Jump to content
james2464

Kunduz, Afghanistan [10km] v1.20

Recommended Posts

Indeed. Don't get me wrong, I wasn't complaining. Its good to see the map wasn't just pushed out the door and left to fend for itself amongst the wolves of the community (so to speak). The continued support, feedback and updates are most welcome. After the third patch I switch to using PWS to keep it updating, which is a tip I highly recommend for those of you on limited bandwidth allowances. It uses 'sorcery and some kind of Voodoo magic'â„¢ to only download the changes rather than the whole file structure over again (as most of you undoubtedly know already), which saves massively on the bandwidth consumption.

Share this post


Link to post
Share on other sites

Stellar job with the map. It might look flat from a first glimpse, but the detail in the heightmap really gives you a lot of elevated terrain that gives the map a lot of character. Also the buildings are really nice.

I must ask though, where are the tunnels located? I cannot find them after searching for quite a while...

Keep up the good work.

Share this post


Link to post
Share on other sites
Indeed. Don't get me wrong, I wasn't complaining. Its good to see the map wasn't just pushed out the door and left to fend for itself amongst the wolves of the community (so to speak). The continued support, feedback and updates are most welcome. After the third patch I switch to using PWS to keep it updating, which is a tip I highly recommend for those of you on limited bandwidth allowances. It uses 'sorcery and some kind of Voodoo magic'â„¢ to only download the changes rather than the whole file structure over again (as most of you undoubtedly know already), which saves massively on the bandwidth consumption.

You can also use the Steam Workshop, it works perfectly fine and just downloads the changes. I know some guys don´t like it though...

Share this post


Link to post
Share on other sites

Outstanding work with this map, easily my favorite :) But this is what happened :confused:

I've built a quick FOB just for the immersion feels and generated a mission via MCC. All good, but when I arrived at the compound to (task quote) "aquire the Satellitentelefon", I was pretty surprised that there were no walls where I could blast a hole into :( The compound walls, they're all gone!

https://dl.dropboxusercontent.com/u/31392921/whut.jpg

It's surely not MCC's fault, since I tested it with vanilla too. I think the steam workshop screwed something up. I use the workshop version since 1.03 and the recent update (1.05) caused these problems.

Share this post


Link to post
Share on other sites

i have a question, if i use arma3 sync, have a previous build of kunduz from armaholic already will getting it through the steam workshop update the map i already have? so in otherwords can i still use arma3 sync with it or will i be forced to use the default launcher?

Share this post


Link to post
Share on other sites

Was really hoping for the hills to still be in at this point. Little disappointed they all got removed from the north end.

Share this post


Link to post
Share on other sites
Not compatible with ALIVE :( But awesome map !

Not yet ;) Seeing as I get asked this question multiple times daily expect it to make it into the 0.9.8 release of alive...especially now that map updates will be less frequent.

Oh and excellent map James!

Share this post


Link to post
Share on other sites

Beautiful.

I love new maps. I just spawn a helicopter and fly around for hours, imagining cool places to play around with a platoon. :)

Share this post


Link to post
Share on other sites

Thanks for all your feedback everyone! :D Kunduz is on its way to being completely bug free. :)

v1.06 Update

- Tweaked Qalat.

- Fixed AI wall issue.

- Fixed long standing ruin texture issue.

- Fixed RPT model errors.

- Fixed PhysX Lod.

- Fixed bushes on roads.

- Fixed corn crop collisions.

- Fixed bunker roadways.

3 Phase Wall Destruction

Infantry or Armored breach: http://i.imgur.com/vxC40la.png

Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png

This can be done on all types of walls.

FOB Clearings for Construction:

FOB Area 1: http://i.imgur.com/NDZSfSP.jpg

FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg

You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.

Secret Bunkers:

http://i.imgur.com/ot8OEQJ.png

http://i.imgur.com/lm69wkR.png

4 Tunnel Systems

http://i.imgur.com/BtOYZBW.png

http://i.imgur.com/yhBaR08.png

http://i.imgur.com/S3Kexl2.png

http://i.imgur.com/6lm9Xi6.png

http://i.imgur.com/xYRzRKX.png

Share this post


Link to post
Share on other sites

Does the AI still shoot through the crops?

Haven't updated in a while.

Share this post


Link to post
Share on other sites
Does the AI still shoot through the crops?

Haven't updated in a while.

No they don't :)

Share this post


Link to post
Share on other sites

Hello! Good island! only 2 problem)))

1. ZEUS compatibility (Zeus\Ares moduls object drop down to underground)

2. No airport on map)))) (may be i am blind?)

Share this post


Link to post
Share on other sites
Guest

New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

i know) just may be small ground airfild near... doesnt matter, i saw Airport highway... just think that Airport will be in future may be)

Share this post


Link to post
Share on other sites
Not yet ;) Seeing as I get asked this question multiple times daily expect it to make it into the 0.9.8 release of alive...especially now that map updates will be less frequent.

Oh and excellent map James!

Thanks ! :D

Share this post


Link to post
Share on other sites

Very nice work! And many, MANY thanks for using the workshop! I love getting automatic updates, which are particularly useful with a project that is still in progress :)

Share this post


Link to post
Share on other sites

There are still plants on FOB-Area 2. Could you remove them please? A bush in the briefing area isnt really nice.

Share this post


Link to post
Share on other sites
There are still plants on FOB-Area 2. Could you remove them please? A bush in the briefing area isnt really nice.

If you place an object near the bush and get the object ID from it, put this in the init of the object near the bush:

(getPos this nearestObject 122999) setDamage 1;

Just replace the numbers "122999" with whatever the object ID is of the bush and it should flatten the bush. Should work.

Share this post


Link to post
Share on other sites

Will this your map be compatible with ALIVE in the near future. :j: if so this will be the best map ever!!!!! :yay: it is already amazing but that would make it better

Share this post


Link to post
Share on other sites
If you place an object near the bush and get the object ID from it, put this in the init of the object near the bush:

(getPos this nearestObject 122999) setDamage 1;

Just replace the numbers "122999" with whatever the object ID is of the bush and it should flatten the bush. Should work.

Thats great to know - thank you ! :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×