Jackal326 1181 Posted April 9, 2015 Indeed. Don't get me wrong, I wasn't complaining. Its good to see the map wasn't just pushed out the door and left to fend for itself amongst the wolves of the community (so to speak). The continued support, feedback and updates are most welcome. After the third patch I switch to using PWS to keep it updating, which is a tip I highly recommend for those of you on limited bandwidth allowances. It uses 'sorcery and some kind of Voodoo magic'â„¢ to only download the changes rather than the whole file structure over again (as most of you undoubtedly know already), which saves massively on the bandwidth consumption. Share this post Link to post Share on other sites
panimala 25 Posted April 9, 2015 Stellar job with the map. It might look flat from a first glimpse, but the detail in the heightmap really gives you a lot of elevated terrain that gives the map a lot of character. Also the buildings are really nice. I must ask though, where are the tunnels located? I cannot find them after searching for quite a while... Keep up the good work. Share this post Link to post Share on other sites
lumnuon 295 Posted April 9, 2015 Indeed. Don't get me wrong, I wasn't complaining. Its good to see the map wasn't just pushed out the door and left to fend for itself amongst the wolves of the community (so to speak). The continued support, feedback and updates are most welcome. After the third patch I switch to using PWS to keep it updating, which is a tip I highly recommend for those of you on limited bandwidth allowances. It uses 'sorcery and some kind of Voodoo magic'™ to only download the changes rather than the whole file structure over again (as most of you undoubtedly know already), which saves massively on the bandwidth consumption. You can also use the Steam Workshop, it works perfectly fine and just downloads the changes. I know some guys don´t like it though... Share this post Link to post Share on other sites
slim_jim 10 Posted April 10, 2015 Outstanding work with this map, easily my favorite :) But this is what happened :confused: I've built a quick FOB just for the immersion feels and generated a mission via MCC. All good, but when I arrived at the compound to (task quote) "aquire the Satellitentelefon", I was pretty surprised that there were no walls where I could blast a hole into :( The compound walls, they're all gone! https://dl.dropboxusercontent.com/u/31392921/whut.jpg It's surely not MCC's fault, since I tested it with vanilla too. I think the steam workshop screwed something up. I use the workshop version since 1.03 and the recent update (1.05) caused these problems. Share this post Link to post Share on other sites
khan_artist 16 Posted April 10, 2015 i have a question, if i use arma3 sync, have a previous build of kunduz from armaholic already will getting it through the steam workshop update the map i already have? so in otherwords can i still use arma3 sync with it or will i be forced to use the default launcher? Share this post Link to post Share on other sites
alexgardien5 6 Posted April 10, 2015 Not compatible with ALIVE :( But awesome map ! Share this post Link to post Share on other sites
sgtice 10 Posted April 11, 2015 Was really hoping for the hills to still be in at this point. Little disappointed they all got removed from the north end. Share this post Link to post Share on other sites
SavageCDN 231 Posted April 11, 2015 Not compatible with ALIVE :( But awesome map ! Not yet ;) Seeing as I get asked this question multiple times daily expect it to make it into the 0.9.8 release of alive...especially now that map updates will be less frequent. Oh and excellent map James! Share this post Link to post Share on other sites
bullhorn 18 Posted April 11, 2015 Beautiful. I love new maps. I just spawn a helicopter and fly around for hours, imagining cool places to play around with a platoon. :) Share this post Link to post Share on other sites
james2464 177 Posted April 11, 2015 Thanks for all your feedback everyone! :D Kunduz is on its way to being completely bug free. :) v1.06 Update - Tweaked Qalat. - Fixed AI wall issue. - Fixed long standing ruin texture issue. - Fixed RPT model errors. - Fixed PhysX Lod. - Fixed bushes on roads. - Fixed corn crop collisions. - Fixed bunker roadways. 3 Phase Wall Destruction Infantry or Armored breach: http://i.imgur.com/vxC40la.png Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png This can be done on all types of walls. FOB Clearings for Construction: FOB Area 1: http://i.imgur.com/NDZSfSP.jpg FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability. Secret Bunkers: http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png 4 Tunnel Systems http://i.imgur.com/BtOYZBW.png http://i.imgur.com/yhBaR08.png http://i.imgur.com/S3Kexl2.png http://i.imgur.com/6lm9Xi6.png http://i.imgur.com/xYRzRKX.png DOWNLOAD HERE [1Gb]STEAM DOWNLOAD HERE Share this post Link to post Share on other sites
Stagler 39 Posted April 11, 2015 Does the AI still shoot through the crops? Haven't updated in a while. Share this post Link to post Share on other sites
james2464 177 Posted April 11, 2015 Does the AI still shoot through the crops?Haven't updated in a while. No they don't :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 11, 2015 No they don't :) Share this post Link to post Share on other sites
kecharles28 197 Posted April 11, 2015 Updated mod v1.0.6 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
shaman45th 10 Posted April 11, 2015 Hello! Good island! only 2 problem))) 1. ZEUS compatibility (Zeus\Ares moduls object drop down to underground) 2. No airport on map)))) (may be i am blind?) Share this post Link to post Share on other sites
christian2526 68 Posted April 11, 2015 @Shaman023 there are no airfields in this area of Kunduz Province. Share this post Link to post Share on other sites
Guest Posted April 11, 2015 New version frontpaged on the Armaholic homepage. Kunduz, Afghanistan v1.06 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
shaman45th 10 Posted April 11, 2015 i know) just may be small ground airfild near... doesnt matter, i saw Airport highway... just think that Airport will be in future may be) Share this post Link to post Share on other sites
alexgardien5 6 Posted April 11, 2015 Not yet ;) Seeing as I get asked this question multiple times daily expect it to make it into the 0.9.8 release of alive...especially now that map updates will be less frequent.Oh and excellent map James! Thanks ! :D Share this post Link to post Share on other sites
ice_age0815 37 Posted April 11, 2015 and ones more thank you for the update Share this post Link to post Share on other sites
oktyabr 12 Posted April 11, 2015 Very nice work! And many, MANY thanks for using the workshop! I love getting automatic updates, which are particularly useful with a project that is still in progress :) Share this post Link to post Share on other sites
reforger 30 Posted April 11, 2015 There are still plants on FOB-Area 2. Could you remove them please? A bush in the briefing area isnt really nice. Share this post Link to post Share on other sites
phronk 898 Posted April 11, 2015 There are still plants on FOB-Area 2. Could you remove them please? A bush in the briefing area isnt really nice. If you place an object near the bush and get the object ID from it, put this in the init of the object near the bush: (getPos this nearestObject 122999) setDamage 1; Just replace the numbers "122999" with whatever the object ID is of the bush and it should flatten the bush. Should work. Share this post Link to post Share on other sites
Alcocer 10 Posted April 12, 2015 Will this your map be compatible with ALIVE in the near future. :j: if so this will be the best map ever!!!!! it is already amazing but that would make it better Share this post Link to post Share on other sites
Evil-One 18 Posted April 12, 2015 If you place an object near the bush and get the object ID from it, put this in the init of the object near the bush: (getPos this nearestObject 122999) setDamage 1; Just replace the numbers "122999" with whatever the object ID is of the bush and it should flatten the bush. Should work. Thats great to know - thank you ! :) Share this post Link to post Share on other sites