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diesel5187

[MELB] Mission Enhanced Little Bird

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How to  use the Hellfire with ACE 3 ?  because its shooting just straight ( even if I move the camera like in the description)

 

issue starts one page back and there isn't a current solution for it; 

 

https://forums.bistudio.com/topic/181895-melb-mission-enhanced-little-bird/page-26#entry3046703

 

keep fingers crossed, next BI update might fix Laser Designation issue. 

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Is there any chance the CUP Little Bird will get replaced with this one?

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About CUP Littlebird....I tested the Hellfire variant and it locks on targets properly. So I`m guessing that an BIS lazing overhaul might not be the thing to wait for. I think the devs of the MELB have just moved on to other projects. Also has anyone actually been in touch with Diesel5187? For all we know he might not even be aware of the issue?

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Good news all.  The MELB is getting updated for the issues with the Hellfire.  It may take some time as the team is pretty busy with real world at the moment.  It is my understanding (might have got this wrong) that MELB is being managed through RHS.

 

Hope this helps.

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I was under the impression that MELB would remain standalone so that updates hit quicker as RHS would not probably release an update to their huge mod file for a single a/c bug fix. 

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Good news all.  The MELB is getting updated for the issues with the Hellfire.  It may take some time as the team is pretty busy with real world at the moment.  It is my understanding (might have got this wrong) that MELB is being managed through RHS.

That's great to hear, thanks for the update!

 

I was under the impression that MELB would remain standalone so that updates hit quicker as RHS would not probably release an update to their huge mod file for a single a/c bug fix. 

I thought so too at first, but it looks as though currently RHS have more time to work on the mod than the original creators. Since its inclusion, there has already been an update to various parts of the RHS mods, but none to the standalone MELB despite the glaring issues.

But I'm glad RHS is taking it under their wings, they seem to take good care of their stuff. The Mk V SOC, a standalone mod that never quite left the W.I.P phase before being included, now even has a nice system that allows loading of smaller boats. It has really started to shine with RHS.

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It is my understanding (might have got this wrong) that MELB is being managed through RHS.

 

No offence to the RHS guys, but not everyone uses RHS.  This is somewhat akin to the ATLAS LHD and CUP situation.

 

I was under the impression that MELB would remain standalone so that updates hit quicker as RHS would not probably release an update to their huge mod file for a single a/c bug fix. 

 

My impression too, and I hope the one that prevails.

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Is there any script or command to remove the camera Flir the helicopters, we need them without her for the Black Hawk Down mission, we want to use your birds.

 

sLcm4r3.jpg

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Everyone on the team is aware of the issues, and has fixes for them.

They will be released in due time. 

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Unsure if this was reported before, recently noticed a config error (which also pops up) when you equip a weapon (eg. "PDW2000") while MELB mod is loaded (and no other mod):

 3:56:06 Warning Message: No entry 'bin\config.bin/CfgWeapons.Burst'.
 3:56:06 Warning Message: No entry '.scope'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: Error: creating weapon Burst with scope=private
 3:56:06 Warning Message: No entry '.displayName'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.nameSound'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.type'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.picture'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.Library'.
 3:56:06 Warning Message: No entry '.libTextDesc'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.model'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.simulation'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.fireLightDuration'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.fireLightIntensity'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.fireLightDiffuse'.
 3:56:06 Warning Message: Size: '/' not an array
 3:56:06 Warning Message: Size: '/' not an array
 3:56:06 Warning Message: No entry '.fireLightAmbient'.
 3:56:06 Warning Message: Size: '/' not an array
 3:56:06 Warning Message: Size: '/' not an array
 3:56:06 Warning Message: No entry '.weaponLockDelay'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.weaponLockSystem'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.cmImmunity'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.weight'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.lockingTargetSound'.
 3:56:06 Warning Message: Size: '/' not an array
 3:56:06 Warning Message: No entry '.lockedTargetSound'.
 3:56:06 Warning Message: Size: '/' not an array
 3:56:06 Warning Message: No entry '.detectRange'.
 3:56:06 Warning Message: '/' is not a value
 3:56:06 Warning Message: No entry '.muzzles'.
 3:56:06 Warning Message: Size: '/' not an array

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Have a problem related to MELBs.  A guy in my group gets disconnected from our server every time a MELB starts up.  We've ran tests and confirmed right when a MELB spools he loses connection. Any ideas on what might cause this and how to fix it?

 

 

Thanks

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Have a problem related to MELBs.  A guy in my group gets disconnected from our server every time a MELB starts up.  We've ran tests and confirmed right when a MELB spools he loses connection. Any ideas on what might cause this and how to fix it?
 
 
Thanks


Our group had a similar issue with another mod (RHS) and it turned out the issue was due to a separate sound mod being corrupted /incomplete.

Reinstalled the sound mod it then played nice with RHS and the problem resolved.

Just a possibility to consider.

Sent from my BLU R1 HD using Tapatalk

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8 hours ago, theopolus said:

 


Our group had a similar issue with another mod (RHS) and it turned out the issue was due to a separate sound mod being corrupted /incomplete.

Reinstalled the sound mod it then played nice with RHS and the problem resolved.

Just a possibility to consider.

Sent from my BLU R1 HD using Tapatalk
 

 

No sound mods being used when testing the issue.  

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1 hour ago, MANTIA said:

No sound mods being used when testing the issue.  

 

I advise instructing him to verify the integrity of his game cache through steam (Steam Library>Arma 3>Properties>Local Files>Verify Cache) and see if that at all resolves the issue.

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If it doesnt, tell him to redownload the mod, or if using Tools as A3Synch check if everything loaded correctly, else patch over it. :)

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Was the "bobblehead" Easter egg removed from this last version? I'm sure it used to show in the interaction menu?

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I thought you had to type something in the init for the bobblehead?

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As far as I know the action menu still has the bobblehead option, but it is hidden between two default options (next to the collision lights option, IIRC) and won't show any text like normal when you have it selected.

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21 minutes ago, Rich_R said:

I thought you had to type something in the init for the bobblehead?

I've no idea, I just want to do some flying with it :smileee:

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15 hours ago, colonelhartigan said:

Try 
 


this animate ["Addbobhead", 1];

in the init.

that's the one! thanks mate

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