theevancat 277 Posted December 8, 2014 Wonderful release, guys. However, the rockets seem to do too little damage. A Javelin was unable to take out a HEMTT and a Stinger couldn't down an MD-900 (it just killed the rotors but the crew could land safely and get out every time.) Everything else seems a little underpowered. Also, the AT4 is reloadable. Share this post Link to post Share on other sites
Jackson Snow 10 Posted December 8, 2014 When using the Virtual Ammobox (VAS) in missions, it seems like some of the CUP weapons don't show their compatible attachments properly; the Arma 3 weapons, when selected in VAS, have a list of suitable attachment, such as scopes, but for the CUP weapons I tested, no scopes appear. I appreciate that the VAS is not your mod, but thought I'd report it here as it might be something to do with how scopes are configured, and perhaps you would know. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 8, 2014 When using the Virtual Ammobox (VAS) in missions, it seems like some of the CUP weapons don't show their compatible attachments properly; the Arma 3 weapons, when selected in VAS, have a list of suitable attachment, such as scopes, but for the CUP weapons I tested, no scopes appear.I appreciate that the VAS is not your mod, but thought I'd report it here as it might be something to do with how scopes are configured, and perhaps you would know. I think it's VAS not supporting Joint Rails mod. Share this post Link to post Share on other sites
Robalo 465 Posted December 8, 2014 I think it's VAS not supporting Joint Rails mod. Check VAS thread, I have provided code in there to make VAS fully JR compatible by using my attachment function. Sorry for the OT. Share this post Link to post Share on other sites
oktyabr 12 Posted December 9, 2014 Wow! Work takes me away from A3 for most of the year and this is what I find when I get back? Christmas is in a couple of weeks, or is it.... TODAY? :D Awesome work, .kju! When I scratch up a few spare shillings after the holidays I'll be making a donation. Share this post Link to post Share on other sites
Jackson Snow 10 Posted December 9, 2014 Check VAS thread, I have provided code in there to make VAS fully JR compatible by using my attachment function. Sorry for the OT. Thanks, will have a look. Share this post Link to post Share on other sites
Vecingettorix 10 Posted December 9, 2014 Hi, love all the CUP stuff but i have noticed that none of the weapons can utilise AGM's barrel swapping (but still suffer from overheating). It would be great if this functionality could be added to the allow interaction of the spare barrel with CUP's weapons. Keep up the great work and thankyou!!!!! Vex :) Share this post Link to post Share on other sites
semiconductor 309 Posted December 9, 2014 Got a very strange issue with CUP recently : i don't have muzzleflashes anymore. The weapon only produce smoke.Same here. Just noticed that muzzleflashes are gone from all weapons. Share this post Link to post Share on other sites
ohally 26 Posted December 11, 2014 Love the pack, working on making the re-write of Aggressors dependent on your weapons, however I cannot seem to find them in six updater to create a custom repo for my testers... No idea why. Share this post Link to post Share on other sites
.kju 3244 Posted December 11, 2014 @ Ohally Happy to hear and most appreciated! :bounce3: Sickboy said he fixed stuff and should be able to sync with SU portal now again. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 11, 2014 In my last Sessions i found a couple of errors, maybe you guys know what to do with it ^^ i just wanted to write this down, sorry if already posted or not belongs to the fantastic CUP mod :) Must be a Scope from the pack? 8:39:20 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:39:20 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:43:39 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:53 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:53 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:53 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:44:59 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' 18:45:29 Unknown entity: ' Bender 1.1-4x20 PM ShortDot<br/>Medium- to Short range scope typically used on Assault rifles.<br/>' And a ton of this: 13:05:46 String STR_CUP_DN_AGS30 not found 13:05:47 String STR_prpl_pellets_desc_short not found 13:05:47 String STR_CUP_DN_MAG_AGM114L_HELLFIRE_II not found 13:05:47 String STR_CUP_DN_MAG_AGM114L_HELLFIRE_II not found 13:05:47 String STR_CUP_DN_MAG_AGM114K_HELLFIRE_II not found 13:05:47 String STR_CUP_DN_MAG_AGM114K_HELLFIRE_II not found 13:05:47 String STR_CUP_DN_FFAR not found 13:05:47 String STR_CUP_DN_FFAR not found 13:05:47 String STR_CUP_DN_FFAR not found 13:05:47 String STR_CUP_DN_FFAR not found 13:05:47 String STR_CUP_DN_FFAR not found 13:05:47 String STR_CUP_DN_FFAR not found 13:05:47 String STR_CUP_DN_FFAR not found 13:05:47 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:47 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:47 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:47 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:47 String STR_CUP_DN_MAG_M197 not found 13:05:48 String STR_CUP_BAF_CFGVEHICLES_FLAGCARRIERBAF0 not found 13:05:49 String STR_CUP_BAF_CFGVEHICLES_FLAGCARRIERBAF0 not found 13:05:50 String STR_CUP_DN_AGS30 not found 13:05:50 String STR_CUP_DN_MAG_AGM114L_HELLFIRE_II not found 13:05:50 String STR_CUP_DN_MAG_AGM114L_HELLFIRE_II not found 13:05:50 String STR_CUP_DN_MAG_AGM114K_HELLFIRE_II not found 13:05:50 String STR_CUP_DN_MAG_AGM114K_HELLFIRE_II not found 13:05:50 String STR_CUP_DN_FFAR not found 13:05:50 String STR_CUP_DN_FFAR not found 13:05:50 String STR_CUP_DN_FFAR not found 13:05:50 String STR_CUP_DN_FFAR not found 13:05:50 String STR_CUP_DN_FFAR not found 13:05:50 String STR_CUP_DN_FFAR not found 13:05:50 String STR_CUP_DN_FFAR not found 13:05:50 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:50 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:50 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:50 String STR_CUP_MN_AIM9L_SIDEWINDER not found 13:05:50 String STR_CUP_DN_MAG_M197 not found 13:06:05 Fresnel k must be >0, given n=2.51,k=0 13:06:06 No owner 13:06:06 Error in expression <hicle _x) } } forEach _c; Share this post Link to post Share on other sites
.kju 3244 Posted December 11, 2014 @ LSD_Timewarp82 The above is not from CUP as far as I can tell. Looks more like A3 itself. Added a ticket for the missing vehicle weapon strings: https://dev.withsix.com/issues/75824 Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 11, 2014 Ah okay. Arma itself doesnt have a Bender Scope,but in CUP mod there is a such BenderScope with these values. Thanks for your time Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted December 11, 2014 I don't know if question has being said already but can you put them into pack like BAF,US to make it easy on Clan to use you Great weapons but only ones they need? Share this post Link to post Share on other sites
Defunkt 431 Posted December 11, 2014 I don't know if question has being said already but can you put them into pack like BAF,US to make it easy on Clan to use you Great weapons but only ones they need? IMHO, maintaining fragmented releases like you've proposed wastes valuable development time and creates far more problems (in terms of making sure everybody has the same modset) than it ever solves (which is surely nothing more than saving a little download bandwidth). I think this is doubly true of releases like CUP and AIA which should really be encouraged as de-facto community standards so that servers, modders and mission makers can utilize these dependencies more freely confident that if people have them at all then they have all of the classes available. Share this post Link to post Share on other sites
Varanon 892 Posted December 12, 2014 IMHO, maintaining fragmented releases like you've proposed wastes valuable development time and creates far more problems (in terms of making sure everybody has the same modset) than it ever solves (which is surely nothing more than saving a little download bandwidth). Yeah, that was our thinking as well. There are a lot of inter-dependencies, anyway maybe not so much with the weapons, but with the content to follow (vehicles in particular), this is going to be difficult. That said, there's nothing keeping anyone from doing this themselves, since the sources are all available at the CUP project page. Share this post Link to post Share on other sites
Drongo69 117 Posted December 13, 2014 A belated thank you for the release fellas. I am trying to make a config to replace as many of the uniforms as possible with Niko's uniforms, but for some reason it won't work. Should I overwrite the .hpp files or the .cpp that defines the infantry types? Alternatively, how would I go about hiding the existing factions so I could make my own without the clutter? Share this post Link to post Share on other sites
.kju 3244 Posted December 13, 2014 @ Drongo69 Probably missing requiredAddons dependency / over replacement got overwritten by CUP code. Best pastebin your config. You can hide units from the editor with scope=1; in cfgVehicles. To hide groups, I think you have to use delete groupClassName; in cfgGroups. Share this post Link to post Share on other sites
sparfell_19 188 Posted December 13, 2014 (edited) Edit : Nevermind, posted an issue. Edited December 13, 2014 by Sparfell_19 Share this post Link to post Share on other sites
TiborasaurusRex 11 Posted December 14, 2014 Hi Kju, could you kindly add Tac-50 to the mod? Tac-50 is part of Arma 2, right? it's ACE weapon though... Share this post Link to post Share on other sites
Dorak 11 Posted December 14, 2014 Tac-50 is part of Arma 2, right? No. Like you said it was added by ACE. Therefore it's a mod weapon, not an ArmA 2 weapon if you catch my drift. Share this post Link to post Share on other sites
Degman 73 Posted December 14, 2014 G-36 (and perhaps some other rifles as well)'s reload animation is not working when you are a person turret (shooting from vehicles). It just fills your rifle with a new magazine in about 0.01 sec (no animation). Share this post Link to post Share on other sites
ljcsteam 45 Posted December 15, 2014 Can you enable the Elcan SpecterDR 1-4x and S&B 1,1-4x20 PM ShortDot to zoom.For that makes them more fit for close range engagements. Share this post Link to post Share on other sites
MrSanchez 243 Posted December 15, 2014 Little random note, the M4A1 camo, on the back end of the gun, closest to the shoulder, there's the ironsight, on the left you can see 200 to 700m written down in steps. I understand that the possibility to animate that section is something that isn't worth it, but my real point is that the M4A1's zeroing (pageUp, pageDwn) goes 600m max. So on the model it shows the zeroing up to 700m while in reality, the m4a1 only zeroes to 600m in ArmA 3. Not that a sensible person would ever use a M4 beyond 600m, but still...it's a detail ;) Share this post Link to post Share on other sites
th3flyboy 0 Posted December 17, 2014 Little random note, the M4A1 camo, on the back end of the gun, closest to the shoulder, there's the ironsight, on the left you can see 200 to 700m written down in steps.I understand that the possibility to animate that section is something that isn't worth it, but my real point is that the M4A1's zeroing (pageUp, pageDwn) goes 600m max. So on the model it shows the zeroing up to 700m while in reality, the m4a1 only zeroes to 600m in ArmA 3. Not that a sensible person would ever use a M4 beyond 600m, but still...it's a detail ;) Please make an issue for this on the tracker. Share this post Link to post Share on other sites