thecuban
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United States Air Force( 2015)
thecuban replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the MV-22 Osprey feature rotor tip lights as seen in this pic? Thanks -
United States Air Force( 2015)
thecuban replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
true, its mostly a convenience for air to air combat on really big maps like "DBO Afgan" and "Australia". plus just because it has such a high top speed doesn't mean you always have to use it -
United States Air Force( 2015)
thecuban replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
will the new F22 have a higher top speed in keeping with the actual aircraft? according to the wiki for the F22 it has a top speed at altitude of 2400+ kph where I can only get about 1000-1100 kph at about 30,000 ft (9,000m ish) -
United States Air Force( 2015)
thecuban replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering if the SDB-II (GBU-53B) will include all three seeker functions, millimeter-wave radar, IR seeking and semi-active laser homing? That and the semi-autonomous targeting mode that allows the warhead to automatically identify, track, prioritize and engage targets within a given engagement area? Thanks in advance! -
United States Air Force( 2015)
thecuban replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1) kinda, just experiment to see what works 2) yes, development is still very much alive, however it is my understanding some members of the team are currently deployed over seas so bear that in mind 3) see above answer, also people (especially the devs) get pissed on this thread when you ask for updates... so don't, lol. It's coming out Soon™ and thats all any of us know/need to know. Hope this clears up your questions, cheers! -
United States Air Force( 2015)
thecuban replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I apologize, I appear to be late to the party on this, but will this mod include the F-15 in any of its variants? Thanks -
Sweet, thanks!
- 152 replies
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- contamination
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Just wanted to bring to your attention that the "Hazard area" does NOT affect AI. I cant get the contamination to kill AI or affect them at all.
- 152 replies
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- contamination
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[WIP] Contamination Area Mod
thecuban replied to jshock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
not trying to nag, but is this mod still alive? i'd even take an incomplete version at this point lol. this was by far the most complete chemical weapons mod for arma since ace2 CS gas Thanks- 230 replies
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- contamination
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Many thanks!
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Hey Aus, I dont know how you feel about Play With Six. I know some mod makers dont like it, but if its not too much trouble would you be able to update the Australia map? on PW6 its still on version 5.01
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[WIP] Contamination Area Mod
thecuban replied to jshock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is this mod still alive? It showed great promise and I'd LOVE to get my hands on it! I have several missions planned that need it. Thanks- 230 replies
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- contamination
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Yes, I am also having this issue. the "fog" at the render limit appears as a hellish black instead of the light sky blue. I downloaded off of PWS Pics: https://drive.google.com/open?id=0Bzko44PAXDRCNm43UnZwbkVtRGM
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I second this issue.