orcinus 121 Posted April 12, 2015 Thats great to know - thank you ! :) +1 That's very useful Phronk, thank you for sharing the code. Gonna be hugely easier to fake det-cord clearing an area of trees than actually making a det-cord addon :) Share this post Link to post Share on other sites
chaz69 10 Posted April 12, 2015 James, is there a way to change the alarm sound to a mosque call? Share this post Link to post Share on other sites
reforger 30 Posted April 12, 2015 (edited) @Phronk Thank you. I will test it as soon as possible. Edited April 12, 2015 by reforger Share this post Link to post Share on other sites
tmp95 16 Posted April 12, 2015 Love this map! curious though, when it comes to AI pathing. I found the AI take some odd paths around places (more so on Kunduz than other maps). especially when using other mods which control AI path behavior such as the great C2 (advanced squad movement mod). Anything unusual about paths in the making of this great map?? Share this post Link to post Share on other sites
sitrepo 14 Posted April 12, 2015 Is anyone having wall breaching problems? Today we were playing, wanted to breach a wall, for some guys it exploded, for others it didn't. It's the same with doors. Someone opens one, and for some it's not open. Share this post Link to post Share on other sites
tmp95 16 Posted April 13, 2015 There is definitely some pathing issues for AI on this map. I've been comparing to others with the new C2 mod and also with moving patrol zones using UPSMON. Both work much better on other maps but on this one have all sorts of odd struggles in taking correct paths (easiest paths)... Share this post Link to post Share on other sites
squeakergws 19 Posted April 13, 2015 Is anyone having wall breaching problems? Today we were playing, wanted to breach a wall, for some guys it exploded, for others it didn't. It's the same with doors. Someone opens one, and for some it's not open. Me and a friend have been having this problem. Got him killed when we went to clear a house and i slammed my face into the door as he went through and got shot in the back. I was also walking through openings in walls he couldn't see. Other than that this map is INCREDIBLE! I absolutely adore this map. I don't think I've played anything else since it's release!;) Share this post Link to post Share on other sites
james2464 176 Posted April 15, 2015 Thanks for all your feedback everyone! :D v1.07 Update - Fixed popping corner wall lod. - Fixed popping tree lod. - Removed bush from FOB 2 area. - Fixed damage states for market objects. - Fixed compound foundations. 3 Phase Wall Destruction Infantry or Armored breach: http://i.imgur.com/vxC40la.png Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png This can be done on all types of walls. FOB Clearings for Construction: FOB Area 1: http://i.imgur.com/NDZSfSP.jpg FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability. Secret Bunkers: http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png 4 Tunnel Systems http://i.imgur.com/BtOYZBW.png http://i.imgur.com/yhBaR08.png http://i.imgur.com/S3Kexl2.png http://i.imgur.com/6lm9Xi6.png http://i.imgur.com/xYRzRKX.png DOWNLOAD HERE [1Gb]STEAM DOWNLOAD HERE Share this post Link to post Share on other sites
jcae2798 132 Posted April 15, 2015 Thanks as always. Can't wait for alive to update their map index with this and their new insurgent modules :) Possibly this weekend but dont hold me to that! Share this post Link to post Share on other sites
spyderblack723 407 Posted April 15, 2015 Thanks as always. Can't wait for alive to update their map index with this and their new insurgent modules :)Possibly this weekend but dont hold me to that! Very unlikely, ALiVE releases indexes with their main releases, unless they make a hotfix we wouldn't be seeing the index of Kunduz until the next release which is set to release in ~12 days. Share this post Link to post Share on other sites
Guest Posted April 15, 2015 New version frontpaged on the Armaholic homepage. Kunduz, Afghanistan v1.07 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
jcae2798 132 Posted April 16, 2015 (edited) Very unlikely, ALiVE releases indexes with their main releases, unless they make a hotfix we wouldn't be seeing the index of Kunduz until the next release which is set to release in ~12 days. That's the thing, there might be a hotfix that could include the index....but again this can be completely wrong. Just hopes at this point. ;) Edited April 16, 2015 by JCae2798 spelling Share this post Link to post Share on other sites
SoupNazi 10 Posted April 16, 2015 Here's a fun mission I helped put together on the newly finished map. It shows off some of the goodies... but bear with it, we had 100% fresh meat in leadership positions. fnkHocqEokw Share this post Link to post Share on other sites
rbb 10 Posted April 16, 2015 Very nice map :) really love it alot and my community had a great deployment session! Share this post Link to post Share on other sites
blackwater13 14 Posted April 16, 2015 http://i.imgur.com/xnl0NrT.jpg With over one year of work and many failed attempts I'd like to thank Bohemia Interactive, contributors and the Arma 3 terrain modding community for their part in the successful completion of this terrain.The goal was to create a detailed Afghani green-zone to help represent real world campaigns and missions undertaken in similar areas against a resurgent Taliban. I've always felt the Afghani green-zone could be done differently since the release of Arma 3. Despite the specific location of the terrain it should be appropriate for the following countries: Germany, Australia, Canada, United Kingdom, United States & some ISAF Forces.The community we have here is truly special, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive too, never give up! Building a terrain for Arma little lone anything else is very difficult so be sure to support any modders you see!History of KunduzThe War in Afghanistan and specifically within the Kunduz Province saw German Forces fighting the Taliban for over 10 years, for more information see the links below.http://en.wikipedia.org/wiki/Kunduz_Provincehttp://en.wikipedia.org/wiki/KunduzTechnical Detailshttp://i.imgur.com/Te3kuzb.jpg Grid size : 2048Cell size : 2.5Terrain size : 5120Texture layer : 20mSatellite image : 10240px5 Surfaces + Normal MapTotal objects : 158,431Development time : 1 yearReal world location : https://www.google.com.au/maps/@36.6170455,68.8562593,7763m/data=!3m1!1e3?hl=en3 Phase Wall DestructionInfantry or Armored breach: http://i.imgur.com/vxC40la.pngResult: http://i.imgur.com/a8l1yir.pngThis can be done on all types of walls.FOB Clearings for Construction:FOB Area 1: http://i.imgur.com/NDZSfSP.jpgFOB Area 2: http://i.imgur.com/FHG7FXJ.jpgYou will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.Secret Bunkers:http://i.imgur.com/ot8OEQJ.pnghttp://i.imgur.com/lm69wkR.png4 Tunnel Systemshttp://i.imgur.com/BtOYZBW.pnghttp://i.imgur.com/yhBaR08.pnghttp://i.imgur.com/S3Kexl2.pnghttp://i.imgur.com/6lm9Xi6.pnghttp://i.imgur.com/xYRzRKX.pngv1.07- Tweaked Qalat. - Fixed AI wall issue. - Fixed long standing ruin texture issue. - Fixed RPT model errors. - Fixed PhysX Lod. - Fixed bushes on roads. - Fixed corn crop collisions. - Fixed bunker roadways. DOWNLOAD HERE [1Gb]http://i.imgur.com/1X9nEMo.jpgDownload Kunduz, Afghanistan now on Steam with Automatic Updates! CreditsAuthor - James2464Contributors - Project Reality - JBAD by Milkman & SmokeDog - Afghan Lighting by Fabiano Celentano - Northwest placement by Minimalaco - Qalat Tower by Robster - Wheat fields by OpteryxSpecial Thanks - Mikero Tools by Mikero - X-Cam by Silola - Ben RamplingThank you. Thank you for featuring my community's video on the main page. Really had a lovely time in the map, though it tends to lag and we have to set our view distance and object view distance to like 1000, but it was really awesome. Many thanks from SG Milsim Gaming Community! Share this post Link to post Share on other sites
Evil-One 18 Posted April 16, 2015 I'am really enjoying this map ! Here are some screenshots of an FOB I've been working on: http://imgur.com/gallery/ALiz2/new Basic base layout and configuration credit goes to the Ares mod guys ;) Share this post Link to post Share on other sites
oldy41 61 Posted April 16, 2015 Has the workshop been updated to 1.0.7 yet? Share this post Link to post Share on other sites
yxman 90 Posted April 16, 2015 @old41: yes > http://steamcommunity.com/sharedfiles/filedetails/changelog/421620913 Share this post Link to post Share on other sites
icehollowpoint 10 Posted April 21, 2015 (edited) I love the terrain, I just have one glaring problem with it On normal settings, the terrain in the distance looks like garbage. Much more so than other islands, I'm not sure how to describe it but basically anything past 100m looks blurry and blobby. My settings arent anything special, terrain, textures and objects are all normal etc. My friend had the same problem when he dropped down to medium settings, fixed it by setting those back to high again. So clearly its related to the settings but I just dont understand why thats much more prevalent on this map than others? Edited April 21, 2015 by icehollowpoint Share this post Link to post Share on other sites
Jackal326 1181 Posted April 21, 2015 I love the terrain, I just have one glaring problem with itOn normal settings, the terrain in the distance looks like garbage. Much more so than other islands, I'm not sure how to describe it but basically anything past 100m looks blurry and blobby. My settings arent anything special, terrain, textures and objects are all normal etc. My friend had the same problem when he dropped down to medium settings, fixed it by setting those back to high again. So clearly its related to the settings but I just dont understand why thats much more prevalent on this map than others? Might be a sat-map issue, it certainly sounds like one at least. Share this post Link to post Share on other sites
i wub pugs 15 Posted April 22, 2015 I'am really enjoying this map !Here are some screenshots of an FOB I've been working on: http://imgur.com/gallery/ALiz2/new Basic base layout and configuration credit goes to the Ares mod guys ;) Give template please. Share this post Link to post Share on other sites
Evil-One 18 Posted April 22, 2015 Give template please. I will upload it to dropbox for you in a bit. ---------- Post added at 19:07 ---------- Previous post was at 18:55 ---------- Here is the dropbox link: Clicky You will probably need Massi's vehicle pack and his 75th Rangers / Devgru / Weapons pack Share this post Link to post Share on other sites
cosmic10r 2331 Posted April 22, 2015 (edited) I will upload it to dropbox for you in a bit.---------- Post added at 19:07 ---------- Previous post was at 18:55 ---------- Here is the dropbox link: Clicky You will probably need Massi's vehicle pack and his 75th Rangers / Devgru / Weapons pack Nice base... I made this one for w2e: TO. Using a bunch of templates etc Will check yours out Edited April 22, 2015 by CosmiC10R Share this post Link to post Share on other sites
vsm 12 Posted April 25, 2015 Hi guys. Just to let everybody know we'r going to host weekly events on Kunduz with RHS. Missions played will be TvT Sector Control maps using eRazers Total Warfare engine. For more info as well for events schedule visit our steam group http://steamcommunity.com/groups/a3totalwar Share this post Link to post Share on other sites