cyruz 103 Posted July 17, 2016 Hi, Thanks for theses answers. I think that it's not a real problem. Just a little reflexion and you should know that you can edit the SQM file, and delete the concerned content. If the file is binarized, just save it again without binarization, then edit the "mission.sqm" file with Notepad++ to remove the content, save it, load the mission and check for deleting the vehicles that are already present. You still can see them, even without the icons and with the listing window, you can identify and delete them on the mission, and replace them with something else. That request a little organisation and patience, but nothing that can really lead to any anger I think ;) The hotfix resolves the Merlin issue. 1 Share this post Link to post Share on other sites
Matth_ 68 Posted July 17, 2016 I'm not sure but zeroing seems to act weird on some vehicles. Share this post Link to post Share on other sites
Alwarren 2767 Posted July 17, 2016 I'm not sure but zeroing seems to act weird on some vehicles. Define "act weird"? Share this post Link to post Share on other sites
M4NUM4N 47 Posted July 17, 2016 I'm not sure but zeroing seems to act weird on some vehicles. Yeah, I zeroed in on a vehicle but it shot straight into the ground in front of me. Share this post Link to post Share on other sites
Matth_ 68 Posted July 17, 2016 Define "act weird"? In HMMW Crows M2 you have the auto zeroing (by pressing TAB) but is not working, and there's the manual zeroing (with PAGE UP and PAGE DOWN) this one work but you cannot see what zeroing you have, you only see the auto zeroing. For HMMWV M2 you have the manual zeroing but you can't see it too ... Or maybe it's normal I don't know :huh: Share this post Link to post Share on other sites
Chairborne 2594 Posted July 17, 2016 Is that with ACE though? Share this post Link to post Share on other sites
Matth_ 68 Posted July 17, 2016 Yes, so I guess it's because I use it ? I didn't think it could be from ACE. By the way, is there a command to pack helicopters ? Share this post Link to post Share on other sites
R0adki11 3949 Posted July 18, 2016 Yes, so I guess it's because I use it ? I didn't think it could be from ACE. By the way, is there a command to pack helicopters ? I would suggest trying without ACE, as ACE changes core elements of the game which CUP doesn't do. Share this post Link to post Share on other sites
Matth_ 68 Posted July 18, 2016 Yes that what I did, and ... My bad :D It's ACE. Anyone know how to disable this features ? I don't find anything in ACE settings ... Share this post Link to post Share on other sites
Cryofrost 11 Posted July 18, 2016 i wish there was some more combat engineering vehicles. more specifically I am look for a m113 engineering vehicles for the AAF. but any engineering vehicle would do. there are almost no tracked combat engineering vehicles out there, apart for the default bobcat. Share this post Link to post Share on other sites
officeramr 269 Posted July 18, 2016 i wish there was some more combat engineering vehicles. more specifically I am look for a m113 engineering vehicles for the AAF. but any engineering vehicle would do. there are almost no tracked combat engineering vehicles out there, apart for the default bobcat. RHS has a M113 that has the ability to rearm or repair vehicles if thats what you're looking for. Just remove the crew and stick some AAF guys in it Share this post Link to post Share on other sites
madpat3 29 Posted July 18, 2016 Just a heads-up, I noticed that the An-12 is missing a ViV variant. C-130 works great, but its Russian counterpart doesn't seem to have ViV. speaking of viv, it doesn't seem to work with the german variant of the ch53. or am i doin something wrong. seems like you took the infantrie-transport variant of it, instead of the vehicle-transport and just named it "viv". Share this post Link to post Share on other sites
Chairborne 2594 Posted July 18, 2016 speaking of viv, it doesn't seem to work with the german variant of the ch53. or am i doin something wrong. seems like you took the infantrie-transport variant of it, instead of the vehicle-transport and just named it "viv". Might've forgotten to add a faction specific variant, please make a ticket. Share this post Link to post Share on other sites
arkhir 135 Posted July 19, 2016 Loving the new weapon configs guys, shooting feels so right right now. And sounds are very nice, too — did you change something, or is it just benefiting from BIS sound frameworks? Main reason I wasn't using CUP earlier was because the shooting felt... Off, but I see you've gotten rid of the placeholder configs in most of the cases :P Keep up the great work. 1 Share this post Link to post Share on other sites
madpat3 29 Posted July 19, 2016 @chairborne: i've made a ticked. by the way i have a question for you concerning helicopter models being pushed backwards. i've already asked leshrack and he said, maybe you can remember. leshrack said: "The issue where you push it backwards and it lifts its nose has to do with the chopper itself. I can't remember the reason as to why that happens unfortunately but you'd see the same behaviour if you just gave the chopper a negative speed without using the towing mod. (Perhaps Chairborne can remember what the cause was as he was the one that figured it out iirc" 1 Share this post Link to post Share on other sites
Guest Posted July 19, 2016 Thanks for informing us about the fixed version :) New version frontpaged on the Armaholic homepage. Community Upgrade Project - Weapon Pack v1.7.1 Community Base addons A3 Share this post Link to post Share on other sites
Guest Posted July 19, 2016 Thanks for informing us about the fixed version :) New version frontpaged on the Armaholic homepage. Community Upgrade Project - Vehicles Pack v1.7.1 Community Base addons A3 Community Upgrade Project - Weapon Pack Community Upgrade Project - Units Pack Share this post Link to post Share on other sites
Chairborne 2594 Posted July 19, 2016 I don't remember this particular issue. I never worked on the towing scripts. Share this post Link to post Share on other sites
infrareddimming 195 Posted July 19, 2016 Cheers for the update lads. The soundshaders are amazing (among other things). 1 Share this post Link to post Share on other sites
pttn40 15 Posted July 20, 2016 This may have already been mentioned, but I didn't see it mentioned in the bug tracker or when I quickly searched the last 5 forum pages. When I was playing with the CH53, both regular and viv but I did not test the German variant, if you have the advanced flight model enabled the helicopter seems to force its self into the ground till it explodes as soon as you enter it. This also occurs any time while landing. Is this a known issue? If it was, was it fixed in 1.7.1? (sorry for asking would have tested myself but I'm just downloading it) Share this post Link to post Share on other sites
Varanon 892 Posted July 20, 2016 This may have already been mentioned, but I didn't see it mentioned in the bug tracker or when I quickly searched the last 5 forum pages. When I was playing with the CH53, both regular and viv but I did not test the German variant, if you have the advanced flight model enabled the helicopter seems to force its self into the ground till it explodes as soon as you enter it. This also occurs any time while landing. Is this a known issue? If it was, was it fixed in 1.7.1? (sorry for asking would have tested myself but I'm just downloading it) If there's no ticket on the tracker, please make one. The xml file is likely missing the correct ground contacts 1 Share this post Link to post Share on other sites
Tankbuster 1744 Posted July 22, 2016 <ignore> mission maker error Share this post Link to post Share on other sites
ruff 102 Posted July 23, 2016 everytime im playing single player i cant seem to load a save because it's asking for a missing addon cup_weapons_L7a2??? can anyone help? Share this post Link to post Share on other sites
Chairborne 2594 Posted July 23, 2016 That pbo doesnt exist anymore, you should edit the save file (assuming its possible) and remove that addon from the list of required addons. Share this post Link to post Share on other sites
ruff 102 Posted July 23, 2016 The scenario doesnt use cup. Some how it inherited in all my saved games. i even removed all cup mods and it's still asking for it and the scenario has no dependencies on it. It's now asking for all CUP addons/pbos every time i load a game. I freshly save it and when i load it, it wont let me cause it's asking for cup addons. Share this post Link to post Share on other sites