zerknautscher 13 Posted August 1, 2016 Can't wait for an updated version of the Chickenhawk mission. :) I really enjoy playing this mod, was a reason to install and play A3 again for me. 1 Share this post Link to post Share on other sites
opendome 91 Posted August 2, 2016 and we've got lots of awesome goodies coming ;) 1 Share this post Link to post Share on other sites
eggbeast 3684 Posted August 6, 2016 new M2 60mm mortar coming in Delta - thanks to vilas / wld427 Type63 APC 5 Share this post Link to post Share on other sites
Wiki 1558 Posted August 6, 2016 Nice! But Charlie is not out yet and you're already teasing Delta? ^_^ ^_^ ^_^ Share this post Link to post Share on other sites
Barden 296 Posted August 6, 2016 Nice! But Charlie is not out yet and you're already teasing Delta? ^_^ ^_^ ^_^ >.> <.< There's no secrets... 1 Share this post Link to post Share on other sites
Cullin 15 Posted August 6, 2016 Looks great! When were those Type 63s first deployed in Vietnam war? I only read that they were deployed in "late 1960s" but I would like to know exact year. Share this post Link to post Share on other sites
Cullin 15 Posted August 6, 2016 Is there going to be somekind of Da Nang Airbase map? And does charlie update come with ponchos for U.S. soldiers? They could be really nice for RPGs. Share this post Link to post Share on other sites
eggbeast 3684 Posted August 6, 2016 No, but Khe Sanh (due in delta) has a nice airbase. Da Nang might be a little pointless. no ponchos planned. Share this post Link to post Share on other sites
eggbeast 3684 Posted August 7, 2016 here we are on Da Krong, in Bru village... chilling - we got fragged in that tower just after i shot that 6 Share this post Link to post Share on other sites
eggbeast 3684 Posted August 7, 2016 using the new M2 mortar on a vc village swimming the river - is that a LEECH? 6 Share this post Link to post Share on other sites
sgt_savage 586 Posted August 7, 2016 There's a storm coming ;) https://forums.bistudio.com/topic/193364-the-unsung-vietnam-war-mod-30c-charlie-released/ 5 Share this post Link to post Share on other sites
eggbeast 3684 Posted September 9, 2016 check out the new M1 Carbine model we have just received - thanks to Bill70 at EW for sponsoring it and Luchador for making it. http://www.turbosquid.com/3d-models/ready-games-polys-max/677768 includes:- m1 and m2 carbine models- mag pouch- rifle grenade, m1a2 grenade adapter, m8 launcher- bayonet- 30.06 carbine bullet- infra-red lamp and scope- m3 scope mount and m84 scope - 15 and 30 round mags example pics: https://www.facebook.com/armanam.eu/photos/a.185388535162066.1073741831.173182089716044/310156636018588/?type=3&theater 14 Share this post Link to post Share on other sites
robert31178 100 Posted September 9, 2016 here we are on Da Krong, in Bru village... chilling - we got fragged in that tower just after i shot that That guy on the left here look familiar???? "Everybody knows you never go full retard......you went full retard man. Never go full retard." :lol: Share this post Link to post Share on other sites
eggbeast 3684 Posted September 9, 2016 well he is wearing a torn and bloody ear around his neck... 1 Share this post Link to post Share on other sites
bars91 956 Posted September 10, 2016 LoL can't wait for the moment I go insta 100% fatigue because of that big ass M3 IR carbine :P Share this post Link to post Share on other sites
eggbeast 3684 Posted September 10, 2016 need to work out how best to represent it in the scope view... anyone got any reference materials / pictures? Share this post Link to post Share on other sites
8LacK5naK3 192 Posted September 10, 2016 need to work out how best to represent it in the scope view... anyone got any reference materials / pictures? Thread over here has a description of the view through the scope when powered, although you probably won`t like it too much.... #15 has the relevant info - http://1919a4.com/showthread.php?44651-My-M3-Carbine Those models look absolutely fantastic :) 1 Share this post Link to post Share on other sites
subunit 31 Posted September 10, 2016 Thread over here has a description of the view through the scope when powered, although you probably won`t like it too much.... #15 has the relevant info - http://1919a4.com/showthread.php?44651-My-M3-Carbine Those models look absolutely fantastic :) Reticle sounds a little primitive but the tube sounds about the same as Gen1 tubes have always been, grainy and green. These days, though, you can run a Gen 1 tube with a bunch of little chinese LEDs instead of that backpack-battery-powered monster lamp on the M3.. any hope of a backpack for it? It's a really inconvenient system to use, a backpack requirement for the light would really emphasize that. I got tired of hosting missions for my group at 12 FPS (I usually build overly-large ALiVE missions and we play them w/o persistence as firefight generators), so I bought some server hosting. I'm hoping to host an Unsung Charlie COIN mission, but I think I'll need to write a custom VC faction mapping for it. Is it ok if I do that? I can make it available if no one's already working on it on the team. Share this post Link to post Share on other sites
eggbeast 3684 Posted September 10, 2016 re alive - yeah do share please. we need it. just don't have the manpower in the team to do mod compatibility stuff right now re the scope reticle - i will probably make a basic one for it, and using nvg format, with added grime. Share this post Link to post Share on other sites
Rabbit35 122 Posted September 10, 2016 re alive - yeah do share please. we need it. just don't have the manpower in the team to do mod compatibility stuff right now re the scope reticle - i will probably make a basic one for it, and using nvg format, with added grime. Just an idea I had while thinking about these exact scopes a long time ago, but maybe there is a way to get a directional IR only light, like the IR strobes but constant (maybe a little flickering) and directional, and then if possible the brightness and sensitivity of the NV effect could be turned way down, although this would probably take a while so going with the basic nvg style for now would probably be best Share this post Link to post Share on other sites
eggbeast 3684 Posted September 10, 2016 yeah forcing on a diffused laser would be cool, to show up the IR lamp if someone else is using one too. Share this post Link to post Share on other sites
opendome 91 Posted September 10, 2016 Reticle sounds a little primitive but the tube sounds about the same as Gen1 tubes have always been, grainy and green. These days, though, you can run a Gen 1 tube with a bunch of little chinese LEDs instead of that backpack-battery-powered monster lamp on the M3.. any hope of a backpack for it? It's a really inconvenient system to use, a backpack requirement for the light would really emphasize that. I got tired of hosting missions for my group at 12 FPS (I usually build overly-large ALiVE missions and we play them w/o persistence as firefight generators), so I bought some server hosting. I'm hoping to host an Unsung Charlie COIN mission, but I think I'll need to write a custom VC faction mapping for it. Is it ok if I do that? I can make it available if no one's already working on it on the team. I've already got most of the mapping done for ALiVE Share this post Link to post Share on other sites
subunit 31 Posted September 10, 2016 I've already got most of the mapping done for ALiVE Hey, great! Can I ask how you did it? I was thinking more about this last night and I realised Da Krong is really not a COIN map but rather a Dewey Canyon type air assault map, so I wanted to use the 1968 Marines and one of the non-mustard-colored NVA regiments. Do the faction mappings you've got break out the different units? Share this post Link to post Share on other sites