Varanon 892 Posted August 12, 2017 20 hours ago, realcombatpl said: First of all sorry for not using the bug tracker od dev.cup. I'm just too impatient to get them to work with me. As said by others, please use the bugtracker. I for one refuse to invest time into fixing things when people aren't even willing to spent considerably less time (than it takes to fix this) in reporting them. 6 Share this post Link to post Share on other sites
churrofighter 25 Posted August 21, 2017 Is it possible to turn the LHD lights off? Share this post Link to post Share on other sites
dragon01 903 Posted August 22, 2017 You should be able to remove the LHD from Utes if you don't need it. Devbranch has a map object removal gizmo (dunno if it's in main yet, probably not), but there's a way to do it without it. If you want LHD without the lights, that might be a bit harder. Share this post Link to post Share on other sites
Alwarren 2767 Posted August 22, 2017 Is this even Utes, or is that the Wasp class LHD? In any case, I don't think you can turn off the lights.. Share this post Link to post Share on other sites
Undeceived 392 Posted August 29, 2017 Hi guys, could you help me? I tried to load a mission in 3Den of a campaign I have ported from Arma 2 which I haven't touched for some months. But as soon as I click on Open, the game crashes with an error. I opened a thread on this here. My question is: That CUP stuff in the class AddonsMetaData in the mission.sqm files - are these names of the CUP addons? I'm not sure about that as I searched in the CUP folders and didn't find many of them (e.g. CUP_A2_EditorObjects, CUP_CAMisc, CUP_A2_EditorObjects, etc.). I found others though, like CUP_WheeledVehicles_LR.pbo Or could it be that these names were changed in the latest CUPdates? That would clear it up and I could just correct them. If you could point me in a direction, that would be great! Also if you have another idea on the issue itself (see my thread). Thank you! Share this post Link to post Share on other sites
Alwarren 2767 Posted August 29, 2017 1 hour ago, Undeceived said: My question is: That CUP stuff in the class AddonsMetaData in the mission.sqm files - are these names of the CUP addons? I'm not sure about that as I searched in the CUP folders and didn't find many of them (e.g. CUP_A2_EditorObjects, CUP_CAMisc, CUP_A2_EditorObjects, etc.). I found others though, like CUP_WheeledVehicles_LR.pbo The stuff you see in AddonsMetaData isn't pbo names but rather CfgPatches names, which might or might not be the same. Most of the stuff you list is from the Terrain pack... It shouldn't really cause a crash though. Maybe you have corrupted files? 1 Share this post Link to post Share on other sites
Varanon 892 Posted August 29, 2017 1 hour ago, Undeceived said: But as soon as I click on Open, the game crashes with an error. I opened a thread on this here. I tried, and I can confirm, it crashes, but it'll be hard to find out why, really... One of the few things I saw Arma crash with was using something with a non-existing model, like, you place something on the map and if it doesn't have a model, it would crash. I'll take a look, but chances are that this will be pretty hard to find. 1 Share this post Link to post Share on other sites
Undeceived 392 Posted August 30, 2017 21 hours ago, Varanon said: this will be pretty hard to find You're right here and I have only found it by coincidence. Thanks a lot for your support, guys! I hope I can release my CUP campaign anytime soon. Still need some assets, but I already saw that some have arrived in the meanwhile. Thanks for your work, CUP team! 3 Share this post Link to post Share on other sites
Undeceived 392 Posted August 30, 2017 On 22.8.2017 at 0:36 AM, churrofighter said: Is it possible to turn the LHD lights off? One thing that came to my mind are black painted user textures. But if I remember correctly light shines through them (even though maybe there is a way to prevent that...). Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted August 31, 2017 Hey. Are there any plans to continue like adding assets/vehicles or you will only just fixing and improving CUP content? Share this post Link to post Share on other sites
Alwarren 2767 Posted August 31, 2017 2 hours ago, DonbassCZ said: Hey. Are there any plans to continue like adding assets/vehicles or you will only just fixing and improving CUP content? We'll keep doing what we're doing. We actually have a backlog of stuff that was donated to us for inclusion and that we hadn't had time yet to add, so I would expect more. Also, we didn't port everything yet, like the ACR units and, most importantly, the trator ! At the moment though the dynamic loadouts for the planes are a high priority. 6 Share this post Link to post Share on other sites
hcpookie 3770 Posted August 31, 2017 But what about the Taki Civ units?!?!?!?!? 3 Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 31, 2017 I think i may have asked this before, but when you finish working on the assets, do you have any plans to try porting Arma2's campaign or missions etc? Would love to play the campaign again. 2 Share this post Link to post Share on other sites
slatts 1978 Posted August 31, 2017 15 minutes ago, hcpookie said: But what about the Taki Civ units?!?!?!?!? DELAY 12 MONTHS! 8 Share this post Link to post Share on other sites
autigergrad 2034 Posted August 31, 2017 23 minutes ago, hcpookie said: But what about the Taki Civ units?!?!?!?!? http://steamcommunity.com/sharedfiles/filedetails/?id=814770933 2 Share this post Link to post Share on other sites
Varanon 892 Posted August 31, 2017 4 hours ago, ineptaphid said: I think i may have asked this before, but when you finish working on the assets, do you have any plans to try porting Arma2's campaign or missions etc? Would love to play the campaign again. Some work on this has already been carried out. As usual, no timeframe beyond "When it's done" 7 Share this post Link to post Share on other sites
ineptaphid 6413 Posted September 1, 2017 1 hour ago, Varanon said: Some work on this has already been carried out. As usual, no timeframe beyond "When it's done" Awesome! Just great to hear it is not impossible :) Share this post Link to post Share on other sites
Wiki 1558 Posted September 1, 2017 19 hours ago, ineptaphid said: Awesome! Just great to hear it is not impossible :) It is impossible, there is no female model ^^ (just kidding) Good news - though I hope it's Operation Arrowhead rather than Harvest Red (not a big fan of warfare missions) ;-) 3 Share this post Link to post Share on other sites
dragon01 903 Posted September 2, 2017 Almost certainly, ArmA3 lacked proper support for Warfare last time I checked. High Command works (somewhat), but I don't think base building does. That said, I wouldn't mind if those missions were remade into regular sandbox missions (which they should work pretty well as, assuming they're balanced properly). Share this post Link to post Share on other sites
Janez 536 Posted September 2, 2017 Or perhaps, a far superior base building and AI management system could be adopted from BeCTI or any other derivative. Share this post Link to post Share on other sites
dragon01 903 Posted September 2, 2017 CUP is CUP, though. I wouldn't want to download any other mod to play its campaigns. Share this post Link to post Share on other sites
jonpas 294 Posted September 2, 2017 1 hour ago, dragon01 said: CUP is CUP, though. I wouldn't want to download any other mod to play its campaigns. So a separate mod by CUP Team named "CUP Missions" you wouldn't want? But if those missions would be eg. part of "CUP Vehicles" (that doesn't make sense btw) you would? ^^ Share this post Link to post Share on other sites
das attorney 858 Posted September 3, 2017 On 9/1/2017 at 8:37 PM, wiki said: Good news - though I hope it's Operation Arrowhead rather than Harvest Red (not a big fan of warfare missions) ;-) Agreed about Harvest Red - I liked the Arma 2 campaign until they introduced Warfare, not trying to insult the game mode but I disliked it and it put me off. Personally, I'd like like to see what the CUP team could do as a campaign with 2017 assets and Arma 3 game engine. I reckon they could write an amazing campaign, with much better fleshed out elements (available because of the better engine,script commands, and hindsight of what works and what doesn't). I think trying to recreate past-glories has it's limits. For example, my buddies and I used to love Goldeneye N64, and my mate recently bought an old N64, complete with Goldeneye and 4 working controllers. We all piled over his house with loads of lager etc and it was an excellent night. But then, we tried to do it a few weeks later and it was really boring (same old gameplay, everyone had remembered to camp the body armour and play as Oddjob etc). I'd like to see an Arma 2 inspired campaign, but with modern gameplay elements and ofc a doff of the hat to what made it good in the first place. As I say though, it's my opinion, so I'm not trying to poo all over other peoples ideas. 2 Share this post Link to post Share on other sites
Janez 536 Posted September 3, 2017 6 hours ago, dragon01 said: CUP is CUP, though. I wouldn't want to download any other mod to play its campaigns. I'm not sure if that refers to my previous post but if it does then BeCTI is not some other mod you would have to download. Author that is porting the campaigns and missions over to CUP could potentially integrate base building and AI management scripts from one of these wonderful user made warfare missions, rather then rebuilding the whole system. If he so desires of course. Final few missions had you take over large portions and even entire map in the end. Warfare system would serve that purpose well if not for lackluster UI and babysitting nature of high command module. 1 Share this post Link to post Share on other sites
dragon01 903 Posted September 3, 2017 8 hours ago, jonpas said: So a separate mod by CUP Team named "CUP Missions" you wouldn't want? But if those missions would be eg. part of "CUP Vehicles" (that doesn't make sense btw) you would? ^^ That's not what I mean (besides, the missions would logically be a part of the core). What I meant was that I wouldn't want to install another, 3rd party mod in order to use CUP missions. That said, if there are script-only solutions, they could be integrated, so it wouldn't be a problem. 1 Share this post Link to post Share on other sites