Jackal326 1181 Posted February 2, 2015 (edited) If I may intervene here: The config does not differentiate between armor = "20"; and armor = "4*5";Both have an equal value, which is 20. So whatever you put in there, as long as the result of the equation is a number, should technically work as if you use integer numbers only. I think the issue was more that the Arsenal does not recognise the "4*5" value and so the bar does not show correctly in the 'Statistics' window in the bottom right. The armour value is still valid, just the issue with the Arsenal that was being raised (and people mistakenly thinking it suggested that the vests/helmets affected provided no protection). Edited February 2, 2015 by Jackal326 Share this post Link to post Share on other sites
thenach 10 Posted February 2, 2015 One question, how to disable Extended Armor on a server to prevent the tank from being indestructible? This should help you: https://community.bistudio.com/wiki/server.armaprofile Share this post Link to post Share on other sites
fons 10 Posted February 2, 2015 Can someone tell me what happened to the previous versions Tactical Sunglasses? They were awesome and don't see them since months... Share this post Link to post Share on other sites
ricardo92 10 Posted February 2, 2015 Any news on the russian bomber? Share this post Link to post Share on other sites
semiconductor 309 Posted February 2, 2015 Any news on the russian bomber? Yea, there are many news about them recently.Jokes aside, it was stated on Facebook that Tu is coming with 0.4.0. :) Share this post Link to post Share on other sites
mistyronin 1181 Posted February 3, 2015 (edited) Everyone is welcome to join us in our Twitch, today Mr. Gurdy is giving a masterclass on how to model a M240B from scratch. We will also answer questions about the mod, and even about the real weapon ( thanks to the USMC expert Andeusmc / Wilco ). Edited February 3, 2015 by MistyRonin Share this post Link to post Share on other sites
Wilco 944 Posted February 3, 2015 I'm also available to answer any questions about the 240B that anyone has as I have used it extensively. Share this post Link to post Share on other sites
Shizweak 1 Posted February 3, 2015 Everyone is welcome to join us in our Twitch, today Mr. Gurdy is giving a masterclass on how to model a M240B from scratch.We will also answer questions about the mod, and even about the real weapon ( thanks to the USMC expert Andeusmc / Wilco ). Watching quietly while tapping away at work! And thanks for broadcasting guys - as someone who's been playing around in the modelling waters for a few months, it's good to see how to do things right :) Share this post Link to post Share on other sites
redarmy 422 Posted February 3, 2015 A bomber,a russsian bomber.Youve opened up more avenues for me in ARMA.Before this mod,i was never a tankist,now,not only do i tank,i just sit there as commander while the AI do the fun stuff,and marvel at the virtual machine im turned out in.Cant wait for version 4.will need some aviation goggles ;) ON/OFF topic,does arma3 have air raid siren sounds?I dont recall. Share this post Link to post Share on other sites
Swiftv 10 Posted February 3, 2015 (edited) Improved: Added bipod functionality to PKP (Ctrl+C) on my pc its ctrl+g and is screwing with my throw and cycle throw no other mods running fixed it nvm the bipod and folding stock is bound off the counter measure mode under weapons in key binds... took awhile but i found it Edited February 3, 2015 by Swiftv Share this post Link to post Share on other sites
seba1976 98 Posted February 3, 2015 I think the issue was more that the Arsenal does not recognise the "4*5" value and so the bar does not show correctly in the 'Statistics' window in the bottom right. The armour value is still valid, just the issue with the Arsenal that was being raised (and people mistakenly thinking it suggested that the vests/helmets affected provided no protection). The values in question aren't of that magnitude. Bugged helmets comes from using old tutorials regarding how make them, and have values of around "5*0.5" (best case scenario = 2.5), while the BIS' platecarrier vest have a value of 100, and most helmets have 20. RHS can, of course, choose lower levels of protection, and rebalance everything, if they consider the BIS ones an error in judgment, but right now they're using those values because they based their work on old documentation of BIS' values for armor property. That's all I was saying. Share this post Link to post Share on other sites
adumb 0 Posted February 3, 2015 Outstanding work you guys! By far one of the best mods i've played since the ofp days. Share this post Link to post Share on other sites
Stagler 39 Posted February 3, 2015 The values in question aren't of that magnitude. Bugged helmets comes from using old tutorials regarding how make them, and have values of around "5*0.5" (best case scenario = 2.5), while the BIS' platecarrier vest have a value of 100, and most helmets have 20. RHS can, of course, choose lower levels of protection, and rebalance everything, if they consider the BIS ones an error in judgment, but right now they're using those values because they based their work on old documentation of BIS' values for armor property. That's all I was saying. Our armour can't dispel bullets of that magnitude! Its a trap! Share this post Link to post Share on other sites
delta99 34 Posted February 3, 2015 Umm because we are making a mod about contemporary realistic warfare and the vanilla content is science fiction maybe? Does a WW2 mod need to make sure that the vests and helmets they make fits with vanilla content or their own custom models? Our mod gives you custom scratch built unit models, what should be our main concern? Fitting our own content together or to fit it on CSAT spacesuits? I'm sorry if it sounds bad but I thought the answer is obvious. Furthermore, do you know how hard it is to weigh equipment for binirized ODOLs (its pretty hard to do it even for completely new models)? As for damage system/penetration if we feel like we can make a better system then why not? There are many servers out there that run the mod in RU vs US and have no problems having fun. Thats what we envisioned and thats what we will strive to achieve. I am sort of following this thread but just to be clear a question for the DEVs: If we are using RHS should we not be mixing with BIS equipment at all? We have been using RHS for the modern equipment but still sometimes running missions up against BIS units or sometimes using a very minor number of BIS equipment and such. Share this post Link to post Share on other sites
mistyronin 1181 Posted February 3, 2015 The values in question aren't of that magnitude. Bugged helmets comes from using old tutorials regarding how make them, and have values of around "5*0.5" (best case scenario = 2.5), while the BIS' platecarrier vest have a value of 100, and most helmets have 20. RHS can, of course, choose lower levels of protection, and rebalance everything, if they consider the BIS ones an error in judgment, but right now they're using those values because they based their work on old documentation of BIS' values for armor property. That's all I was saying. I'm afraid you are wrong. I've been working a bit with the armor values, basically "translating" them to absolute values so they can be displayed in the Virtual Arsenal. Checking in the Arsenal you'll realize how RHS armor values are quite similar to the A3 ones. In fact the Russian helmets had 1/3rd more armor than the A3 vanilla ones, so I had to reduce them to avoid an unreal unbalance with the US ones. Share this post Link to post Share on other sites
Nart 12 Posted February 3, 2015 I'm afraid you are wrong. I've been working a bit with the armor values, basically "translating" them to absolute values so they can be displayed in the Virtual Arsenal. Checking in the Arsenal you'll realize how RHS armor values are quite similar to the A3 ones. In fact the Russian helmets had 1/3rd more armor than the A3 vanilla ones, so I had to reduce them to avoid an unreal unbalance with the US ones. But armor values does not show up in the arsenal? Share this post Link to post Share on other sites
mistyronin 1181 Posted February 3, 2015 But armor values does not show up in the arsenal? In our internal dev branch they do ;) They are probably gonna be publicly available when we release the next public beta update. Share this post Link to post Share on other sites
mistyronin 1181 Posted February 4, 2015 (edited) Hey everyone! Once more we would like to invite you to our twitch channel, tonight our amazing artist Kenji is gonna show the details of the new upgrades of the T-80 and a surprise vehicle that he's gonna start from scratch. And be advised, he doesn't use 3D Max nor Maya, he goes all hardcore with BI Object Builder!!! Not for the faint of heart! Edited February 4, 2015 by MistyRonin Share this post Link to post Share on other sites
Defunkt 431 Posted February 4, 2015 he goes all hardcore with BI Object Builder!!! Respect! Should be a good one. Share this post Link to post Share on other sites
Kerc Kasha 102 Posted February 4, 2015 Hey everyone!Once more we would like to invite you to our twitch channel, tonight our amazing artist Kenji is gonna show the details of the new upgrades of the T-80 and a surprise vehicle that he's gonna start from scratch. And be advised, he doesn't use 3D Max nor Maya, he goes all hardcore with BI Object Builder!!! Not for the faint of heart! Pretty sure that's a cry for help if I've ever seen one Share this post Link to post Share on other sites
ricardo92 10 Posted February 4, 2015 I seem to be always missing this livestreams, is it possible to start recording them and upload to youtube or facebook? So people that can't watch the livestream can always watch later Share this post Link to post Share on other sites
EricJ 759 Posted February 4, 2015 Hey everyone!Once more we would like to invite you to our twitch channel, tonight our amazing artist Kenji is gonna show the details of the new upgrades of the T-80 and a surprise vehicle that he's gonna start from scratch. And be advised, he doesn't use 3D Max nor Maya, he goes all hardcore with BI Object Builder!!! Not for the faint of heart! No comment :) Share this post Link to post Share on other sites
DGeorge85 10 Posted February 4, 2015 Wait a darn second, you mean you guys don't have special software that imports freshly modeled, textured, and configured content into the game at the click of a button? ;) In all seriousness, I think these Twitch streams you guys are doing are awesome. Those unfamiliar with content creation get a front row seat to see exactly what all is involved. Keep it up! Share this post Link to post Share on other sites
Defunkt 431 Posted February 4, 2015 I seem to be always missing this livestreams, is it possible to start recording them and upload to youtube or facebook? So people that can't watch the livestream can always watch later http://www.twitch.tv/redhammerstudios/profile/past_broadcasts Share this post Link to post Share on other sites
hitokiri 11 Posted February 4, 2015 Hey everyone!Once more we would like to invite you to our twitch channel, tonight our amazing artist Kenji is gonna show the details of the new upgrades of the T-80 and a surprise vehicle that he's gonna start from scratch. And be advised, he doesn't use 3D Max nor Maya, he goes all hardcore with BI Object Builder!!! Not for the faint of heart! Sorry suprise will be tomorrow ^_^ Share this post Link to post Share on other sites