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About Ink.

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  1. Hi, so I'm working on a custom special mission and I'd like to make it so that blufor and opfor are still hostile to each other but they simply don't engage each other under any circumstances. Regardless how many of the opposing side gets killed or if there is an active engagement, neither side engages each other. But they're not allied so you don't get penalized as if you're killing friendlies. OR this but opfor vs indy. OR simply that if a team teamkills another member of the same team, aka opfor v opfor, AI doesn't turn on you for it. How can I script this? Edit - Meant for Arma 3 Mission Editing and Scripting section, misplaced post.
  2. Ink.

    RHS Escalation (AFRF and USAF)

    So with all default Arma 3 + Bohemia DLC and RHS; all functionality for RHS works. Gotta be a compatibility issue with my other mods. Do y'all have a master list of known incompatible mods? Else, I might just have to test each individually. The issue is definitely on my end though, so that's good!
  3. Ink.

    RHS Escalation (AFRF and USAF)

    Very odd because they do not work for me. I've tried entering the vehicle as both blufor and opfor, and in no vehicles can I control any of the windows. It's quite weird lol!
  4. Ink.

    RHS Escalation (AFRF and USAF)

    I assume the M1025 unarmed doesn't then. The game acts like the seat is a FFV seat, but weapons cannot be raised. I saw in a video of someone using the pack that they could raise and lower the windows. But I assume that's a scripting element they made for their mission.
  5. Ink.

    RHS Escalation (AFRF and USAF)

    I see. I've noticed a change but still can't figure out why I can't FFV from my humvees. Surely gotta be missing something! At least now I'm updated.
  6. Ink.

    RHS Escalation (AFRF and USAF)

    So I saw a video of people firing from closed humvees through the windows. They even had window controls for protection. However; I have the M1025 unarmed version spawned in game, and I can't do this. Is there a piece I'm missing? Could I have an old version by chance? I'm on 0.3.5. Or is this vehicle not a variant that can use this or?
  7. Went away for a few days and came back to a hailstorm of bad news. Well this is depressing. =/
  8. ALiVE always expanded my load time for me, even if I didn't have many mods installed. I ended up removing it since I didn't use it as much and my load times significantly increased. Anyway, I'm excited for the falcons and buildings. Question about the buildings, will they be all military based or will they be more general? The reason I ask is for example let's say I make a mission where UNSC is trying to raid an innie base or capture an innie HVT from his hideout, will there be any buildings that could decently accomodate this within the aesthetics of Halo?
  9. OMG that pelican chase video though. Wasteland Halo in ArmA. The dream.
  10. I think he means, when you apply a pair of sunglasses, it change the filter on the screen to be relative. I.E shades will make it darker and make it so light doesn't affect ones vision as much. He means that to get the sort of thing when the visor is polarized. I think.
  11. Was polarization disabled until the most recent hotfix? I haven't played on the hotfix yet but on the initial download it didn't work for me. Unless I had to activate it...which I don't know how. =)
  12. The best part about that article is the people bitching in the comments. Ahah.
  13. Really liking the lighting on the vehicles. http://i.imgur.com/aVEop1k.png (148 kB) What would be cool is if we could have certain helmets that had attached flashlights that we could turn on, in addition to weapon ones or vehicle ones for lighting purposes.
  14. I gotta say, I'm super impressed by the warthogs. Size wise they feel like they would. Warthogs were always considered to be massive in comparison and they definitely seem it. Driving them honestly feels like what I personally would expect it to be like to drive one of them.