vastiny 21 Posted September 1, 2017 On 8/30/2017 at 5:42 AM, The Turbanator said: Any thoughts on adding the E-8C JSTARS? Your E-3 does a great job of tracking enemy air movements & passing it off to friendly air & ground units. I just thought it would be great to have this aircraft as it could track enemy surface units & pass off the info. Possibly even track enemy radio transmissions. It's also based off the Boeing 707 just like the KC-135 & E-3 already in your pack. Anyhow, keep up the great work & I can't wait for what you have in store for the next update. Thanks. ;-) Tbh, would there even be any difference in functionality between this and the already existing C-130J in the mod? Share this post Link to post Share on other sites
nikiforos 450 Posted September 1, 2017 Keep asking questions and making requests, feel free to delay the update until 2020 People will never learn. Share this post Link to post Share on other sites
Lala14 135 Posted September 1, 2017 the E-3 is currently setup to show any type of enemy lol except infantry that is 1 Share this post Link to post Share on other sites
Davewinkleman 30 Posted September 2, 2017 Love your guys mod. A lot of hard work worthy of recognition by the community (KC130 air refuel is fun). I am excited for the next update! 1 Share this post Link to post Share on other sites
holy gun 0 Posted September 3, 2017 I have a question. I often use C-17 or C-5. And I set them in eden with flying,but they always stop in the air.[So I start mission they stop engine,always crash lol] Plz help! Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 3, 2017 what is the initial altitude? Above 200 meters should start the engines, if still not then you can use the command https://community.bistudio.com/wiki/setVelocity to give the initial velocity 1 Share this post Link to post Share on other sites
holy gun 0 Posted September 3, 2017 I tried to do it,but I couldn't. And sorry I cant do exactly command line could you tell me it in detail........?[youtube,picture,anything is ok] So sorry! Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 3, 2017 for example you name your airplane c130 in the init field if(!isserver) exitwith {}; (c130 select 0) setVelocity [-180, 0, 0]; give a try Share this post Link to post Share on other sites
hcpookie 3770 Posted September 4, 2017 As has been stated not much works well any more due to the recent patches. That behavior sounds like possibly due to physx, and if so the upcoming big update should address it. Share this post Link to post Share on other sites
coop41530 4 Posted September 4, 2017 Anyway we can get some pics of the pavehawk re textured? Share this post Link to post Share on other sites
Foxone 1044 Posted September 4, 2017 10 minutes ago, coopergruszka said: Anyway we can get some pics of the pavehawk re textured? No, reasons: A, its a request, and we don't do requests, (It is also against forum rules to ask for any form of update) B, its not ready yet, meaning we will post stuff once we think its ready for the public 1 Share this post Link to post Share on other sites
coop41530 4 Posted September 4, 2017 Forums and their rules people need to relax 1 Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 4, 2017 7 minutes ago, coopergruszka said: Forums and their rules people need to relax Or not. 2 Share this post Link to post Share on other sites
Rip_my_life 2 Posted September 5, 2017 Is the C5 galaxy suppose to be incredibly durable or something? I shot at it on the ground with a tank and nothing happened even after several direct hits. I know it's a big plane but 120mm rounds had zero impact. The plane was crewed by AI and was spawned at the airport so it just took off without a care ? Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 5, 2017 did you use apfsds or he? Maybe it has too thin body so apfsds pierce it through and nothing is happening excep some slight damage. Share this post Link to post Share on other sites
Ghostworrior 35 Posted September 5, 2017 1. Spoiler Its an airplane. An 120mm will go in on the one side and out the other. The big volume of air in an c5 will also make the pressure, which is the thing what kills people not the round it self, so minimal that only people standing next to the entry point/projectory of the dart(apfsds) get injured or killed. 2. Spoiler It still is ARMA 2 Share this post Link to post Share on other sites
Rip_my_life 2 Posted September 7, 2017 On 2017-09-05 at 1:35 AM, Devastator_cm said: did you use apfsds or he? Maybe it has too thin body so apfsds pierce it through and nothing is happening excep some slight damage. HE....lol, anyway it's not a huge issue just thought it might have been an issue if the developers were going for something else Share this post Link to post Share on other sites
pipewr3nch 71 Posted September 14, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=1134795270 Another reupload of your work. 1 Share this post Link to post Share on other sites
thecuban 1 Posted September 18, 2017 I apologize, I appear to be late to the party on this, but will this mod include the F-15 in any of its variants? Thanks Share this post Link to post Share on other sites
floris_heinen 33 Posted September 19, 2017 On 9/18/2017 at 7:01 PM, thecuban said: I apologize, I appear to be late to the party on this, but will this mod include the F-15 in any of its variants? Thanks Not sure, but firewill already has a really nice F-15 mod 2 Share this post Link to post Share on other sites
cry me a river 36 Posted September 22, 2017 anyway to bind the afterburner to a key? It gets really tense when a missile is fired and the afterburner has to be turned on from the action menu Share this post Link to post Share on other sites
hcpookie 3770 Posted September 23, 2017 Afterburner is not a proper defense against incoming missiles. Jamming pods are, however ;) Share this post Link to post Share on other sites
dragon01 902 Posted September 23, 2017 Wrong. Hitting your burners and turning hard (jinking) is very much a proper missile evasion tactic, and something you should be doing regardless of whatever other equipment you've got. It's a very stupid thing to do to activate your jammer, pop flares and keep flying in straight line, with modern missiles you'll likely get hit if you try that. If IR missiles are in play you might want to skip the burner bit, but overall, the harder you turn and less speed you bleed doing that, the better. With proper technique and more than a bit of luck, it's possible to evade missiles (even modern ones!) by fancy flying alone. Also, SR-71 had "accelerate" (due to peculiar engine design, the afterburner was the only thing propelling it at cruise) as a standard evasion procedure. 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 23, 2017 lol well OK. Share this post Link to post Share on other sites
dragon01 902 Posted September 23, 2017 The point being, he is right. An afterburner bound to a custom action would be much handier than having to toggle it with action menu. Share this post Link to post Share on other sites