Wiki 1558 Posted November 20, 2015 Oh great. Thanks ! Share this post Link to post Share on other sites
commy2 188 Posted November 20, 2015 ACE dun goof, ACE must fix. https://github.com/acemod/ACE3/issues/2814 Hotfix isn't out yet afaik, wait patiently ^^ I demand an apology! (Not really jk) Just to clarify some things here: ACE does not (intentionally) screw with any base classes or deletes stuff for any shady reasons. Problems like these are caused, because ACE mainly relies on modifying objects from the base game while content-mods like CUP add their own weapons, units and vehicles. ACE is set up to be loaded after all base game configs are, so our changes don't get overwritten with their original values. If any content mod alters some inheritance trees and/or is not set up properly to be loaded after the base game configs (missing requiredAddons entries in CfgPatches), but inbetween some of them, ACE might overwrite inheritance to their original parent classes, which might cause some values to be lost. (as happened here with the commander turrets) The real reason for this mess is the lack of "composition over inheritance" in Arma configs IMO. https://en.wikipedia.org/wiki/Composition_over_inheritance 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted November 21, 2015 A few Work-in-Progress screenshots of different texture variants of the new Takistani Local model. (click for larger screenshots) 11 Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted November 22, 2015 Something I just noticed. The AI gunners in the cobra and apache helo's won't use the main cannon to shoot at ground troops. The Venom and blackhawk gunners do shoot at ground troops but the guns are horribly inaccurate. Any chance of getting this fixed? I also want to thank the whole CUP team for all the hard work you have done. The port overs are really good! Share this post Link to post Share on other sites
Chairborne 2594 Posted November 22, 2015 Something I just noticed. The AI gunners in the cobra and apache helo's won't use the main cannon to shoot at ground troops. The Venom and blackhawk gunners do shoot at ground troops but the guns are horribly inaccurate. Any chance of getting this fixed? I also want to thank the whole CUP team for all the hard work you have done. The port overs are really good! It's intended behavior, gatlings do have big dispersion. If anything it's the vanilla behavior that is weird, everything has laser sharp accuracy, even rockets, which also makes them useless since no dispersion on a moving helicopter means you can't hit anything at all with a door gun. Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted November 22, 2015 It's intended behavior, gatlings do have big dispersion. If anything it's the vanilla behavior that is weird, everything has laser sharp accuracy, even rockets, which also makes them useless since no dispersion on a moving helicopter means you can't hit anything at all with a door gun. Yes. I understand dispersion and I agree that vanilla is too accurate. It may be that the AI are increasing the dispersion effect when they use the guns. I never really tried them myself, just observed the AI using the ALiVE Combat Support modules. At 100m they have trouble hitting a house. LOL And about the Cobra and Apache AI gunners, they'll target enemy infantry but they never fire at them. Both when piloted by myself or by AI. I can make them command fire the gun same as the missles but it'd be nice if they'd fire on their own! Share this post Link to post Share on other sites
Chairborne 2594 Posted November 22, 2015 Yes. I understand dispersion and I agree that vanilla is too accurate. It may be that the AI are increasing the dispersion effect when they use the guns. I never really tried them myself, just observed the AI using the ALiVE Combat Support modules. At 100m they have trouble hitting a house. LOL And about the Cobra and Apache AI gunners, they'll target enemy infantry but they never fire at them. Both when piloted by myself or by AI. I can make them command fire the gun same as the missles but it'd be nice if they'd fire on their own! Well if you start piling up mods affecting AI behavior it's hard to tell what is causing the problem now, is it? I don't know how ALIVE works but as far as my personal experience goes and reports from other players say helo door gunners work fine. I just tested it with my community modpack (basically cup and ace3) and door guns work just fine, like vanilla door guns. I also tested the apache and cobra guns and that happens to me too so i guess it's on our end. Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted November 23, 2015 Well if you start piling up mods affecting AI behavior it's hard to tell what is causing the problem now, is it? I don't know how ALIVE works but as far as my personal experience goes and reports from other players say helo door gunners work fine. I just tested it with my community modpack (basically cup and ace3) and door guns work just fine, like vanilla door guns. That is true but from my perspective I used Massi's vehicle mod and his UH1Y venom didn't have near the dispersion that the CUP one has (howerver it did have some)! So I was just comparing my experience with both versions. But I don't know how he has his set up. Also I have my missions set to recruit or regular difficulty and I know the AI are less accurate so that may have something to do with it also. I don't know what you have yours set to for testing! Don't get me wrong guys, I understand the dispersion aspect and agree with it. And like I said I was refering to the AI usage as I haven't tried it out yet. But I thought with the AI using it that the dispersion was excessive. I also tested the apache and cobra guns and that happens to me too so i guess it's on our end. I hope this is something that can be fixed!! I really missed using these choppers and laying waste to both vehicle and infantry alike! You guys have done a phenomenal job!! Share this post Link to post Share on other sites
tinter 186 Posted November 23, 2015 Is there any chance of seeing a version of the RPG-7 that the AI will use against helicopters? Share this post Link to post Share on other sites
Varanon 892 Posted November 23, 2015 Napa faction taking shape 12 Share this post Link to post Share on other sites
cyruz 103 Posted November 24, 2015 That just a static anim or you thinking of adding side sitting to the pickup, was always annoying you could only get three people in them when you were using 4 man fire teams. Share this post Link to post Share on other sites
sparfell_19 188 Posted November 24, 2015 That just a static anim or you thinking of adding side sitting to the pickup, was always annoying you could only get three people in them when you were using 4 man fire teams. You can already get 5 people in these (2 FFV seats at the back of the main gunner) 1 Share this post Link to post Share on other sites
Varanon 892 Posted November 24, 2015 That just a static anim or you thinking of adding side sitting to the pickup, was always annoying you could only get three people in them when you were using 4 man fire teams. It's a static anim Share this post Link to post Share on other sites
andersson 285 Posted November 24, 2015 Please add FFV to the folding chairs!! Then I can sit on a porch and shoot at AI walking over my lawn. No seriously, FFV on chairs would be a fun feature :) 4 Share this post Link to post Share on other sites
Callsign 128 Posted November 24, 2015 @anderssonI think you've just hit upon the next Arma 3 DLC - Hill-billy Edition, fighting the tryanny of CSAT from your deck chair, one Budweiser at a time.Excellent to see NAPA forces in Arma 3 though @Varanon - I don't think they got the attention they deserved in Arma 2! Share this post Link to post Share on other sites
Chairborne 2594 Posted November 24, 2015 Please add FFV to the folding chairs!! Then I can sit on a porch and shoot at AI walking over my lawn. No seriously, FFV on chairs would be a fun feature :) This is actually very cool lol. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 24, 2015 This is actually very cool lol. i believe Ace has a module that allows you to sit on chairs-not sure if you can shoot from them Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 24, 2015 Have you guys added the black PMC SUV's ? I couldnt see them and they were very cool in A2 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 24, 2015 I think you are confused about the name. The Brits call their Apaches AH.1, instead of AH-64 like the Americans do, but they are the same thing (except minor changes in avionics and engine), and completely unrelated to the SuperCobra. https://en.wikipedia.org/wiki/AgustaWestland_Apache Exactly-it's just the British designation as the Apache was the first attack heli used by BAF-hence AH-1.Like the Cobra was for the USA-first attack heli-therefore AH-1 Share this post Link to post Share on other sites
slatts 1978 Posted November 24, 2015 You could possibly the chair a vehicle with no movement speed. allowing you to add FFV, annnnnnd sling loading cause why the fuck not. Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 24, 2015 You could possibly the chair a vehicle with no movement speed. allowing you to add FFV, annnnnnd sling loading cause why the fuck not. Okay is anyone else picturing themselves sitting in a chair swinging beneath a helicopter shooting at people with an LMG? Cos I certainly am.. Share this post Link to post Share on other sites
Alwarren 2767 Posted November 25, 2015 Have you guys added the black PMC SUV's ? I couldnt see them and they were very cool in A2Not yet. It wasn't in yet because only one variant (unarmed) existed. Hopefully in the next update.Send from my tablet, so pardon any autocorrect bollocks 2 Share this post Link to post Share on other sites
Tankbuster 1746 Posted November 25, 2015 Okay is anyone else picturing themselves sitting in a chair swinging beneath a helicopter shooting at people with an LMG? Cos I certainly am.. I wasn't, but I am now and I like it. Share this post Link to post Share on other sites
fopeyducker 10 Posted November 25, 2015 Is there a list somewhere of what is included in all of the CUP stuff? I think I must be doing something wrong because I've a load of units missing, especially independant units. PMC for example are all dressed in the digital camo of the FIA. Can't seem to find any the "taliban looking" units either. But all the british army and US stuff appears to be working ok I have added all of the CUP modules and CBA. I've done this via A3launcher and via the steam workshop but the results are the same. I can join servers running the CUP modules no problem as well Share this post Link to post Share on other sites
Chairborne 2594 Posted November 25, 2015 Some infantry units still use placeholders while the proper models are being worked on. For now we have German KSK, USMC, Takistan Army, and NAPA is almost ready. 4 Share this post Link to post Share on other sites