Posted June 5, 2015 I agree and it would be really nice, but it's not gonna happen unfortunately. We decided that it would cause more issues than solve (specially because it would virtually break all the missions made using US units). Maybe a solution could be to keep the old style classes in an extra config that make them invisible (scope 1) and inherit form the new classes. (very boring to do, I know :) ) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 5, 2015 whats the best campaign that only requires this mod? i cant find good ones.. the bundled missions with RHS is incredibly short. Try this or wait for this ;) Also on steamworkshop there´s a buckload of RHS featured missions... cheers! Share this post Link to post Share on other sites
inlesco 233 Posted June 5, 2015 ;2946813']Try this or wait for this ;) Also on steamworkshop there´s a buckload of RHS featured missions...cheers! Remakes don't count. Personally, I've always wanted a proper RHS campaign to go hand in hand with the great content. Share this post Link to post Share on other sites
Defunkt 431 Posted June 5, 2015 Maybe a solution could be to keep the old style classes in an extra config that make them invisible (scope 1) and inherit form the new classes. (very boring to do, I know :) ) Indeed. If RHS wanted help with some of this drudgery I'm sure there are players who would be willing to help (myself for one). Share this post Link to post Share on other sites
EatDefeat 10 Posted June 6, 2015 Will there ever be USMC infantry units added to the Marines faction? The Marines seem a bit useless with just a tank. Share this post Link to post Share on other sites
ballistic09 241 Posted June 6, 2015 Will there ever be USMC infantry units added to the Marines faction? The Marines seem a bit useless with just a tank. Maybe you should try updating? :confused: Share this post Link to post Share on other sites
Ketchup0434 13 Posted June 6, 2015 Will the insurgents soon get helmets? They could be captured russian helmets or soviet era helmets? Share this post Link to post Share on other sites
SkippyTheBushDoofKangaroo 10 Posted June 6, 2015 Does anyone have any issues with VAS? The weapon attachments don't seem to show up. Share this post Link to post Share on other sites
megazogg 14 Posted June 6, 2015 Indeed. If RHS wanted help with some of this drudgery I'm sure there are players who would be willing to help (myself for one). I will happily do this, if dessission will be made. Just explain and show me how Share this post Link to post Share on other sites
officeramr 269 Posted June 6, 2015 Will there ever be USMC infantry units added to the Marines faction? The Marines seem a bit useless with just a tank. there are....use the USMC 2014 Share this post Link to post Share on other sites
zeealex 2029 Posted June 6, 2015 hey guys, get on twitch to see us all die-- I mean, kick ass on arma 3 http://www.twitch.tv/redhammerstudios Share this post Link to post Share on other sites
Wiki 1558 Posted June 6, 2015 Do you plan to make crashed helicopters versions? Thanks Share this post Link to post Share on other sites
Ink. 10 Posted June 7, 2015 So I saw a video of people firing from closed humvees through the windows. They even had window controls for protection. However; I have the M1025 unarmed version spawned in game, and I can't do this. Is there a piece I'm missing? Could I have an old version by chance? I'm on 0.3.5. Or is this vehicle not a variant that can use this or? Share this post Link to post Share on other sites
Soviet_Union 10 Posted June 7, 2015 Any progress on that wiki? :) Share this post Link to post Share on other sites
Fadi 22 Posted June 7, 2015 So I saw a video of people firing from closed humvees through the windows. They even had window controls for protection. However; I have the M1025 unarmed version spawned in game, and I can't do this. Is there a piece I'm missing? Could I have an old version by chance? I'm on 0.3.5. Or is this vehicle not a variant that can use this or? 0.3.5 is old, yeah. The latest out is 0.3.7. Share this post Link to post Share on other sites
Ink. 10 Posted June 7, 2015 0.3.5 is old, yeah. The latest out is 0.3.7. I see. I've noticed a change but still can't figure out why I can't FFV from my humvees. Surely gotta be missing something! At least now I'm updated. Share this post Link to post Share on other sites
mistyronin 1181 Posted June 7, 2015 I see. I've noticed a change but still can't figure out why I can't FFV from my humvees. Surely gotta be missing something! At least now I'm updated. The HMMWVs that have FFV integrated are those which have solid doors or no doors at all. Share this post Link to post Share on other sites
thefinn 3 Posted June 7, 2015 (edited) Anyone got a good example of having the AI land the C130 by ILS with players on board and let them get out? (Then I want it to take off again in 5 minutes and despawn somewhere off-map). I'm having issues with the normal helicopter commands to do it. I can get it to land, but then it just taxis back around to the runway and takes off again without stopping. I'd like it to turn off the engine for 5 minutes and just sit and wait, then head out again. Edit: Nevermind, I haven't touched arma for almost a year and have forgotten how to do triggers apparently, just ignore me. ;) Edited June 7, 2015 by thefinn Share this post Link to post Share on other sites
Wiki 1558 Posted June 7, 2015 Do you plan to make crashed helicopters versions? Thanks Share this post Link to post Share on other sites
soul_assassin 1750 Posted June 7, 2015 Do you plan to make crashed helicopters versions?Thanks no plans for this Share this post Link to post Share on other sites
Ink. 10 Posted June 7, 2015 The HMMWVs that have FFV integrated are those which have solid doors or no doors at all. I assume the M1025 unarmed doesn't then. The game acts like the seat is a FFV seat, but weapons cannot be raised. I saw in a video of someone using the pack that they could raise and lower the windows. But I assume that's a scripting element they made for their mission. Share this post Link to post Share on other sites
Jona33 51 Posted June 7, 2015 I assume the M1025 unarmed doesn't then. The game acts like the seat is a FFV seat, but weapons cannot be raised. I saw in a video of someone using the pack that they could raise and lower the windows. But I assume that's a scripting element they made for their mission. You should be able to lower the windows (certainly works on the armed HMMWVs), and then shoot out of them. Same way it works with some of the helicopters. Share this post Link to post Share on other sites
Ink. 10 Posted June 7, 2015 (edited) You should be able to lower the windows (certainly works on the armed HMMWVs), and then shoot out of them. Same way it works with some of the helicopters. Very odd because they do not work for me. I've tried entering the vehicle as both blufor and opfor, and in no vehicles can I control any of the windows. It's quite weird lol! Edited June 7, 2015 by Ink. Disabling sig. Share this post Link to post Share on other sites
mistyronin 1181 Posted June 7, 2015 Very odd because they do not work for me. I've tried entering the vehicle as both blufor and opfor, and in no vehicles can I control any of the windows. It's quite weird lol! Please try with only A3 vanilla and RHS. If you are still unable to open the windows of the M1025 as passenger and use your weapon report it to our Feedback tracker. Share this post Link to post Share on other sites
Ink. 10 Posted June 7, 2015 Please try with only A3 vanilla and RHS. If you are still unable to open the windows of the M1025 as passenger and use your weapon report it to our Feedback tracker. So with all default Arma 3 + Bohemia DLC and RHS; all functionality for RHS works. Gotta be a compatibility issue with my other mods. Do y'all have a master list of known incompatible mods? Else, I might just have to test each individually. The issue is definitely on my end though, so that's good! Share this post Link to post Share on other sites