SuicideCommando 333 Posted August 10, 2018 15 hours ago, evrik said: Not without a model, unfortunately. Damn, well it was worth askin at least. :D This wouldn't help at all would it? I have no idea about permissions and then there's texturing and everything... https://3dwarehouse.sketchup.com/model/19bd0f5e-970d-4196-bc55-6ce2d800ab5f/COLT-Canada-L119A2?hl=en Share this post Link to post Share on other sites
3cb 476 Posted September 17, 2018 I'm very pleased to annouce version 2.3 of our BAF weapons is now available. New to version 2.3: A brand new L7A2, L9A1, L131A1 and L105 family along with a long list of updates to our existing weapons. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ VERSION 2.3 Added: ACE3 ammo data Added: ACE3 ballistics, iron sight and rail adjustments to all small arms Added: L9A1 HP Browning Pistol and magazine Added: L105A1, L105A2, L107A1 and L117A2 pistols and magazines Added: Missing geometry LOD to L85UGL Holo-sight Added: New L7A2 and animations Added: New L131A1 Glock-17 model Added: New L7 reload sound Added: Sig Sauer pistol variants BAF L designations, plus magazines and accessories Added: Suppressor option to L85 UGL variants Added: Two-way RHS ammo compatibility for STANAG magazines, 5.56 and 7.62 belts Fixed: All smoke Fixed: L129 class inheritance errors Fixed: L85UGL Holo-sight animation Fixed: M6 inaccuracy issues Fixed: NLAW top down attack Fixed: Numerous mortar issues Fixed: Sound attenuation on all weapons Fixed: Sound on Zeus smoke, Mortar and JDAM that was missing in MP Fixed: UGL smoke rounds - no crazy bouncing! Fixed: Zeus JDAM inaccuracy. Increased destruction. Added shrapnel Updated: CfgPatches, removing invalid entries and applied code formatting Updated: L7 and L110 recoil Updated: Airburst rounds Updated: NLAW recoil Updated: Reduced L7 belt weight based on new information Updated: Supply crates to include ammo for new weapons 8 1 Share this post Link to post Share on other sites
Flynn375 162 Posted September 17, 2018 Any reason we can't utilise the KITE scope(s) on the new GPMG model? Share this post Link to post Share on other sites
lifetap 188 Posted September 17, 2018 It's on the todo list, to put a very limited rail on the L7, just for the KITE 1 Share this post Link to post Share on other sites
SuicideCommando 333 Posted September 18, 2018 Congrats on all the releases gentlemen. Still one of the best mods for ArmA 3. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 18, 2018 1 minute ago, GEORGE FLOROS GR said: Thank you very much for the update ! Share this post Link to post Share on other sites
JD Wang 352 Posted October 28, 2018 Quick question, how does one go about using the Javelin as a bunker buster or to take out something other than vehicles? I've seen it done IRL, but the only things I seem to be able to lock on to are vehicles. I even tried locking on the laser spot from the remote designators without joy. Is this a limitation, or have I missed some instructions somewhere (very possible) Thanks again for all your great work too by the way 1 Share this post Link to post Share on other sites
evrik 843 Posted October 28, 2018 The Javelin should be capable of locking onto anything with even the slightest heat source. You need to switch to zoomed view, thermal, and then you should be able to bracket and hold the lock on the object. It locks onto buildings, units, vehicles etc... You can even bring down helicopters with it if you can keep them in the crosshairs long enough for it to establish the lock. Share this post Link to post Share on other sites
Arcieri 2 Posted October 28, 2018 The absolute favourite is locking onto a campfire a bunch of Tango's are gathered round and erasing them from existence entirely. evrik = neutral good answer Arcieri = Chaotic good answer Share this post Link to post Share on other sites
JD Wang 352 Posted October 28, 2018 @evrik thanks for the answer, maybe it was just a case of there were no heat sources in the building I was trying to lock. I thought the remote laser might help it, but I think I see what I was doing wrong. Thanks Share this post Link to post Share on other sites
evrik 843 Posted October 28, 2018 No problem. If you can't get it to lock, I'll give it a test and see if their is a bug. Share this post Link to post Share on other sites
3cb 476 Posted November 5, 2018 I'm please to announce that version 2.4 of our BAF weapons is now available VERSION 2.4 Fixed: L105A1 flashlight accessory shining backwards Fixed: L128A1 and L129 magWell’s which allowed loading of incorrect ammo Fixed: LLM Flashlight and Laser hint the wrong way around 4 3 Share this post Link to post Share on other sites
charlie1210 39 Posted November 6, 2018 Are there any plans to update/improve the SF GPMG? Love the work you guys have done! Share this post Link to post Share on other sites
vafana 110 Posted November 6, 2018 I have this error: No entry 'bin/config.bin/CfgMagazines.rhs_mag_30Rnd_556x45_Mk262_stanag' I do not use RHS, nor any files from the optional folder of 3CB BAF Weapons. Share this post Link to post Share on other sites
Guest Posted November 6, 2018 Thanks for sending us the updated version! The Armaholic mirror has been updated with the new version: 3CB BAF Weapons v2.4 Share this post Link to post Share on other sites
lifetap 188 Posted November 6, 2018 6 hours ago, charlie1210 said: Are there any plans to update/improve the SF GPMG? Love the work you guys have done! It's on the backlog, but its not a high priority at present Share this post Link to post Share on other sites
lifetap 188 Posted November 6, 2018 4 hours ago, vafana said: I have this error: No entry 'bin/config.bin/CfgMagazines.rhs_mag_30Rnd_556x45_Mk262_stanag' I do not use RHS, nor any files from the optional folder of 3CB BAF Weapons. Could you check if you get the error when loading only 3CB mods with CBA. Thanks Share this post Link to post Share on other sites
vafana 110 Posted November 6, 2018 1 hour ago, lifetap said: Could you check if you get the error when loading only 3CB mods with CBA. OK, I did this and it looks like I'm getting a similar error, probably something with ammunition: No entry 'bin/config.bin/CfgMagazines.rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Green'. Share this post Link to post Share on other sites
UK_Apollo 476 Posted November 6, 2018 32 minutes ago, vafana said: OK, I did this and it looks like I'm getting a similar error, probably something with ammunition: No entry 'bin/config.bin/CfgMagazines.rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Green'. Can you paste your complete RPT log onto www.hastebin.com and put the link here please? If you're not familiar with it, you can probably find it in: C:\Users\yourName\AppData\Local\Arma 3\ and the file will be named something like: arma3_x64_2018-11-05_13-30-50.rpt where the numbers represent the date and time that you last ran the game. Share this post Link to post Share on other sites
vafana 110 Posted November 6, 2018 Ok https://www.hastebin.com/ujenutobip.coffeescript Share this post Link to post Share on other sites
UK_Apollo 476 Posted November 6, 2018 30 minutes ago, vafana said: Ok https://www.hastebin.com/ujenutobip.coffeescript Thanks, that should help us troubleshoot your bug. Having looked through the rpt, my first thought is that it might be something in your Pilgrimage mission file that you are loading, and not related to our mod at all. Can you check that you don't have some RHS magazine class names in a character Eden INIT or load-out script? The error message appears to occur after loading Indfor soldiers. Perhaps try with a blank mission and place units, seeing if you can replicate the error. Share this post Link to post Share on other sites
vafana 110 Posted November 6, 2018 Thanks for the prompt response. It's strange, because I've only loaded CBA and 3CB Baf Weapons and ''Pilgrimage'' does not use anything from RHS, and the error only occurs when I load 3CB BAF Weapons. I tried a simple mission from the editor and the error does not appear; I tried instead of 3CB to load another weapon mode (R3F Armes) and there is no error. Anyway, thanks a lot for the reply. Share this post Link to post Share on other sites
UK_Apollo 476 Posted November 6, 2018 6 minutes ago, vafana said: Thanks for the prompt response. It's strange, because I've only loaded CBA and 3CB Baf Weapons and ''Pilgrimage'' does not use anything from RHS, and the error only occurs when I load 3CB BAF Weapons. I tried a simple mission from the editor and the error does not appear; Anyway, thanks a lot for the reply. You're welcome, we're happy to help. What happens if you run your mission without 3CB BAF Weapons? Does the RHS error message still come up? Share this post Link to post Share on other sites
UK_Apollo 476 Posted November 6, 2018 I see your post was edited to answer my last question, thanks. If you're able to send me your mission file I can test it for you too in case there is something odd we've overlooked in our mod. Share this post Link to post Share on other sites
vafana 110 Posted November 6, 2018 It is Rydygier's mission from here https://www.dropbox.com/s/5j210j901511qmu/Pilgrimage_195_beta5.7z?dl=0 Share this post Link to post Share on other sites