LSValmont 789 Posted March 14, 2019 Quick question guys: Does the CUP buildings feature the door handles that regular arma 3 buildings have? (the ones that if the door is locked play an animation like forcing the door but it won't open) Because I am doing an horror mission that requires this as a part of the immersion and I am planning on using a CUP map for the mission but that is a very important feature I need. Thanks for all your amazing work by the way! Share this post Link to post Share on other sites
hcpookie 3770 Posted March 14, 2019 Door handles are a part of the door handles mod. 1 Share this post Link to post Share on other sites
LSValmont 789 Posted March 14, 2019 2 minutes ago, hcpookie said: Door handles are a part of the door handles mod. 🙄 I was being serious! 😓 This really means the difference between me using CUP maps or vanilla maps for my mission. Share this post Link to post Share on other sites
autigergrad 2034 Posted March 15, 2019 "Colonel Aziz arrives in Feruz Abad to inspect his troops." 24 2 Share this post Link to post Share on other sites
Wiki 1558 Posted March 16, 2019 hello guys, do you plan to add the optic EOTech 552 + G33 Magnifier? Thanks 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted March 17, 2019 On 3/16/2019 at 10:11 AM, Wiki said: hello guys, do you plan to add the optic EOTech 552 + G33 Magnifier? Thanks maybe 1 Share this post Link to post Share on other sites
Wiki 1558 Posted March 18, 2019 On 3/17/2019 at 4:29 PM, Chairborne said: maybe 🙂 🙂 🙂 Share this post Link to post Share on other sites
deathwatch4 89 Posted March 25, 2019 Any chance the U.S. Army?Russian factions will receive a similar face lift? Share this post Link to post Share on other sites
Alwarren 2767 Posted March 25, 2019 7 hours ago, deathwatch4 said: Any chance the U.S. Army?Russian factions will receive a similar face lift? Eventually, yes. Russians will get new equipment in the upcoming Cupdate (courtesy of Massi), and US Army faction will eventually receive a facelift too. No ETA though. 5 Share this post Link to post Share on other sites
biggerdave 56 Posted March 25, 2019 I am so happy you guys have finally nuked that butt-ugly steel helmet from OA, I have no idea why BIS thought that model was acceptable! New SLA dudes look pretty swanky too - not a huge fan of the camo vests, though. Have you thought about giving them the Type-56-2s you've got instead of regular AKSs? Would give them a bit more personality, IMHO. Share this post Link to post Share on other sites
CUP 1532 Posted March 25, 2019 More tweaks being made to Russian units as we begin wrapping things up for the next patch! 11 2 Share this post Link to post Share on other sites
CUP 1532 Posted March 25, 2019 2 hours ago, biggerdave said: I am so happy you guys have finally nuked that butt-ugly steel helmet from OA, I have no idea why BIS thought that model was acceptable! New SLA dudes look pretty swanky too - not a huge fan of the camo vests, though. Have you thought about giving them the Type-56-2s you've got instead of regular AKSs? Would give them a bit more personality, IMHO. thats something we havent considered yet Share this post Link to post Share on other sites
BadHabitz 235 Posted March 26, 2019 Any idea why I'm getting this floating ceiling light issue on the CUP LHD? Only mods used are CBA and CUP (Weapons, Units, Vehicles). Thanks. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 29, 2019 you're using a super old version of cup Share this post Link to post Share on other sites
CUP 1532 Posted March 29, 2019 The next patch is only a few days away and its gonna come with a lot of great new content. 🙂 16 7 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted March 29, 2019 Finally AS VAL in CUP) You guys made an incredible breakthrough in terms of weapons! Really! Any changes in weapon sounds? Share this post Link to post Share on other sites
hcpookie 3770 Posted March 29, 2019 Cool! Those new sunglasses are DOPE! 3 2 Share this post Link to post Share on other sites
Hvymtal 1251 Posted March 30, 2019 How many new and/or improved things can you find in these screenshots? Spoiler Answers Spoiler 1: -Oakley specs' lenses made wider -Flag-free overwhites -Facemasks with specs (Also: Facemasks+black specs and PRR headset, PRR headset glasses slot, PRR+specs) -New wide-stitch beanies with or without headphones, based on BI texture -New Aimpoint CompM2 models for the M68 CCO (high Angled riser and low L-Bracket are available, in several new colors. L-bracket does not play nice with M16 unfortunately) -New retextures of the PEQ-15 in black and olive, PEQ-15 + flashlight model using modified XM8/Surefire M900 light (Top mount currently shown, recommended for non-GL M16/M4) -Functional combination light/lasers for Rifles and Pistols (PEQ-15+Flashlight and LLM MkIII for primaries, Insight M3X for pistols) -Not sure if it was this or last version: New M9 textures and firing "flip" animation as per BI handguns (along with several other pistols) 2: -M16A1 (Also: XM16E1 and Model 727 "M16A2 Carbine") -Reworked SSh-68 helmets for SLA and Takistan (shoutout to Auburnalumni aka @autigergrad) -New M-88 Khaki texture for Russian-pattern field uniform 3: -Reworked textures for Gorka windproof uniforms -New SVD Model and textures -KZRZP suppressor for AKs -PEQ-15 + Flashlight (side-by-side currently shown) -PP-19-01 Vityaz in several versions -New PSO-1 and PSO-3 dovetail optics without rubber eye relief spacers (Also: AK mount for -1, PSO-1-1 for 9x39mm and 7.62x39mm weapons) -New VSR-98 (aka Flora) textures for Russian-pattern field uniform (also: Flora 6b3 w/ M23 vests, VSR-93 uniforms) 14 2 Share this post Link to post Share on other sites
sputnik monroe 102 Posted March 30, 2019 These are awesome! I'm really looking forward to this update. Any chance we might see some M1 helmets without the cigarette packs? Share this post Link to post Share on other sites
Hvymtal 1251 Posted March 31, 2019 @sputnik monroe Not in this patch. I'll add a wishlist ticket to the dev tracker for ya! 2 Share this post Link to post Share on other sites
deathwatch4 89 Posted March 31, 2019 The more you guys tease the more I can't wait! Also, any plans for other T-72 variants? Share this post Link to post Share on other sites
Hvymtal 1251 Posted March 31, 2019 Couple more for ya showing off a recent new addition that came in juuuuust before the ending of new data being added that really helps round out the 80s/90s USSOCOM basics, courtesy of team member and verified vertical-foregrip-fetishist Dusin! Also showing off a couple more items both old and new. There's also another new addition near the business end Pre-RIS AR15s that our AKs have been enjoying since last version. A better look at the Oakley specs' improved and much more natural-looking lens width on SSgt Kirby here, as well as the gorgeous CompM2 (Courtesy of aTacticalError with additional textures by @Alwarren and Dusin), and what's that I see on the trigger pack of that "M16A2 Carbine?" Only the 727 for this version, no XM4s or RO777 M4s for now 12 Share this post Link to post Share on other sites
Defunkt 431 Posted March 31, 2019 On 3/29/2019 at 9:55 AM, CUP said: The next patch is only a few days away and its gonna come with a lot of great new content. It's possible such a thing already exists and has escaped my notice but if not I wonder if you'd consider adding 'Load Order' patches to each CUP component (so it's easy to derive from the CUP config tree). Share this post Link to post Share on other sites
CUP 1532 Posted March 31, 2019 On 3/29/2019 at 12:16 PM, Disgusting_Man said: Finally AS VAL in CUP) You guys made an incredible breakthrough in terms of weapons! Really! Any changes in weapon sounds? no not yet 10 hours ago, deathwatch4 said: The more you guys tease the more I can't wait! Also, any plans for other T-72 variants? whenever we'll have the time, we're almost done with all the vehicles from a2 5 hours ago, Defunkt said: It's possible such a thing already exists and has escaped my notice but if not I wonder if you'd consider adding 'Load Order' patches to each CUP component (so it's easy to derive from the CUP config tree). could you elaborate a bit more on this? what do you mean exactly? 2 Share this post Link to post Share on other sites
Defunkt 431 Posted March 31, 2019 10 minutes ago, CUP said: could you elaborate a bit more on this? what do you mean exactly? Sure, it's just a CfgPatches class which is guaranteed to load last so any addon that wants to derive from the given CUP module's config only has to name this as a RequiredAddon to ensure it loads after all of the addons whose config it might want to subclass. Vanilla has the same thing in the form of load order patches for each of the DLCs. So RequiredAddons[] = {"A3_Data_F_SAMs_LoadOrder"}; ensures my addon loads after all of the A3 content. So something like "CUP_Maps_LoadLast", "CUP_Vehicles_LoadLast" etc. 2 Share this post Link to post Share on other sites