thebuckfastwine 1230 Posted August 26, 2018 @SGT Fuller mate I've just hit the subscribe button, I've absolutely loved watching the USAF mod grow from the first time we spoke about it to today and it was a pleasure to help at the very start even though it was not that much, everyone involved in the USAF mod is a credit to the Arma 3 community. I'm not a video guru but if I can help I would be happy too but there may be better options with more skill in that department than me. 6 Share this post Link to post Share on other sites
PotionSeller 22 Posted August 27, 2018 Waiting patiently for that update video, looks like christmas came early. Share this post Link to post Share on other sites
nikiforos 450 Posted August 27, 2018 4 hours ago, PotionSeller said: Waiting patiently for that update video, looks like christmas came early. Patience and this mod go hand in hand, last update back in 2015 or 2016 if I remember correctly Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 28, 2018 About to make the video now. Ive been busy with some private life things. 5 1 Share this post Link to post Share on other sites
pipewr3nch 71 Posted August 28, 2018 8 hours ago, SGT Fuller said: About to make the video now. Ive been busy with some private life things. Take the time you need, Sergeant Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 28, 2018 Video made just waiting to get off work to upload ??. It’s been a long day folks. Thanks for your patience 7 Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 30, 2018 Hey yall im just waiting on my guy to finish the intro for the Video :) 2 Share this post Link to post Share on other sites
Lala14 135 Posted August 31, 2018 Hey everyone! We're currently looking for a texture artist! This is one of the things that is holding us back from releasing the mod so the sooner we have a texture artist the earlier the mod will get released! Please contact either me or fuller on the forum or on the usaf discord! Thank you Share this post Link to post Share on other sites
ShadowSix 24 Posted August 31, 2018 Nice, man! Well done! :D Share this post Link to post Share on other sites
Flinty 454 Posted August 31, 2018 Something to keep you going... https://youtu.be/qIImYeyxguU 3 2 Share this post Link to post Share on other sites
TechThings 22 Posted September 2, 2018 Would it be possible to get a standalone version of the AFSOC units? I'm part of a milsim looking to start a Para Rescue attachment and the PJ and CRO equipment you have would be awesome. Share this post Link to post Share on other sites
raynor_d 339 Posted September 4, 2018 On 8/20/2018 at 4:29 PM, thecuban said: Will the MV-22 Osprey feature rotor tip lights as seen in this pic? Thanks On 8/20/2018 at 4:42 PM, Flinty said: Much and all as that looks great in real life, I’m yet to see it look good in arma sadly. I personally don’t feel like it’d be a solid choice If we can get it looking good (which I think we can), yes. We've already got slime lights done for the aircraft that have them IRL, and osprey rotor LEDs, which will probably use the same material, are on the todo list. 4 Share this post Link to post Share on other sites
sammael 366 Posted September 6, 2018 https://steamcommunity.com/sharedfiles/filedetails/?id=757071799&searchtext= Share this post Link to post Share on other sites
R0adki11 3949 Posted September 6, 2018 56 minutes ago, sammael said: https://steamcommunity.com/sharedfiles/filedetails/?id=757071799&searchtext= As previously mentioned in the thread please PM @SGT Fullerrather than posting them here. Share this post Link to post Share on other sites
WPK-ArmedVeteran 7 Posted September 14, 2018 So, how is it going? No trailer just yet? I'm so hyped :D Share this post Link to post Share on other sites
Riverman23 8 Posted September 15, 2018 Where is the discord link? Share this post Link to post Share on other sites
Lala14 135 Posted September 15, 2018 6 hours ago, Riverman23 said: Where is the discord link? https://discord.gg/xGV8Nifhttps://discord.gg/gF3D7X7 Share this post Link to post Share on other sites
cry me a river 36 Posted September 16, 2018 I watched one of fuller’s videos where he calls in an AI AC130 for support https://m.youtube.com/watch?v=8neeQ4jtO3U&feature=youtu.be I couldn’t quite get a good look at how it is done. Can anyone explain this to me please? Share this post Link to post Share on other sites
Flinty 454 Posted September 16, 2018 Trailer is in progress, which has been slow recently. Hopefully we should be done within a week, provided we can find American voice actors :) 2 Share this post Link to post Share on other sites
sammael 366 Posted September 16, 2018 1 hour ago, Flinty said: Trailer is in progress, which has been slow recently. Hopefully we should be done within a week, provided we can find American voice actors :) Trailer abouut upcoming release? Share this post Link to post Share on other sites
Flinty 454 Posted September 16, 2018 It's a possibility ;) 2 Share this post Link to post Share on other sites
Lala14 135 Posted September 16, 2018 8 hours ago, cry me a river said: I watched one of fuller’s videos where he calls in an AI AC130 for support https://m.youtube.com/watch?v=8neeQ4jtO3U&feature=youtu.be I couldn’t quite get a good luck at how it is done. Can anyone explain this to me please? iirc there are modules that need to be placed and sync'd (I believe 1 with the person who is calling it) Share this post Link to post Share on other sites
raynor_d 339 Posted September 20, 2018 Here's a look at some recent progress on the A-10 and it's weaponry: Redid all the AGM-65 seeker heads to use reflections, and modelled the E seeker head: Order: D (IR/light), E (Laser/heavy), K (IR/heavy) A-10 Materials got a work over: Spoiler New specular map: (This was of course before AGM-65s were worked on. Also the bright ALQ-131 has been fixed) (outdated image removed, see next post) New canopy material, fixed canopy and pave penny color, and added detail texture: (outdated image removed, see next post) Cockpit switched to super shader so shadow lod could be added: Hydra visuals have been improved, and the APKWS (laser guided) variant has been modelled. Stations 3, 4, 8, and 9 can now carry 21 hydras each using triple ejector racks. Spoiler Just a couple minor things left on the A-10 and it can hopefully move to final testing, so that's a big checkbox for us. 13 Share this post Link to post Share on other sites