jcae2798 132 Posted April 6, 2015 (edited) Did my post get deleteD? ---- LOL n/m posted to wrong topic. Here: So i basically restarted vanilla with just map loaded. I will advise i am on RC release so not sure if that has anything to do with it but doubt it. For example in mission folder all i have in INIT.SQF for enabling saving and open it in editor. Load mission, save it, wait a min and then load the saved session and error: 11:08:08 Starting mission: 11:08:08 Mission file: HVTTakeout 11:08:08 Mission world: Kunduz 11:08:08 Mission directory: C:\Users\John\Documents\Arma 3 - Other Profiles\John%2eC\missions\HVTTakeout.Kunduz\ 11:08:08 EPE manager release (0|0|0) 11:08:08 EPE manager release (0|0|0) 11:08:08 EPE manager release (0|0|0) 11:08:08 EPE manager release (0|0|0) 11:08:09 Attempt to override final function - bis_functions_list 11:08:09 Attempt to override final function - bis_functions_listpreinit 11:08:09 Attempt to override final function - bis_functions_listpostinit 11:08:09 Attempt to override final function - bis_functions_listrecompile 11:08:10 Attempt to override final function - bis_fnc_missiontaskslocal 11:08:10 Attempt to override final function - bis_fnc_missionconversationslocal 11:08:10 Attempt to override final function - bis_fnc_missionflow 11:08:11 "65 from 74. [65]" 11:08:11 "9 from 74. [9]" ........................................a bunch of similar errors like this in between. Removed to avoid spam in thread 11:08:11 "51 from 74. [51]" 11:08:13 Warning: looped for animation: a3\cargoposes_f\anim\passenger_scooter_01.rtm differs (looped now 1)! MoveName: passenger_scooter_01 11:08:13 Warning: looped for animation: a3\cargoposes_f\anim\passenger_scooter_02.rtm differs (looped now 1)! MoveName: passenger_scooter_02 11:08:15 Speaker Male07_F not found in CfgVoiceTypes 11:08:15 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 11:08:15 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 11:08:15 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 11:08:17 No face for P1 11:08:17 No glasses for P1 11:08:20 Empty word in sentence '' 11:08:42 EPE manager release (0|5|0) 11:08:42 EPE manager release (0|0|0) 11:08:42 EPE manager release (0|0|0) 11:08:42 EPE manager release (0|0|0) 11:08:42 EPE manager release (0|0|0) 11:08:42 EPE manager release (0|0|0) 11:08:42 EPE manager release (0|0|0) 11:08:42 EPE manager release (0|0|0) 11:08:43 Id Veh-158823 not found 11:08:43 Starting mission: 11:08:43 Mission file: HVTTakeout 11:08:43 Mission world: kz 11:08:43 Mission directory: C:\Users\John\Documents\Arma 3 - Other Profiles\John%2eC\missions\HVTTakeout.kz\ If i had to guess this is probably where error is while loading: 11:08:20 Empty word in sentence '' I'll also note this is not correcT: 11:08:43 Mission directory: C:\Users\John\Documents\Arma 3 - Other Profiles\John%2eC\missions\HVTTakeout.kz\ Folder remains HVTTakeout.kunduz but during loading it creats KZ instead and thats where the saved games go to. I did find a workaround. After the first load, re-save the game so that if you have to load again you can load from the name KZ folder. Only impact is if you save and close, you cannot resume as it trys to default back to kunduz folder for saved files. Edited April 6, 2015 by JCae2798 Share this post Link to post Share on other sites
chompster 29 Posted April 6, 2015 (edited) Note sure if this is a JBAD thing or not, but walls are waaaay too strong. A tank going 60km/h can't seem to knock these crummy mud walls over no matter how many times you ram it. Shooting them also ends up with mixed results(sometimes they break other times they don't) Which can be a bit jarring when you shoot a HE-AT round at it and the building behind it crumbles yet this thin wall stays standing :P How many hidden locations are there btw? Edited April 6, 2015 by Chompster Share this post Link to post Share on other sites
jcae2798 132 Posted April 6, 2015 Note sure if this is a JBAD thing or not, but walls are waaaay too strong. A tank going 60km/h can't seem to knock these crummy mud walls over no matter how many times you ram it.Shooting them also ends up with mixed results(sometimes they break other times they don't) Yea he talked about this a few posts back. One thing i noticed is lights wont shoot out :) Would be nice for night ops missions. Share this post Link to post Share on other sites
james2464 177 Posted April 6, 2015 Note sure if this is a JBAD thing or not, but walls are waaaay too strong. A tank going 60km/h can't seem to knock these crummy mud walls over no matter how many times you ram it.Shooting them also ends up with mixed results(sometimes they break other times they don't) Which can be a bit jarring when you shoot a HE-AT round at it and the building behind it crumbles yet this thin wall stays standing :P How many hidden locations are there btw? Thanks for the report, this problem needed more work but now the wall destruction is fixed on the internal build for the next update :) You'll have to find them ;) See OP for bunkers. Yea he talked about this a few posts back.One thing i noticed is lights wont shoot out :) Would be nice for night ops missions. Thanks for pointing this out, I will make them destructible for the next update. :) Share this post Link to post Share on other sites
chompster 29 Posted April 6, 2015 Yea he talked about this a few posts back.That's what i get for posting without refreshing the page for awhile.. You'll have to find them ;) See OP for bunkers.Yeah i found the trap door one in the first release :P I'v since found 4 other hidden locations but just wanted to know if there were any more. Share this post Link to post Share on other sites
jeza 5417 Posted April 6, 2015 Thanks for the update james! Some more patrols and contacts from 1.01 version this time. Share this post Link to post Share on other sites
owmyeye 14 Posted April 6, 2015 Can you please send me the RPT when this happened. I'm not sure if Kunduz is causing this.Thanks. Ok I'm still having problems loading too. At first I thought it was Helvantis, because that map loaded from saves, but now it's going to SMD Sahrani when I load. Share this post Link to post Share on other sites
jcae2798 132 Posted April 6, 2015 James, Not a deal break but feedback at location. There is a really long wall of rocks that AI cannot climb over so they either get stuck or have to take the long route to get around them. If maybe you can create an opening between the wall it would help. Its near grid 025016. Thanks again. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted April 6, 2015 James reporting that "bug" from before, some screenshots: http://steamcommunity.com/sharedfiles/filedetails/?id=420887488 http://steamcommunity.com/sharedfiles/filedetails/?id=420887418 http://steamcommunity.com/sharedfiles/filedetails/?id=420887346 http://steamcommunity.com/sharedfiles/filedetails/?id=420887094 this is the spot where if you get in there "by accident" you will get killed as you get stuck behind that stone right there and cant climb it, your screen shakes when in that little hole, and you take damage. Share this post Link to post Share on other sites
jinougaf 11 Posted April 7, 2015 I found the two new tunnel systems in here http://imgur.com/AObQAZ0,1jGTnN9,6P7UBip,WZ5faSn,SsviNyS and here http://imgur.com/lr9ovFs,00GQxBJ,rXZVkxF,D4N7Y95,Ia8vMoV,iDwkGW6 Anyone else find the other tunnels? PS:And I think James I know what kind of women you like,lol http://imgur.com/19bCMSV Share this post Link to post Share on other sites
james2464 177 Posted April 7, 2015 I found the two new tunnel systems in here http://imgur.com/AObQAZ0,1jGTnN9,6P7UBip,WZ5faSn,SsviNyS and here http://imgur.com/lr9ovFs,00GQxBJ,rXZVkxF,D4N7Y95,Ia8vMoV,iDwkGW6Anyone else find the other tunnels? PS:And I think James I know what kind of women you like,lol http://imgur.com/19bCMSV You've found two! two more to go! :) James reporting that "bug" from before, some screenshots:http://steamcommunity.com/sharedfiles/filedetails/?id=420887488 http://steamcommunity.com/sharedfiles/filedetails/?id=420887418 http://steamcommunity.com/sharedfiles/filedetails/?id=420887346 http://steamcommunity.com/sharedfiles/filedetails/?id=420887094 this is the spot where if you get in there "by accident" you will get killed as you get stuck behind that stone right there and cant climb it, your screen shakes when in that little hole, and you take damage. Fixed for next update :) James, Not a deal break but feedback at location. There is a really long wall of rocks that AI cannot climb over so they either get stuck or have to take the long route to get around them. If maybe you can create an opening between the wall it would help. Its near grid 025016. Thanks again. Fixed for next update :) Thanks for the update james!Some more patrols and contacts from 1.01 version this time. Thanks Jeza, loving the video updates :) Note sure if this is a JBAD thing or not, but walls are waaaay too strong. A tank going 60km/h can't seem to knock these crummy mud walls over no matter how many times you ram it.Shooting them also ends up with mixed results(sometimes they break other times they don't) Which can be a bit jarring when you shoot a HE-AT round at it and the building behind it crumbles yet this thin wall stays standing :P How many hidden locations are there btw? There are 4 tunnels and a few bunkers. I am currently fixing the walls and will be fixed for the next update :) But you won't be able to knock them down with any vehicle, this is an engine limitation trade off. Instead there will be a 3 phased destruction for infantry claymores and armor support to blast sections open. Share this post Link to post Share on other sites
Azza FHI 50 Posted April 7, 2015 Is the rocks.pbo not supposed to be there in 1.01? Share this post Link to post Share on other sites
james2464 177 Posted April 7, 2015 Is the rocks.pbo not supposed to be there in 1.01? Yes it has been consolidated to help reduce file size :) Share this post Link to post Share on other sites
laxemann 1673 Posted April 7, 2015 Stunning and organic map. Well done, buddy! Share this post Link to post Share on other sites
jinougaf 11 Posted April 7, 2015 okay,I found all 4 tunnel systems.Here's the another new tunnel http://imgur.com/Wp0RHhT,TVtHLNZ,HmpdoEL,8PjT6xs,Jq1kuDf and this is the one already exist in v0.51 http://imgur.com/ePQlUEd,aeH4vP2,outKr37,uo08Rd0,TRJrEXJ,RFbOHKE,47cjR5l,RSrmQjv Share this post Link to post Share on other sites
HeadPop 11 Posted April 7, 2015 Looking nice. I will download it :) ---------- Post added at 09:56 ---------- Previous post was at 09:54 ---------- How about everyone give feedback to this map and stop talking about AiA. Finally someone who said the right words! Share this post Link to post Share on other sites
ice_age0815 37 Posted April 7, 2015 Man I have not found any of them jet but thanks for posting the the pic where there are have to look at them when I get home Share this post Link to post Share on other sites
tpw 2315 Posted April 7, 2015 Some Afghanistan maps just feel "real" (inasmuch as I've never been there) and some don't. This one feels real. Great job! Share this post Link to post Share on other sites
t-800a 151 Posted April 7, 2015 I am currently fixing the walls and will be fixed for the next update :) But you won't be able to knock them down with any vehicle, this is an engine limitation trade off. Instead there will be a 3 phased destruction for infantry claymores and armor support to blast sections open. IMHO this is perfect, because that limits the movement of vehicles a bit in this rather small map. We, the xCam Proto map team, have played this map alot in the last days and we are all loving it. Especially the fact that you have always a small pit nearby to hide in. :D Share this post Link to post Share on other sites
james2464 177 Posted April 7, 2015 (edited) Thanks for all your feedback! :D And don't forget to vote on the tickets below. 3 Phase Wall Destruction is now working as intended. Infantry or Armored breach: http://i.imgur.com/vxC40la.png Result: http://i.imgur.com/a8l1yir.png This can be done on all types of walls. FOB Clearings for Construction: FOB Area 1: http://i.imgur.com/NDZSfSP.jpg FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability. Secret Bunkers: http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png New Update v1.02 - Fixed 3 phase wall destruction. - Fixed rock placements. - Fixed housing elevations. - Fixed floating objects. - Fixed duped objects. - Fixed wall destruction. - Tweaked access for AI. - Tweaked door open radius to 3m. - Reduced file size by 155Mb. - New areas cleared and flattened for two FOB constructions (You build the FOB - see images above). - In-game map doesn't display tree and rock areas correctly (http://feedback.arma3.com/view.php?id=23504). - Qalat tower geometry isn't enabling bipod deployment (http://feedback.arma3.com/view.php?id=23491). - Afghan House_6 ruin state texture issues. DOWNLOAD HERE [1Gb] Stunning and organic map. Well done, buddy! Some Afghanistan maps just feel "real" (inasmuch as I've never been there) and some don't. This one feels real. Great job! Thanks :) Edited April 7, 2015 by James2464 Share this post Link to post Share on other sites
Guest Posted April 7, 2015 Release frontpaged on the Armaholic homepage. Kunduz, Afghanistan v1.02 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
lumnuon 295 Posted April 7, 2015 As always great work! :D But now that Kunduz is pretty much finished, I´m wondering if you will consider to make another Terrain. The Quality of your terrain is just awesome and there still are many interesting landscapes that could be created :P Please don´t get me wrong. I´m not trying to push you to do anything just wondering what your future modding plans are Share this post Link to post Share on other sites
kecharles28 197 Posted April 7, 2015 Updated mod v1.0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Neviothr 102 Posted April 7, 2015 Is this basically being updated daily since release. Share this post Link to post Share on other sites
ELIT343V3R 10 Posted April 7, 2015 I found this litte issue. http://i.imgur.com/nxOgWYi.jpg http://imgur.com/Jfukod9 PS: Great Map. :D Share this post Link to post Share on other sites