MisterOth 76 Posted July 2, 2016 Damn, that's why I hate GUI stuff! :D I'll try to have it working for all resolutions. :D Merci Share this post Link to post Share on other sites
the1krisrob 67 Posted July 3, 2016 Started playing around in the editor last night just to try and get an idea of how the modules works etc. Ended up taking 5 mins to place everything and then a couple of hours playing what resulted. :P Dude this is really awesome! You've done an amazing job, thank you. Just a thought, is there any way to (for instance) only have rifles/mg's and military uniforms/vests spawn in military bases? Maybe also being able to increase the number of bandits/zombies around those bases as well to give a risk/reward situation. 1 Share this post Link to post Share on other sites
kodabar 607 Posted July 4, 2016 I uploaded a new Ravage installation guide video that includes installing CBA. I've been getting a few messages from people having difficulty installing it, so I thought I'd make a new one to stop them from emailing me. Video is in the spoiler 6 Share this post Link to post Share on other sites
haleks 8212 Posted July 6, 2016 Hello Haleks Is there any way to adapt the rad exposure in the bottom right ? My screen resolution is 1366x768 and i see just half exposure logo and can't see the numerical value. I have a small request for people having issues with UI positioning. Could you guys launch Ravage, go to Editor and run this from the debug console? _txt = format ["<img shadow='0.2' size='1.10' image='%1' /><t size='0.75'>+%2</t>", "\Ravage\images\rvg_rad.paa", 100]; [_txt, safezoneX + safezoneW - 0.65, safeZoneY + safezoneH - 0.2, 5, 0, 0, 888] spawn bis_fnc_dynamicText; You should see the Geiger UI, aligned to the bottom right corner of your screen. Hopefully. Share this post Link to post Share on other sites
MisterOth 76 Posted July 6, 2016 I have a small request for people having issues with UI positioning. Could you guys launch Ravage, go to Editor and run this from the debug console? _txt = format ["<img shadow='0.2' size='1.10' image='%1' /><t size='0.75'>+%2</t>", "\Ravage\images\rvg_rad.paa", 100]; [_txt, safezoneX + safezoneW - 0.65, safeZoneY + safezoneH - 0.2, 5, 0, 0, 888] spawn bis_fnc_dynamicText; You should see the Geiger UI, aligned to the bottom right corner of your screen. Hopefully. Yes, I've test it and i can see all the logo and numerical value Thank you for fixing this 1 Share this post Link to post Share on other sites
haleks 8212 Posted July 6, 2016 It's fixed al last! ^^ Thanks for taking the time to check it! Share this post Link to post Share on other sites
tortuosit 486 Posted July 6, 2016 Looks good on 1920x1200 as well. 2 Share this post Link to post Share on other sites
EO 11277 Posted July 7, 2016 Start saving your pennies for v137....... 7 Share this post Link to post Share on other sites
brunohxcx 21 Posted July 8, 2016 hi, great work haleks and everybody else helping this thread, congrats. im working in a mp mission with zombies and opfor autonomous machines, they are working great together, like the drones are there to clean up the land or exterminate the "virus"... what im looking for, is something like as long there is a lot of land mines around the loot, it would be nice if players can get some loot from destroied drones, like a reward since they need to be smart making traps to take those armored land drones down. is there any way to trigger a "reward box" for exemple, spawned near the destroyed drone? since it spawns by module, i dont have the knowledge to make a script reconize when that vehicle is destroyed. also, those small flying drones could help the land ones to find targets, so players should take the flying ones first to avoid been discovered. thanks Share this post Link to post Share on other sites
haleks 8212 Posted July 8, 2016 what im looking for, is something like as long there is a lot of land mines around the loot, it would be nice if players can get some loot from destroied drones, like a reward since they need to be smart making traps to take those armored land drones down. is there any way to trigger a "reward box" for exemple, spawned near the destroyed drone? since it spawns by module, i dont have the knowledge to make a script reconize when that vehicle is destroyed. Since CBA is already a requirement, you might as well take advantage of it. Quick example : ["CAManBase", "killed", {_this spawn splendid_function}] call CBA_fnc_addClassEventHandler; No need to worry about collecting spawned units. ;) also, those small flying drones could help the land ones to find targets, so players should take the flying ones first to avoid been discovered. thanks It is more or less the case, although it might require some tweaking : UAVs share the targets they are aware of with nearby UGVs, but those can be pretty far away and take some time to respond. 1 Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 8, 2016 Loving the progress Share this post Link to post Share on other sites
MisterOth 76 Posted July 9, 2016 Is it possible to heat water to purified it with maybe a pan?I sometimes have a hard time finding waterpurification item. 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted July 9, 2016 Omg... a use for a can... need it to heat water over a fire to purify.... Share this post Link to post Share on other sites
bad benson 1733 Posted July 9, 2016 Omg... a use for a can... 3 Share this post Link to post Share on other sites
Lecter 66 Posted July 9, 2016 Is it possible to heat water to purified it with maybe a pan? I sometimes have a hard time finding waterpurification item. No. You can only use water purification tablets to purify water. Share this post Link to post Share on other sites
BattleChief 97 Posted July 9, 2016 Haleks, I love the look of this mod, I would really love to play it because the mod looks amazing and I haven't seen anything so close to Dayz for Arma 3 since I left Arma 2. Exile never cut it for me, the zombies always felt like they were too predictable, and that they were like machines more than zombies. I honestly wish that I could play this, but to download the mod, it will take at most 5-8 hours, because Armaholic downloads really slow, and I have no clue why. I honestly think it would help if you put this on steam or something else with a faster download speed, as it would help out quite a bit of the community. I feel that by going with steam, it would make it easier on quite a few people who all they have to do is click subscribe, but this is my own opinion, you do what you want and if there is a faster way to download this, let me know, I really look forwards to playing this mod.... Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 9, 2016 5-8 hours? For Ravage???? I had to DL the Workshop version of CUP Terrains last night and that (9 GB's compressed) took just under 3. I mean, if you register on Armaholic your speeds will improve but I just can't fathom why Ravage, even with a crappy internet connection, would take so long. Share this post Link to post Share on other sites
BattleChief 97 Posted July 9, 2016 I have no clue why it takes so long, I really don't, all my downloads keep falling off, like I just tried to get the playwithSix download to go through, and the sync launcher download reaches 1.1-1.2 MB and then it stops downloading and it has 0 kb's downloading...I really do begin to question my computers reliability... Share this post Link to post Share on other sites
EO 11277 Posted July 9, 2016 @BattleChief...have you tried the GoogleDrive link on the first page of OP? @Heroes...the only way you get faster downloads on Armaholic is to subscribe, registering alone won't cut it. :) 2 Share this post Link to post Share on other sites
BattleChief 97 Posted July 9, 2016 No I have not! You sir are a gentleman and a scholar, thank you very much, and if that doesn't work, you will see me back here in a few minutes. *After realizing that its a download link* Thank you very much, works much better than the others, I thank you a lot, and I hope you get good hauls off the next few unlucky hostile AI that cross your path. 1 Share this post Link to post Share on other sites
EO 11277 Posted July 9, 2016 I thank you a lot, and I hope you get good hauls off the next few unlucky hostile AI that cross your path. Lol....I feel that! :D Share this post Link to post Share on other sites
cosmic10r 2331 Posted July 9, 2016 @BattleChief...have you tried the GoogleDrive link on the first page of OP? @Heroes...the only way you get faster downloads on Armaholic is to subscribe, registering alone won't cut it. :) I found that if I'm a guest I get about 300kb, as a member (meaning I'm signed in) I get upwards of mb/s. I would imagine subscribing means as fast as your connection can go.. Share this post Link to post Share on other sites
BattleChief 97 Posted July 9, 2016 I wish you got better than me evil, I pulled a rifle off a corpse, took my starter P07 and took out three in CQC, snagged a .556 rifle and took out 5-6 more, then I went on to kill more zombies, in which, I have used all but 1 bullet so far, so many runners! I just feel that this isn't close to DayZ at all....its a step above *how it ends* Run into a building, zombie somewhat close behind, hear a car coming, hide behind wall, can't see the vehicle...its getting closer, it starts firing at the zombie chasing me, I made the mistake of using the CTRL corner movements to try and peek out the window to tag the gunner, he fires the M2 into the wall, and kills me...RIP BattleChief....I had a .45 too! 3 Share this post Link to post Share on other sites
BattleChief 97 Posted July 9, 2016 For my next life, I spawn in...only to find a rifle instead of a pistol on the body... Haleks did a wonderful job with this mod, its even more brutal than DayZ 2017! I like it, but it gets frustrating, cause I can't tell the time most of the time, and sneaking past zombies is almost impossible to reach some buildings. Share this post Link to post Share on other sites
BattleChief 97 Posted July 10, 2016 The sheer brutality is amazing...I keep dying, so I am no longer taking it seriously, I am rushing in to kill zombies and AI, I never take it seriously, and I am wondering...will the NATO RUS weapons mod work with this? I wonder....oh well, will go on to get other mods that work with this epic mod! Share this post Link to post Share on other sites