Shizweak
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Would BI consider bringing over some elements from DayZ?
Shizweak replied to rekkless's topic in ARMA 3 - GENERAL
I'd love to see Chernarus+ in A3 above all else - I wouldn't even mind paying for it as an additional DLC to be completely honest -
[Terrain] Kandahar Province - WIP
Shizweak replied to anthariel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks very nice! I concur with Warlord, very good object/clutter placement! -
Awesome tutorials, you really know how to build anticipation :) Oh it's ready (bar some sat layer bugs)!
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Awesome stuff LordJarhead, the above was my only gripe - so can't wait to give it a shot tonight! One other thing I've also noticed (and you may have fixed it), is when moving , if you take a small step and stop, the sound continues to play for what appears to be ~500ms after stopping. Not a big deal, but maybe something to take note of :)
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Also seen this issue on our Wasteland server. We ended up putting `enableCamShake false;` in our client init, and it's gone - so definitely cam shake related.
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RHS Escalation (AFRF and USAF)
Shizweak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Watching quietly while tapping away at work! And thanks for broadcasting guys - as someone who's been playing around in the modelling waters for a few months, it's good to see how to do things right :)- 16574 replies
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The Atlas: Guide to ArmA 3 Terrain Making
Shizweak replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Just a quick note, Google are now giving away free Google Earth Pro keys - which allow image saving at 4K+ resolutions (max up to 4800x4800), may be of assistance to some! http://google-latlong.blogspot.com.au/2015/01/google-earth-pro-is-now-free.html -
Wow, that screenshot of the Heavy in the dark with his visor glowing looks awesome! And after seeing what you did with the female models/heads, this is going to be one to watch :) Good luck with the mod!
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This is looking great Silola. I can already envisage an extension that pans the camera around a selection, grabs a few screenshots via callExtension and pops the resulting screenshots + selected object definitions up to a web service for sharing prefab creations.
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Then they'll probably just disable battleye on the server, not much of a big deal when you have a closed/white-listed community. Exactly, hit the nail on the head. I can't even fathom that anyone would even support A3L after 'Caiden' ends his final comment here with telling someone to go kill themselves. Absolutely atrocious.
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Your error message indicates an issue with cfgSuraces: Did you copy cfgSurfaces across from the other project? Can you paste the contents of this file?
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Great stuff, all starting to come together by the looks of it! One little thing that I keep seeing is the dent/crease on the models right ermm... boob - doesn't look right (at least from the perspective in the screenshots ), I guess most of the time it will be covered by a vest anywho.
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Such a tease.. that little walking bridge over the lagoon looks amazing :)
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How to smooth the ground texture?
Shizweak replied to itsdonjon's topic in ARMA 3 - TERRAIN - (BUILDER)
Very cool, I used a similar process previously (except, I reduced the selection from my texture mask) for creating object placement masks for World Tools (so the edge of a forest was much more varied for example) in a previous test terrain. -
I can't really see any issues with what you've posted - so hopefully one of the more experienced folk can see what the problem is. One thing to possibly check is your local arma rpt file - that might contain a hint as to any errors they may be getting suppressed. Otherwise I'll be finalising my own heightmap this weekend, and producing a config - so you may be able to use that as a reference if all goes well on my side.