Barden 296 Posted April 14, 2017 6 hours ago, kilroy_pl said: Great mod guys and i cant weit to another update and new vechcles to use in my cold war missions but i have one question. Are you considering to change uniforms in the near future ? I think they still looks like from Arma 2 and need some work also change a name from BDU to TCU. Hey thanks for the compliment and question :) We do plan on updating as much as possible progressively as time goes by, and uniforms have always been a priority on our list. We will update them soon as soon as we can <3 1 Share this post Link to post Share on other sites
Polyus 139 Posted April 16, 2017 Hello again! I found a rather nice B-52 that I would be interested in donating if it meets your standards. https://www.cgtrader.com/3d-models/aircraft/military/boeing-b52-stratofortress Share this post Link to post Share on other sites
eggbeast 3673 Posted April 16, 2017 Well thank you for considering a donation as generous as that. The model looks ok at 72k polys. We could get that into game reasonably easily assuming that some 20k was cockpit parts and thus able to be cut and pasted into viewpilot/cargo lods so i would ask them 2 questions 1 can we see the cockpit view? 2 are the 72k polys quads or tri's? if they are quads like our new mig15, then turning them into tris doubles the face count making it a rebuild job to be able to het it down to 50k an ideal aircraft model will come in fbx format with a cockpit and uvmap and less than 60k triangulated polys/faces Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2017 ok, so a quick review of this weeks work: Razorback has issued us with final release candidates for - Doung - Da Krong these include muddy water, and many changes to enhance the islands. The hueys now have - working sticks, pedals and collectives - animated windscreen wipers - animated openable doors - fixed and tested geometry - AI can now fly them! - fixed carrying capacity so you can now swap inventory items in them - fixed hitpoints - fixed selection issue where tail rotor damage cause main rotor to fail - fixed fire geo issue where tail rotor geometry clipped main rotor geometry New weapons added for VC: - Nambu Type 100 smg - animated - Kar 98k rifle - in progress - new RPG-7 model - in progress new M35 truck from Ramamarines - pics soon fixed server crashes by switching to 32 bit exe. 4 weeks of crashing every hour on 64 bit was a chore. Let's hope BI find and fix more crashes in the 64 bit exe. 8 Share this post Link to post Share on other sites
Cullin 15 Posted April 22, 2017 Great work! I'm so happy about those windscreen wipers and openable doors :D So does the M35 get into Echo update? Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2017 that is planned yes Share this post Link to post Share on other sites
Polyus 139 Posted April 22, 2017 Hi again! This is a small thing, but do you think you could make the napalm effects brighter? The last few times I used it it was a lot dimmer than the burning vehicles and buildings. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 26, 2017 ok some more work on the slick and dust-off hueys: completely reworked dials, based on BI model, moved into positions based on real world pics of the huey D model. created new backlighting for them too added - working dials for most functions - collective, pedals and stick animations - working doors - automatic windshield wipers - new hitpoints and damage model - fixed geometry - working dampers - even the clock works! - engine warm up and cooldown looks interesting now in cockpit displays - watch the vid for example 9 Share this post Link to post Share on other sites
andersson 285 Posted April 26, 2017 Very nice :) No need to mention that the virtual horizon is going the wrong way I guess? Share this post Link to post Share on other sites
eggbeast 3673 Posted April 26, 2017 fixed! thanks. - added dual controls for copilot - fixed cockpit horizon dial - added door functions, including new engine check to close - fixed copilot lod so dials and backlights work for him 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted April 26, 2017 new gunship cockpit 6 Share this post Link to post Share on other sites
eggbeast 3673 Posted April 27, 2017 cool bit of fog 1 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 28, 2017 20 hours ago, eggbeast said: There we go! 3 Share this post Link to post Share on other sites
eggbeast 3673 Posted April 29, 2017 We are in the Vietnam Games wiki now - quite a Hall of Fame 4 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 1, 2017 20 years in game evolution... the teenagers of today never had it so good THEN NOW 3 Share this post Link to post Share on other sites
islesfan186 83 Posted May 3, 2017 Looks pretty awesome. I just got back into A3, so I'm on a mod downloading binge. Will definitely need to check this out. Question...what other navy aircraft are you planning (if any). From what I've seen, you have the A-3, A-4, A-6, A-7, C-1, and E-2. Any fighters in the works? F-4 or F-8? I saw there is a USAF one. Also any carrier based SAR asset planned (SH-3 maybe)? I know the A-1's were also carrier based as well, dunno if you guys planned on doing a USN skin. Don't take this as a request or anything, I was just curious if any of this stuff was in the pipeline. You guys are doing an awesome job! Share this post Link to post Share on other sites
Hamakaze 142 Posted May 3, 2017 5 hours ago, islesfan186 said: Looks pretty awesome. I just got back into A3, so I'm on a mod downloading binge. Will definitely need to check this out. Question...what other navy aircraft are you planning (if any). From what I've seen, you have the A-3, A-4, A-6, A-7, C-1, and E-2. Any fighters in the works? F-4 or F-8? I saw there is a USAF one. Also any carrier based SAR asset planned (SH-3 maybe)? I know the A-1's were also carrier based as well, dunno if you guys planned on doing a USN skin. Don't take this as a request or anything, I was just curious if any of this stuff was in the pipeline. You guys are doing an awesome job! They have F-4s in the latest release Share this post Link to post Share on other sites
eggbeast 3673 Posted May 3, 2017 hey isles, welcome to a3 mate. always appreciated your support and enthusiasm in A2. we do have a navy F4, and a navy A1 is planned at some point. we also have f100 and f105 (usaf) and O2 skymaster and a future O1 bird dog. I think we also have an A37 dragonfly and an OV1 bronco in the garage but nobody available to work on them at present, so i'd say they are a year off release. we also have an F8 and various other navy aircraft from virtavia (freeware) but again nobody to work on them. for opfor we have planned a mig 15, mig17, mig19 and mig21, currently i am planning to implement the mig21 by june. i already imported and adapted an AN2. be sure to hook up with us for a game sometime! 5 Share this post Link to post Share on other sites
TeTeT 1523 Posted May 3, 2017 Based on an idea by commy2 I wrote a small addon that disables the rug dsai voices in the arsenal. We've tested this and it works, but you never know what happens out in the wilderness of arma 3 systems of players. So please give this small addon a try, it shall disable rug dsai voices in arsenal, but leave them enabled in any other mission: http://tetet.de/arma/arma3/Download/unsung/ttt_rugdsai.pbo http://tetet.de/arma/arma3/Download/unsung/ttt_rugdsai.pbo.TeTeT.bisign If anyone feels like making a proper addon out of this for Unsung Delta please take the code and config and modify at will, just leave the comments intact and add your own, preferably on top of the old ones. 5 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 4, 2017 we should ask EW Dennenboom to look at it, he's a great coder. 1 Share this post Link to post Share on other sites
islesfan186 83 Posted May 4, 2017 16 hours ago, eggbeast said: hey isles, welcome to a3 mate. always appreciated your support and enthusiasm in A2. we do have a navy F4, and a navy A1 is planned at some point. we also have f100 and f105 (usaf) and O2 skymaster and a future O1 bird dog. I think we also have an A37 dragonfly and an OV1 bronco in the garage but nobody available to work on them at present, so i'd say they are a year off release. we also have an F8 and various other navy aircraft from virtavia (freeware) but again nobody to work on them. for opfor we have planned a mig 15, mig17, mig19 and mig21, currently i am planning to implement the mig21 by june. i already imported and adapted an AN2. be sure to hook up with us for a game sometime! Oh wow, that's pretty sweet! Unfortunately, I know nothing about creating mods or anything, otherwise I'd volunteer to help. I'm full of cool ideas, just don't have the knowledge of skills to create the stuff. One day I'll get online and take up your offer! Not sure when though. RL is kinda hectic Share this post Link to post Share on other sites
Cochise333 18 Posted May 4, 2017 (edited) On 2017-4-26 at 2:03 AM, eggbeast said: ok some more work on the slick and dust-off hueys: completely reworked dials, based on BI model, moved into positions based on real world pics of the huey D model. created new backlighting for them too added - working dials for most functions - collective, pedals and stick animations - working doors - automatic windshield wipers - new hitpoints and damage model - fixed geometry - working dampers - even the clock works! - engine warm up and cooldown looks interesting now in cockpit displays - watch the vid for example Awesome! Any chance this will have AFM support? Edited May 4, 2017 by R0adki11 removed quoted images and videos as per the forum rules! 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 4, 2017 i added animated pedals i tried using some of the advanced RTD animationsources but i dont have the dlc to be able to test them so it's a half-assed AFM approach for now. 1 Share this post Link to post Share on other sites