scottb613 284 Posted September 11, 2016 Hi Folks, Yeah along those lines - if it's possible and not too much work - I'd really like to see the ALiVE factions be able to specify an - early war/late war - time frame... I've been spending most of my time running around as a Marine with an M-14 in Unsung... While it sounds like you're almost done - opendome - if I can be of any help - I'd gladly help out - I've been a UNIX admin for more than 20 years - have some basic programming skills - and can manipulate text files/spreadsheets all day... With a little guidance - those skills should probably be relevant to what you're doing... I've been spending some time building all the config files for Unsung in DAC - since I know how to make them - for more dynamic missions.... Anyway - a big thank you for your efforts... Regards, Scott Sent from my iPad using Tapatalk Share this post Link to post Share on other sites
opendome 91 Posted September 11, 2016 Hey, great! Can I ask how you did it? I was thinking more about this last night and I realised Da Krong is really not a COIN map but rather a Dewey Canyon type air assault map, so I wanted to use the 1968 Marines and one of the non-mustard-colored NVA regiments. Do the faction mappings you've got break out the different units? Do you mean how I separated or organized them? Hi Folks, Yeah along those lines - if it's possible and not too much work - I'd really like to see the ALiVE factions be able to specify an - early war/late war - time frame... I've been spending most of my time running around as a Marine with an M-14 in Unsung... While it sounds like you're almost done - opendome - if I can be of any help - I'd gladly help out - I've been a UNIX admin for more than 20 years - have some basic programming skills - and can manipulate text files/spreadsheets all day... With a little guidance - those skills should probably be relevant to what you're doing... I've been spending some time building all the config files for Unsung in DAC - since I know how to make them - for more dynamic missions.... Anyway - a big thank you for your efforts... Regards, Scott Sent from my iPad using Tapatalk Thanks for the offer! Im pretty much done and theres just a few more things to do Im probally going to finish over the next few nights. As it is right now, there's only UNSUNG_E and UNSUNG_EV enemy factions to work within so for ALiVE that means that it is unable to be broken down into different time periods. It will take a bit more time but I could make some different variations that individuals can add to their missions to get different time periods. 1 Share this post Link to post Share on other sites
subunit 31 Posted September 12, 2016 Do you mean how I separated or organized them? Thanks for the offer! Im pretty much done and theres just a few more things to do Im probally going to finish over the next few nights. As it is right now, there's only UNSUNG_E and UNSUNG_EV enemy factions to work within so for ALiVE that means that it is unable to be broken down into different time periods. It will take a bit more time but I could make some different variations that individuals can add to their missions to get different time periods. How you seperated them, but I see you've answered that in the next question. I agree with scottb613 that it would be nice to have some historical configs, ideally respecting some kind of recognisable TO&E. I have an old book that talks about NVA small unit organisation so I might take a crack at some unit-specific configs to add to the general NVA/VC configs 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted September 12, 2016 we already did that to an extent Share this post Link to post Share on other sites
eggbeast 3673 Posted September 12, 2016 so i have configged all of the new m1 carbine variants - waiting for the models from Razorback at present. this shows what the variants will be: the pouch version has a faster magazine reload time we also got a donation today from AUSTAC's DamonJay - THANK YOU SO MUCH mate. this donation is going straight out the door on this little beauty: https://en.wikipedia.org/wiki/Type_99_rifle http://www.turbosquid.com/3d-models/arisaka-type-99-rifle-3d-x/745816 also today - i added working M60s to the pintle mounted amidships behind the cabin on all 3 PBR boats. 9 Share this post Link to post Share on other sites
eggbeast 3673 Posted September 13, 2016 updated the M113s- added new m60 model to the m60 version, with working searchlight- added A3 headlight proxies and new rvmats to tail lights, in some cases these were missing altogether, so now all of the mhave proper volumetric bright headlights and working rear and brake lights (thanks for the know-how pook)- deleted a lot of old edit lods and properties from models- added relevant vietnam based library entries for m113 and m163- fixed zeroing on some weapons next up: - add similar lights to jeep, commando and ural - add FFV to cargo seats of m113s - import M113A1s 5 Share this post Link to post Share on other sites
eggbeast 3673 Posted September 13, 2016 pimped the jeeps a little - added volumetric lights - fixed rear lights - fixed passengers in unarmed version - added new M60 model - added clutter 6 Share this post Link to post Share on other sites
eggbeast 3673 Posted September 13, 2016 meanwhile Razorback has been busy converting our new M1 carbine model to p3d... 6 Share this post Link to post Share on other sites
8LacK5naK3 192 Posted September 14, 2016 As useful as it may have been after dark at the time, has there ever been a more awkward, heavy, or downright ugly weapon as that IR monstrosity since? What the hell did they actually do with it during daylight hours? Sling it and use pistols?? Share this post Link to post Share on other sites
eggbeast 3673 Posted September 14, 2016 it was operated by a 3-man team, a trained sniper plus a corporal to safeguard the valuable kit, and a battery and ammo carrier. on some of the pacific islands during WW2 it accounted for almost 25% of japanese casualties. it may be fugly, but it works! 3 Share this post Link to post Share on other sites
R0adki11 3949 Posted September 14, 2016 fantastic updates eggbeast :) 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted September 14, 2016 first look at the m1 carbines in action on the dev server 9 Share this post Link to post Share on other sites
scottb613 284 Posted September 15, 2016 Hi Egg, How does that WWII vintage grenade actually work ? Is there a charge in the chamber of the rifle that ignites the rocket or something ? Looks great... Regards, Scott Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
eggbeast 3673 Posted September 15, 2016 https://en.wikipedia.org/wiki/M1_Grenade_Adapter 2 Share this post Link to post Share on other sites
icmspectre 32 Posted September 15, 2016 Any chance of short sleaved shirts and/or no shirts. Kinda like in the platoon or something? Share this post Link to post Share on other sites
hcpookie 3770 Posted September 15, 2016 Any chance of short sleaved shirts and/or no shirts. Kinda like in the platoon or something? Jesus, Mary, and Joseph... there is a 1 GIGABYTE (that's 1,000 MEGABYTES) of uniforms you can download.... just sayin' Share this post Link to post Share on other sites
icmspectre 32 Posted September 16, 2016 Jesus, Mary, and Joseph... there is a 1 GIGABYTE (that's 1,000 MEGABYTES) of uniforms you can download.... just sayin' Jesus, Mary and Joseph... There is NO SHORT SLEEVES (THATS 0 SHORT SLEEVES) on any of them..... just sayin' P.S get salty over a question, expect a salty response, smart arse. 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 16, 2016 have you tried this in the soldier init field? this setSleeve "short"; 2 Share this post Link to post Share on other sites
Barden 296 Posted September 16, 2016 Actually... you don't have to download anything, you get the optional uniform pack within Charlie already, just open up the files. However there is actually a total of three uniforms already with Short Sleeves, despite all uniforms already having slightly rolled up sleeves in Charlie. I think there is actually one more in the optional uniform pack, but as discovered already there seems to be a bug with some of the new uniforms added which we already fixed after release. Simply I don't think we have the man power or willing volunteers to try and attempt this with our already large "to do" list. 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted September 16, 2016 this was planned, but the designer has taken a long absence due to health issues. 5 Share this post Link to post Share on other sites
eggbeast 3673 Posted September 16, 2016 BUG REPORTING / ISSUE TRACKING CLASSNAMES http://www.armanam.eu/forum/index.php?board=16.0 FORUM - official bug reporting and discussions about issues http://www.armanam.eu/forum/index.php?board=8.0 ARMA 2 - useful for historical development, and also seeing stuff that we haven't ported in yet, that is planned. 2.6 release thread (a2) https://forums.bistudio.com/topic/171627-the-unsung-vietnam-war-mod-v26-released/ 2.6 WIP thread (a2) https://forums.bistudio.com/topic/158347-the-unsung-vietnam-war-mod-v-26-release/ ARMA 3 - the bravo thread is the most relevant to see what issues people have had and have either solved or had explained 3.0a release thread (a3) https://forums.bistudio.com/topic/186586-the-unsung-vietnam-war-mod-v30-alpha-released/ 3.0b release thread (a3) https://forums.bistudio.com/topic/191070-the-unsung-vietnam-war-mod-30b-bravo-released/ 3.0 WIP thread (a3) https://forums.bistudio.com/topic/176893-the-unsung-vietnam-mod-30-wip-thread/ Share this post Link to post Share on other sites
icmspectre 32 Posted September 16, 2016 this was planned, but the designer has taken a long absence due to health issues. They look amazing. Hope he returns to good health soon Share this post Link to post Share on other sites
mr pedersen 41 Posted September 16, 2016 this was planned, but the designer has taken a long absence due to health issues. I heard that you get hair on your chest fighting in the jungle, did that guy shaved? ;) Dressed like that the insects & mosquitos will be Nr 1 enemy. Great job! Love to play like that in unsung mod and get nasty leeches on my naked chest. Keep up the good work! :D Share this post Link to post Share on other sites
eggbeast 3673 Posted September 16, 2016 tidied up the Ural trucks today: - added working brake lights- added volumetric rays- recoloured to sodium lights- animated top of cab side-lights- resized rear lights proportional to actual lamps- added viewpilot to fix the missing rear cab in viewcargo- added launch flare option - added removable plant camo and cover - fixed wheel damage anims - fixed window glass breaking - spare tyre and jerry can work to repair or refuel the vehicle - added repair, refuel and reammo trucks a few things still to do, but it's a good start - like my landrovers in A2, this is ONE MODEL with hiddenselections. initial pics 5 Share this post Link to post Share on other sites