Rip_my_life 2 Posted July 2, 2016 Something to note is that RHS escalation now has the F22 and the PAK FA. Both out perform the F22 from this mod because of their superior speed. Could the top speed of the fighters from this mod can be increased to at least 1500kph so they can keep up with these new comers? A lot of people I know like to use both RHS escalation and the USAF mod together because the USAF planes have really dynamic loadouts and would like to keep using the USAF planes if it weren't for the fact that they can't exploit the ability to have Russian fighters as opponents without giving the USAF mod F22s and other planes an unfair advantage. Share this post Link to post Share on other sites
xxgetbuck123 945 Posted July 2, 2016 Something to note is that RHS escalation now has the F22 and the PAK FA. Both out perform the F22 from this mod because of their superior speed. Could the top speed of the fighters from this mod can be increased to at least 1500kph so they can keep up with these new comers? A lot of people I know like to use both RHS escalation and the USAF mod together because the USAF planes have really dynamic loadouts and would like to keep using the USAF planes if it weren't for the fact that they can't exploit the ability to have Russian fighters as opponents without giving the USAF mod F22s and other planes an unfair advantage. The RHS F22 and PakFA have extremely shocking flight models, they probably out perform it because they're unrealistic. 3 Share this post Link to post Share on other sites
Rip_my_life 2 Posted July 2, 2016 The RHS F22 and PakFA have extremely shocking flight models, they probably out perform it because they're unrealistic. very true Share this post Link to post Share on other sites
Rip_my_life 2 Posted July 2, 2016 i don't want to come off as someone who likes to rant but i may have come across another bug or something. It seems to me that the air to air missiles have very poor tracking. They will make course corrections only once every few seconds so what ends up happening is the missile will end up directly behind the target while at an extreme angle to the targets direction of motion and the missile tries to correct for this at the last minute but fails. I can only hit other jets with air to air missiles from this mod if i am extrememly close and directly facing the tailpipe of the target aircraft. anyone else having this issue? Share this post Link to post Share on other sites
CyclonicTuna 87 Posted July 2, 2016 OMG! That AC-130 looks sick! You guys've got me hyped now :P 1 Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 3, 2016 Visual improvements to the AC-130U. Makes it look more like the actual aircraft!! Feedback and hope you enjoy. 11 Share this post Link to post Share on other sites
Masnooper 42 Posted July 3, 2016 I like to see alot of flying dust around big planes when they are taking off or landing. Will you consider it as an idea for your continues work? And I really like to see how much effort you did put on this plane but this one reminds me of teamwork. What about lone wolves? Anything to reveal? Share this post Link to post Share on other sites
hcpookie 3770 Posted July 3, 2016 Jesus you want him to give you his PIN and password too? LOL Plane looks good! Can't wait to shoot at them with my SAM's :D I see a tiny shadow bug on that side pic. I'm sure you see that too :) Are the flare patterns enhanced? I found the flareVelocity speed setting and changed it for my planes, but I must be doing something wrong because it makes no difference. Likely the flare ammo needs adjustment as well. That would be an interesting thing to bring to the table. Hopefully someone w/ more knowledge could explain how that works. "8008" numbers - always disliked those but I understand their purpose. Feedback for addition of a random numbering system (see my EF2000 for an example) so that you can have a MP synched number system. No other feedback than "KICK ASS" :D 2 Share this post Link to post Share on other sites
YanYatCheng 96 Posted July 3, 2016 Something to note is that RHS escalation now has the F22 and the PAK FA. Both out perform the F22 from this mod because of their superior speed. Could the top speed of the fighters from this mod can be increased to at least 1500kph so they can keep up with these new comers? A lot of people I know like to use both RHS escalation and the USAF mod together because the USAF planes have really dynamic loadouts and would like to keep using the USAF planes if it weren't for the fact that they can't exploit the ability to have Russian fighters as opponents without giving the USAF mod F22s and other planes an unfair advantage. those are super unrealistic, and seems they aren't working on it. plus in a dogfight, if the host is smart, those jets are in "must ban" list because of the stupidity of the flight model Share this post Link to post Share on other sites
luetin09 15 Posted July 4, 2016 Hi first off just wanted to say amazing mod absolutely love it, especially the Auto pilot control for the AC-130 Spectre. On testing though we were encountering two issues firstly I couldnt seem to get the cursor to disappear from the targeting computer when flying in autopilot? Is there a way to disable this or should it be off by default? explored a lot to try and fix this and trawled through forum threads but couldnt find a specific answer? any help to this greatly appreciated. Also we discovered that the rounds when hitting at ground level dont seem to be creating any sound? we tested the A-10 from the modpack and thats fine sounds good, but the Spectre seems to create no ground level sound when hitting on target from the 25 40 or 105 Any help or suggestions on these two points would be greatly appreciated thanks! Share this post Link to post Share on other sites
Foxone 1044 Posted July 4, 2016 On testing though we were encountering two issues firstly I couldnt seem to get the cursor to disappear from the targeting computer when flying in autopilot? Is there a way to disable this or should it be off by default? explored a lot to try and fix this and trawled through forum threads but couldnt find a specific answer? any help to this greatly appreciated. thanks! I am pretty sure that the crosshair is part of BI's new lasertargeting system. Share this post Link to post Share on other sites
luetin09 15 Posted July 4, 2016 I am pretty sure that the crosshair is part of BI's new lasertargeting system. So it's just something that now exists and cant be removed? are we sure on that one? I recorded this video that I put up today, in it you can see the issue i'm talking about. Any idea about the sound issue at ground level? Just for version etc we tested it on the standard build not dev or Apex and the only mods we were running were CBA and USAF 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted July 8, 2016 A little look on what's going on behind the scenes: The F-16 it's getting some love for the next update 9 Share this post Link to post Share on other sites
sargken 286 Posted July 8, 2016 A little look on what's going on behind the scenes: The F-16 it's getting some love for the next update Whats different? Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 8, 2016 Looks good. You've got the AIM-9's and AIM-120's backwards ;) This has been fixed already. :) Amazing job brother 1 Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 8, 2016 So it's just something that now exists and cant be removed? are we sure on that one? I recorded this video that I put up today, in it you can see the issue i'm talking about. Any idea about the sound issue at ground level? Just for version etc we tested it on the standard build not dev or Apex and the only mods we were running were CBA and USAF Yes the sound issues has been fixed for both gunship versions. Share this post Link to post Share on other sites
pinaz93 1020 Posted July 8, 2016 Whats different? I'm upgrading the texture to get it look better than the first version, I'll upload a before/after pic :) For now I've remade the panels 3 Share this post Link to post Share on other sites
hcpookie 3770 Posted July 9, 2016 Can the model be edited? The surfaces look fubar, with that permanent shadow. Need to "sharp" the edges on those control surfaces and around the edges of the wing. Has to be done in Oxygen. 3 Share this post Link to post Share on other sites
pinaz93 1020 Posted July 9, 2016 Can the model be edited? The surfaces look fubar, with that permanent shadow. Need to "sharp" the edges on those control surfaces and around the edges of the wing. Has to be done in Oxygen. Yes it needs some work on the models for that shadow problem, but this is something that need to be done by Fuller :) 1 Share this post Link to post Share on other sites
Foxone 1044 Posted July 9, 2016 I also did some work for the USAF pack, primarily for the AC-130J Ghostrider. Here are some pictures: - The Coyote UAV, which can be launched from the AC-130J http://imgur.com/a/s94Ae - And the AGM-176 Griffin: http://imgur.com/a/KFNue EDIT: I don't know why, but imgur likes to turn down the resolution on my pictures, making them not look HD 2 Share this post Link to post Share on other sites
unhappytroll 6 Posted July 9, 2016 I deleted previous comment, because strangely everything is working again, but there is some weird vehicle entry and exit points though. And REALLY need earplugs script to use this. Also would be very nice to see some documentation for scripting from author. F.e. for AWACS radar enabling, animation, gunship shooting and so on. And there is critical bug in ResqueHawk - if you lay down on stretcher in the back of it, menu item "Get out" is CTD'ing Arma. Share this post Link to post Share on other sites
robert31178 100 Posted July 10, 2016 Patch 5.2.........it says no longer available? Please advise!!!! ~Rob Share this post Link to post Share on other sites
unhappytroll 6 Posted July 10, 2016 Patch 5.2.........it says no longer available? Please advise!!!! ~Rob available on Armaholic. Share this post Link to post Share on other sites
robert31178 100 Posted July 10, 2016 Troll, Thank you, got it now. You're the best!! ~S Share this post Link to post Share on other sites
Rip_my_life 2 Posted July 10, 2016 So how do you use JDAMs properly? Whenever I set a gps/ins target and drop the JDAMs they never seem to guide themselves towards the target. Am I suppose to dive bomb or something else? A little advice would be appreciated :) Share this post Link to post Share on other sites