roberthammer 582 Posted January 31, 2015 Hello everyone , This is the RH Acc (Accessories) pack for ArmA 3 . - various accessories and scopes for weapons There's also ammo box for these weapons and Enjoy those accessories !! (Under Empty > Ammo > RH Attachments Box) ==============================CHANGELOG/BUGS/KNOWN ISSUES: ============================== v1.0 - first release v1.01 - various fixes - added tan variants of T1 and CompM2 v1.03 - added new OPS 12th suppressor - remade tan camo of all suppressors v1.05 - compatible with latest A3 bipods - added 2 bipod attachmentsv1.06 - hotfix Apex - added new PEQ15 by Odec3D =================================CLASSNAMES : ================================= RH_eotech553 RH_eotech553mag RH_eotech553_tan RH_eotech553mag_tan RH_eotexps3 RH_eotexps3_tan RH_eothhs1 RH_eothhs1_tan RH_compm4s RH_compm2 RH_compm2l RH_compm2_tan RH_compm2l_tan RH_t1 RH_t1_tan RH_reflex RH_shortdot RH_m3lr RH_ta01nsn RH_ta01nsn_2D RH_ta31rco RH_ta31rco_2D RH_ta31rmr RH_ta31rmr_2D RH_ta01nsn_tan RH_ta01nsn_tan_2D RH_ta31rco_tan RH_ta31rco_tan_2D RH_ta31rmr_tan RH_ta31rmr_tan_2D RH_ta648 RH_accupoint RH_leu_mk4 RH_c79 RH_c79_2D RH_m145 RH_barska_rds RH_cmore RH_LTdocter RH_LTdocterl RH_zpoint RH_anpvs4 RH_anpvs10 RH_pas13cl RH_pas13cm RH_pas13cmg RH_pas13ch RH_peq15 RH_peq15_top RH_peq15b RH_peq15b_top RH_peq2 RH_peq2_top RH_SFM952V RH_SFM952V_tan RH_qdss_nt4 RH_qdss_nt4_tg RH_qdss_nt4_des RH_qdss_nt4_wdl RH_saker RH_saker_tg RH_saker_des RH_saker_wdl RH_Saker762 RH_Saker762_tg RH_Saker762_des RH_Saker762_wdl RH_fa556 RH_fa556_tg RH_fa556_des RH_fa556_wdl RH_fa762 RH_fa762_tg RH_fa762_des RH_fa762_wdl RH_spr_mbs RH_spr_mbs_tg RH_spr_mbs_des RH_spr_mbs_wdl RH_tundra RH_tundra_tg RH_tundra_des RH_tundra_wdl RH_m110sd RH_m110sd_t RH_HBLM RH_HBLM_tg RH_HBLM_des RH_HBLM_wdl RH_TD_ACB RH_TD_ACB_g RH_TD_ACB_b ======================INSTALLATION : ====================== Extract into the ArmA 3 Directory, by default this is located in: 64-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/ 32-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ After extraction it should look like this: Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name You can also use the "Arma 3" folder in your "My Documents" folder. You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4 If you still have problems to install it look into this guide - http://www.armaholic.com/forums.php?m=posts&q=20866 ======================CREDITS AND THANKS : ====================== Acog Ta01nsn: Model - The Lama textures - AcidSnake Acog TA31RCO/TA31FRMR: Model - Stoke textures - Thanez and FxDarkloki reticle texture - Alwarren RMR - Excess3 Acog Ta648: models/UVs/textures - Excess3 Aimpoint CompM4s: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - Fewes Aimpoint T1: models/UVs/textures - IanSky and Kouoaeha Aimpoint CompM2: models/UVs/textures - Patrick Svensson An/pvs4,An/pvs10,An/Pas13s: models/UVs/textures - BIS Barska Red dot sight: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) C-more Red dot sight: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Elcan C79: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - Firearms: Source team Elcan M145: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Larue Docter rds: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Zeiss Z-point: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Trijicon Accupoint model/UVs - Tenoyl textures - Blur Eotech 553: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - Firearms: Source team 3x Magnifier- ImBrokeRU and cR45h Eotech EXPS3+G33 Magnifier: models/UVs/textures - Michal Hoz Shortdot: models/UVs/textures - Tenoyl Trijicon Reflex: model/UVs/textures - Euan Mitchell aka tigg Leupold Mark 4 LR/T: Firearms: Source (http://www.Firearms-Source.com) models/UVs - Christian Øelund textures - Fewes TS-30A2: models/UVs/textures - BIS AN/PEQ-2: model/UVs - Hellspike textures - El Maestro De Graffiti AN/PEQ-15: model/UVs/textures - Odec3D SFM952v: model/UVs/textures - RedRogueXIII KAC QDSS-NT4: model/UVs/textures - Colditz KAC M110SD: model/UVs/textures - Olli SilencerCo Saker: model/UVs/textures - Euan Mitchell aka tigg Surefire FA: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - drhubbler OPS INC SPR/MBS: model/UV/texture - Kosai106 (http://www.oesterkilde.dk/) Gemtech Tundra: model/UVs/textures - r_populik config work: RobertHammer THX ALL you are the BEST Special thx goes to BIS for ArmA 3 :) ======================DISCLAIMER : ====================== To use this pack you must agree to the following conditions of use:https://forums.bistudio.com/topic/140769-rh-wip-thread/page-30#entry3045550 You may:DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme files are included. Under the following conditions:ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RH and its Creators.No Steam Workshop: DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RH Intellectual Property to 3rd Parties.NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes.NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RH.NO VBS USE: Use of this Pack may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RH) The RH Acc Pack and all supporting addons are protected under international copyright law. To use this pack you must agree to the following conditions of use: Modification of this pack , in part or in whole, without written permission from RH is expressly prohibited. The commercial exploitation of any game content created using this pack is expressly prohibited. Reverse-engineering, or other conversion of this pack is expressly prohibited. This pack may only be re-distributed in its entirety, complete with this "ReadMe" document. RH makes no claim to any trade marks or branding other than its own. This addon is © 2016 RH. All rights reserved. ======================REQUIRED ADDONS : ======================CBA ======================DOWNLOAD : ======================v1.06https://www.mediafire.com/?icgczmiw5awyybw If you find some issues , let me know here 1 Share this post Link to post Share on other sites
13islucky 10 Posted January 31, 2015 Liking the mix of older and newer stuff there, RH. Will the ones in your M16/M4 pack duplicate these? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 31, 2015 Thanks for the release, RH. Thanks also for those authors who gave permission to use their work in A3. Share this post Link to post Share on other sites
roberthammer 582 Posted January 31, 2015 Liking the mix of older and newer stuff there, RH. Will the ones in your M16/M4 pack duplicate these? Wait for it ;) Share this post Link to post Share on other sites
taumargin 13 Posted January 31, 2015 :dancehead: This deserves a Banana and a Dancehead. Cheers RH you've just made my weekend. Share this post Link to post Share on other sites
evromalarkey 150 Posted January 31, 2015 YEEEAAAW! :cool: Thank you very much for the release RH! Share this post Link to post Share on other sites
toxicsludge 12 Posted January 31, 2015 (edited) Ohhh yeah, can't wait to check out these bad boys!! Edit: Yeah, these are as good as I was expecting :) Edited February 1, 2015 by ToxicSludge Share this post Link to post Share on other sites
h-singh 39 Posted January 31, 2015 Thanks Sir, I have to wait, because its not available on play with six yet.. Share this post Link to post Share on other sites
easyeb 137 Posted January 31, 2015 RH. From the bottom of my heart thank you thank you for that 553. Share this post Link to post Share on other sites
Guest Posted January 31, 2015 Release frontpaged on the Armaholic homepage. RH Acc pack v1.0ASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
easyeb 137 Posted January 31, 2015 Top mounted PEQ-15s seem a little off center (to the left) on the rails. ---------- Post added at 15:26 ---------- Previous post was at 14:43 ---------- Also the 553 rides a little low, needs to come up a notch. Image: Share this post Link to post Share on other sites
INF_MIke64 53 Posted January 31, 2015 Very Very nice, you know your issue with holo with 3x flip up. Have you had a look at this: http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions A good example is in another great weapon / sight pack http://forums.bistudio.com/showthread.php?181362-(SMA)-Specialist-Military-Arms Share this post Link to post Share on other sites
roberthammer 582 Posted January 31, 2015 Very Very nice, you know your issue with holo with 3x flip up. Have you had a look at this: http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions A good example is in another great weapon / sight pack http://forums.bistudio.com/showthread.php?181362-(SMA)-Specialist-Military-Arms Yea , as i said before in the future it will use MRT ,but not now Share this post Link to post Share on other sites
pero2589 1 Posted January 31, 2015 Could this be added to PwS as well and made dependent with the new M4 pack? Thank you! Share this post Link to post Share on other sites
evromalarkey 150 Posted January 31, 2015 Already on PWS, anyway I will inform them about the missing dependency ;) Share this post Link to post Share on other sites
Bamse 223 Posted January 31, 2015 heya! This pack rocks as fcuk. Really great looking acc's and very nice to have them standalone. Much appreciated! I found a "layering" issue with two of the red-dots (larue low and Z-point) where the dot ends up behind the front sight; https://dl.dropboxusercontent.com/u/4170539/rh_1.png (728 kB) https://dl.dropboxusercontent.com/u/4170539/rh_2.png (472 kB) Only tried them with your AR15's tho. Share this post Link to post Share on other sites
roberthammer 582 Posted January 31, 2015 heya!This pack rocks as fcuk. Really great looking acc's and very nice to have them standalone. Much appreciated! I found a "layering" issue with two of the red-dots (larue low and Z-point) where the dot ends up behind the front sight; https://dl.dropboxusercontent.com/u/4170539/rh_1.png (728 kB) https://dl.dropboxusercontent.com/u/4170539/rh_2.png (472 kB) Only tried them with your AR15's tho. That's how arma 3 optic parallax works , can't be really fixed only way to deal with that is to use other type of optic that is higher than that Ar15 front post Share this post Link to post Share on other sites
Defunkt 431 Posted January 31, 2015 Really nice work. I particularly like how you implement magnifying optics in 3D with the viewpoint nice and close to the optic. Any chance we might see a 3D version of the M145? Share this post Link to post Share on other sites
i3r4ndon 16 Posted January 31, 2015 (edited) Good stuff. The 2d acog seems to be off zeroed by 100M though :confused: Edited February 4, 2015 by i3r4ndon Share this post Link to post Share on other sites
Azza FHI 50 Posted January 31, 2015 Noooooooooo please dont change the eotech 3x magnifier to use MRT as it is unusable if u use laxemanns scope mount animations. Or maybe include both? Awesome pack mate cheers. Share this post Link to post Share on other sites
p0laris 14 Posted January 31, 2015 Yea , as i said before in the future it will use MRT ,but not now Good to hear but will you make the 3x magnifier zoom a 3d scope like they have done in the SMA weapon pack or do you plan on leaving it as 2D? Share this post Link to post Share on other sites
warlord554 2065 Posted February 1, 2015 Only works if the actual magnifier model is made "see through" Share this post Link to post Share on other sites
kilo1-1 1 Posted February 1, 2015 Robert, great job with this pack. It's a great contender to Alwarren's FHQ Accessory pack. Share this post Link to post Share on other sites