autigergrad 2034 Posted May 27, 2016 Took the new Vehicles for a spin on our ongoing Sangin campaign last night. In my opinion, you guys have some of the best Helos now of any ARMA mod considering the detail, rearm/refuel module, etc. Really great stuff fellas. Myself and my fellow troops also appreciate armed transports now as well! 1 Share this post Link to post Share on other sites
bumgie 49 Posted May 27, 2016 Yes we have a roadmap, but don't publish it too far into the future, both so we can react to the player base, and also so we don't disappoint. Yes, very many mods have adopted the BIS mantra of "Underpromise, overdeliver". This has made long time community mod management and planning very hard and a lot of mistakes get made. However I do understand why this way of doing things is appealing so no complaints there. Hope we see some conventional war capable vehicles soon! Share this post Link to post Share on other sites
evrik 843 Posted May 27, 2016 There are wheeled and tracked vehicles on the list. We don't have a big team like RHS or CUP, so its all about focusing on one or two updates at a time. Once we get the weapon / equipment / units updates out, we can look at the next round of new additions. It is likely that at least one of those projects will be a ground vehicle. 1 Share this post Link to post Share on other sites
lifetap 188 Posted May 27, 2016 Hotfix 5.0.1 Added support for legacy versions of the Merlin This fixes the missing patch error experienced when using version 5.0 with an older mission. Temporarily download via DropBox Apologies for the inconvenience. 1 Share this post Link to post Share on other sites
sonsalt6 105 Posted May 27, 2016 Updated mod v5.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted May 27, 2016 Updated mod v5.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted May 28, 2016 Thank you very much for informing us about the hotfix :) New version frontpaged on the Armaholic homepage. 3CB BAF Vehicles v5.0.1 Share this post Link to post Share on other sites
disab 12 Posted May 28, 2016 Error in a virtual arsenal - Picture logo_3cb.paa not found Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 28, 2016 Error in a virtual arsenal - Picture logo_3cb.paa not found Thanks. Bug confirmed. It doesn't seem to affect functionality, so will be fixed during the next scheduled update. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 28, 2016 My goodness excellent update guys. The Helicopter Resupply UI is absolute perfection. As are the new voices on board and indicating damage and stuff. Everything is amazing, as always. Thanks a million. Share this post Link to post Share on other sites
autigergrad 2034 Posted May 29, 2016 Took the new and improved Helos out for a spin on our Sangin Campaign. Brilliant work fellas. 2 Share this post Link to post Share on other sites
evrik 843 Posted May 29, 2016 Nice video. It was great to see the MG gunners firing on the Merlin. :D Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 29, 2016 Nice video. It was great to see the MG gunners firing on the Merlin. :D He told me yesterday he also discovered some kind of cave system on Sangin too. I'd love to see some video of him hunting Taliban with Royal Marines in the pit of hell if he's able to capture it. :) Share this post Link to post Share on other sites
Sgt Taylor 2 Posted June 3, 2016 Firstly, lovely mods. secondly, I know where to get models of land rovers and warriors if you need them. and finally there was talk further back in this thread about a challanger tank, if that has been released can someone point me in the right direction? Share this post Link to post Share on other sites
evrik 843 Posted June 3, 2016 We don't have a Challenger model. There was talk of it because at the time Burnes was going to release his model to the community. Sadly his harddrive failed before he could do so and it was lost. As for Land Rovers, we have some models (both from the released arma 2 sources and others). As for the Warrior, we do have the released Arma 2 sources - however the turret is incorrect. If you have access to another more accurate model - then yes, provided there is no issue with author permissions - we would be interested. Share this post Link to post Share on other sites
evromalarkey 150 Posted June 4, 2016 https://github.com/headswe/Swifty/issues/144#issuecomment-223746903 Any chance you are using obsfucation in pboProject? It's making problems in Swifty Share this post Link to post Share on other sites
the1krisrob 67 Posted June 5, 2016 Hey guys, really enjoy the mod it really is one of the best around. Only thing that frustrates me is I play both with AI and with other on my server. Whenever I let the AI loose on the Jackal or Coyote guns, they run out of ammo within minutes. I can see ammo in the cargo, but for some reason I can't reload the weapons for them, or even do it myself.I even used an ammo truck after I got back from a mission and it only reloaded the commander's 7.62, I can't for the life of me work out how to make the 12.5mm reload which makes it really tough to use. Also I don't know if it's possible, but is there any way to change the optics or even remove them? Perhaps some ACE interaction or a menu option. Too often we've been caught with enemies danger close and the optic makes it very difficult to locate and destroy the enemy. Just an option to remove the optic and use iron sights (if at all even possible) would be great. But as I say it's already one of my favourite mods out there. Thanks for all your work. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 5, 2016 Hey guys, really enjoy the mod it really is one of the best around. Only thing that frustrates me is I play both with AI and with other on my server. Whenever I let the AI loose on the Jackal or Coyote guns, they run out of ammo within minutes. I can see ammo in the cargo, but for some reason I can't reload the weapons for them, or even do it myself. I even used an ammo truck after I got back from a mission and it only reloaded the commander's 7.62, I can't for the life of me work out how to make the 12.5mm reload which makes it really tough to use. Also I don't know if it's possible, but is there any way to change the optics or even remove them? Perhaps some ACE interaction or a menu option. Too often we've been caught with enemies danger close and the optic makes it very difficult to locate and destroy the enemy. Just an option to remove the optic and use iron sights (if at all even possible) would be great. But as I say it's already one of my favourite mods out there. Thanks for all your work. I know there's a way to do it but I've never personally tried because I use this on my main bases: http://www.armaholic.com/page.php?id=19139 Share this post Link to post Share on other sites
the1krisrob 67 Posted June 6, 2016 I know there's a way to do it but I've never personally tried because I use this on my main bases: http://www.armaholic.com/page.php?id=19139 Cool, thanks I've added that to my base now. Still that doesn't help out in the field. There's 10x 100 rnd ammo boxes in the back for the 12.7mm and the 7.62 but I can't find how to load those into the guns Share this post Link to post Share on other sites
andy1 71 Posted June 6, 2016 Put them into the vehicles inventory then hit R when you're in the gun. It's like you're weapon when on the ground. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
bl2ck dog 80 Posted June 6, 2016 Still that doesn't help out in the field. There's 10x 100 rnd ammo boxes in the back for the 12.7mm and the 7.62 but I can't find how to load those into the guns Encountered same problem here during last mission night. Ammunition is in vehicle's inventory, but was unable to reload any weapon. Share this post Link to post Share on other sites
evrik 843 Posted June 6, 2016 It is possible that recent updates to the pack / game and / or cba has broken something. We will attempt to reproduce it in testing. The system was changed slightly ahead of our weapon pack update to ensure it would be compatible to allow ammunition swaps with certain weapons. Share this post Link to post Share on other sites
lifetap 188 Posted June 6, 2016 https://github.com/headswe/Swifty/issues/144#issuecomment-223746903 Any chance you are using obsfucation in pboProject? It's making problems in Swifty Yes, we do. We have content in our packs that has been donated by 3rd parties with the proviso that the source is not released. Share this post Link to post Share on other sites
lifetap 188 Posted June 6, 2016 Also I don't know if it's possible, but is there any way to change the optics or even remove them? Perhaps some ACE interaction or a menu option. Too often we've been caught with enemies danger close and the optic makes it very difficult to locate and destroy the enemy. Just an option to remove the optic and use iron sights (if at all even possible) would be great. We looked into it, and could not come up with an effective solution to remove the sight. Vehicle mounts use a different system than small arms. The best we could do was do reduce the magnification on the sight to the lowest spec available. Share this post Link to post Share on other sites
HillGamez 48 Posted June 6, 2016 hello chaps found a small bug to do with the camera on the >>merlin,<< Share this post Link to post Share on other sites