CARRICK_IRISH 39 Posted May 28, 2015 Hey zeealex, would love to hear news from these masculine heads :-) Your work is awesome! regards, fanboy Share this post Link to post Share on other sites
Undeceived 392 Posted May 29, 2015 OP, these faces look awesome! My opinion on the beard, as shown in some pages earlier: It still looks a little bit like... glued or pasted, IMHO. :) But all in all this project is very impressive. Share this post Link to post Share on other sites
zeealex 2029 Posted May 30, 2015 sorry about the delays guys, experiencing an rvmat error that doesn't want to shift as easily as i thought @undecieved, thanks I 100% agree, I'm working on making it much more natural looking :) new texture preivews inbound! :D Share this post Link to post Share on other sites
Rainey2-75thRGR 10 Posted May 31, 2015 Love this so much! Share this post Link to post Share on other sites
x3kj 1247 Posted May 31, 2015 My opinion on the beard, as shown in some pages earlier: It still looks a little bit like... glued or pasted, IMHO. :) I think it would help if the underlying headtexture also has beard, that way a transition zone between no beard, a little bit beard (texture), and full beard (model) could be achieved. Share this post Link to post Share on other sites
il_padrino 1530 Posted May 31, 2015 sorry about the delays guys, experiencing an rvmat error that doesn't want to shift as easily as i thought @undecieved, thanks I 100% agree, I'm working on making it much more natural looking :) new texture preivews inbound! :D Can't wait :) From looking the beards you posted earlier my guess is that the sharp transition between the "naked" cheek and the beard is what makes it look unnatural. Since I'm not sure I expressed my self well enough, here's a graphic preview of my idea. Of course I did this in a hurry and its blurry as hell, but you get the idea, I hope :) edit:damn Fennek got to it first :D Share this post Link to post Share on other sites
zeealex 2029 Posted June 2, 2015 I completely agree with both of you :) I tried the suggestion AND redid the beard, the original was parts of miller's hair+alpha which made it look really flat excuse the texture errors on the head, it's an old UVW hopefully this version is slightly more beard-y in the meantime, i swapped out my bis binarize to the old working version and I've been able to get the beard alphas working, i've still got to cop this material issue though. 2 Share this post Link to post Share on other sites
il_padrino 1530 Posted June 2, 2015 Now that is more like it, great job ! :bounce3: Share this post Link to post Share on other sites
bad benson 1733 Posted June 2, 2015 Could you recommend to me a terrific tutorial on making masks and helmets? In a few weeks, I'll finally have some real time to do some modding, and I have a handful of sketches for masks that I think would look great in the game. I've spent some time looking for an easy to understand tutorial, but haven't found any. If you know of one, would you be so kind as to post a link to it in a reply to this post? http://forums.bistudio.com/showthread.php?147988-Helmet-Addons&p=2318293&viewfull=1#post2318293 the first post of that thread has also more resources for character related modding. Share this post Link to post Share on other sites
i3r4ndon 16 Posted June 3, 2015 Any plans for black heads, the default BIS ones are not so great in some aspects. The lips and noses poke through certain face gear for example. :eek: . Either way the heads you've showcased look awesome. Share this post Link to post Share on other sites
zeealex 2029 Posted June 3, 2015 yeah, black and asiatic will be getting other heads too, I dont particularly like the current asian models Share this post Link to post Share on other sites
Undeceived 392 Posted August 21, 2015 I'm back into editing and immediately remembered this project. Zeealex, are you still working on the faces? Please don't tell me that you stopped. :) Or is there a release already and I didn't see it? Share this post Link to post Share on other sites
zeealex 2029 Posted August 21, 2015 Hey Undecieved, I'm taking a break currently due to illness but the masculine heads are available in this modular addon: https://forums.bistudio.com/topic/170082-zee-identity-pack/ you're more than free to use them in your missions. enjoy!! :) Share this post Link to post Share on other sites
ice_age0815 37 Posted August 23, 2015 is there a way in arma to make different bodys to like a short fat one or somthing like that so there not all look the same ? Share this post Link to post Share on other sites
PuFu 4600 Posted August 23, 2015 is there a way in arma to make different bodys to like a short fat one or somthing like that so there not all look the same ? nope Share this post Link to post Share on other sites
Jackal326 1181 Posted August 23, 2015 is there a way in arma to make different bodys to like a short fat one or somthing like that so there not all look the same ? To expand a little on PuFu's highly detailed reply, no there is not. This is due to ArmA's animations and that a change in a character's proportions (particularly height) would require a new animation for every single movement, as well as transitions between movements etc. So actually, I suppose it might be possible if you have your own MOCAP studio and a few thousand hours available to do the necessary work ^_^ Share this post Link to post Share on other sites
PuFu 4600 Posted August 23, 2015 To expand a little on PuFu's highly detailed reply, no there is not. This is due to ArmA's animations and that a change in a character's proportions (particularly height) would require a new animation for every single movement, as well as transitions between movements etc. So actually, I suppose it might be possible if you have your own MOCAP studio and a few thousand hours available to do the necessary work ^_^ it is not possible within the current limitations. If the anim system would be in direct relation with the bones, and not with the local world coordinates it would be more than possible. And yes, RV can do that because well, the military cousin can do it....;) Share this post Link to post Share on other sites
Undeceived 392 Posted August 24, 2015 Hey Undecieved, I'm taking a break currently due to illness but the masculine heads are available in this modular addon: https://forums.bistudio.com/topic/170082-zee-identity-pack/ you're more than free to use them in your missions. enjoy!! :) Thx for the reply, zeealex, and all the best (get well soon). Share this post Link to post Share on other sites
Marcelo Aguilera 0 Posted September 19, 2017 hola buen trabajo como se descargar Share this post Link to post Share on other sites
wsxcgy 1960 Posted September 19, 2017 59 minutes ago, Marcelo Aguilera said: hola buen trabajo como se descargar todos necesitan usar inglés en este sitio web. y no debes preguntar sobre la descarga del mod. estas son las reglas, lo siento. pero tu puedes encontrar los cabezos de los hombres aquí. 2 Share this post Link to post Share on other sites
Macser 776 Posted September 19, 2017 On 8/23/2015 at 4:02 PM, ice_age0815 said: is there a way in arma to make different bodys to like a short fat one or somthing like that so there not all look the same ? Yes. Technically there's a way for a modder to do that. But for the reasons mentioned above , it's hard to find people who actually want to invest time in the workload. Each new "form" would require a full set of animations specific to them. It could be done via Blender and some suitable scripting. But that's outside my area of knowledge. (EDIT: Of course, if you don't change the skeletal proportions, you can just edit the model. No need to touch animations unless it's really necessary.) There is one other possible problem. Too many units using custom animations may actually cause intermittent crashing. That's not something I've tested extensively, and not in A3. But I'm pretty sure it's animation related from personal experience. Some games do offer something similar to morph targets for character customisation. But for now, the Arma series is bound to using keyframed animations exclusively. Now back to the manly facial hair.... Share this post Link to post Share on other sites
dragon01 902 Posted September 21, 2017 Actually, the author of this very mod has been working with HorribleGoat on making that possible. There's a script involved that can handle different body types, the current focus is female bodies, but fat and skinny males (and females) would probably be possible to make with it, as well. Share this post Link to post Share on other sites
R0adki11 3949 Posted September 21, 2017 13 hours ago, dragon01 said: Actually, the author of this very mod has been working with HorribleGoat on making that possible. There's a script involved that can handle different body types, the current focus is female bodies, but fat and skinny males (and females) would probably be possible to make with it, as well. Yep she has (Zeealex), and its looking quite impressive so far. Share this post Link to post Share on other sites