seba1976 98 Posted December 29, 2014 (edited) Grass clutter is visual ONLY - and does NOTHING for concealment (I tend to prefer maps with sparse grass as it means we can run it without the illusion of it actually hiding us) for maps with Long grass, you're best just using a mod to hide it or Milanese it.SJ Not entirely accurate. Grass surfaces do lower the ability for the AI to spot anything on it. It's not LOS calculations, but it will have a simulated effect. You may say it's a trick, but the whole simulation is a big trick right? Edited December 29, 2014 by seba1976 Typo. Share this post Link to post Share on other sites
serjames 357 Posted December 29, 2014 hmmm, I think this only works at long distance though... i.e. the disappearing prone player. Share this post Link to post Share on other sites
seba1976 98 Posted December 29, 2014 hmmm, I think this only works at long distance though... i.e. the disappearing prone player. I think the whole spotting apparatus factors in distance, so conclusions may be distance dependant, yes. Share this post Link to post Share on other sites
.kju 3244 Posted December 29, 2014 Read these: https://dev.withsix.com/issues/5785 https://dev.withsix.com/issues/24177 Share this post Link to post Share on other sites
serjames 357 Posted December 29, 2014 ;2846710']Read these:https://dev.withsix.com/issues/5785 https://dev.withsix.com/issues/24177 We feel your pain... Share this post Link to post Share on other sites
DGeorge85 10 Posted December 30, 2014 Not entirely accurate. Grass surfaces do lower the ability for the AI to spot anything on it. It's not LOS calculations, but it will have a simulated effect. You may say it's a trick, but the whole simulation is a big trick right? This is basically what I read from the fella at BIS. Basically that grass concealment isn't calculated the same way as say solid object are, as it would impact performance far too much, but that there was another method implemented for vegetation. The statements were based on the vanilla A3 maps though, so I was just wondering if this A2 ported content had the same features. Share this post Link to post Share on other sites
.kju 3244 Posted December 30, 2014 Just read the links above - you have the word from the guy that coded it. Share this post Link to post Share on other sites
DGeorge85 10 Posted December 30, 2014 ;2847090']Just read the links above - you have the word from the guy that coded it. Woops, I browsed right over your post. Bad news though, I can't open those links for some reason. Share this post Link to post Share on other sites
.kju 3244 Posted December 30, 2014 The server is just unavailable right now - should be back later today. Share this post Link to post Share on other sites
ChiefKamachi 10 Posted December 30, 2014 Hi Kju, Are you familiar with this error upon startup ? Addon 'AiA_Buildings2_Config' Requires addon 'AiA_Buildings2_Data' I've attached my Play With Six PAR file and my most recent RPT Log. This error causes some maps on AiA to have missing structures/buildings. RPT Log https://www.dropbox.com/s/cgoi3qjlpzj93un/arma3_2014-12-30_11-41-39.rpt?dl=0 PAR File https://www.dropbox.com/s/5aen9lv996rt29l/45nhnUJzlUStGBlc8mS6Ww_Q_MVi8YOk0aLMGUI1sRINw.txt?dl=0 Share this post Link to post Share on other sites
R3vo 2654 Posted December 31, 2014 (edited) Hey, I get this warning, everytime I start my dedicated server with AiA Terrain Pack. I've already redownloaded everything, but it's still persistent. In addition, I would like to know if the 1.5Gbyte patch is needed, even though one has already downloaded the full pack and what the pbos in the dta folder are for. I'm asking, because we had some serious trouble getting AiA to work on our server yesterday. Edited December 31, 2014 by R3vo Share this post Link to post Share on other sites
rekkless 240 Posted January 1, 2015 Hi guys, not sure if it has been covered but are there any hard Zeus / MCC templates for the AIATP? you can subscribe to them on steam but it is rather difficult to get them onto a Dedicated server. Has anyone upload the templates to Armaholic or to Mega? Share this post Link to post Share on other sites
twisted 128 Posted January 1, 2015 (edited) strange question, but i find that the smoke that supposed to continue burning forever (aka as defined by { private ["_eSmoke"]; _smoke1 = "BigDestructionSmoke"; _eSmoke = "#particlesource" createVehicleLocal getPosATLVisual _x; _eSmoke setParticleClass _smoke1; _eSmoke setPosATL [ getPosATLVisual _x select 0, 1 + (getPosATLVisual _x select 1), random 0.5 + ( getPosATLVisual _x select 2)]; } foreach _explodedArray; doesnt actually last that long on chernaus but on altis its there forever. is it a map thing? PS - wow, must say the feeling of playing these maps is unbelievably good. awesome job each and all. i really like how each map has mapsize configured. makes life a lot easier. edit - this however works fine and keeps on smoking _smoke2 = createvehicle ["test_EmptyObjectForSmoke",getPosATLVisual _x,[],0,"none"]; _smoke2 setPosATL [ getPosATLVisual _x select 0, 1 + (getPosATLVisual _x select 1), random 0.5 + ( getPosATLVisual _x select 2)]; Edited January 1, 2015 by twisted Share this post Link to post Share on other sites
Horus 83 Posted January 2, 2015 Hi Kju, can we use only 2015-01-01 patch, if have 2014-10-18 version, or need to install full version? Share this post Link to post Share on other sites
cruoriss 12 Posted January 2, 2015 Hi Kju,can we use only 2015-01-01 patch, if have 2014-10-18 version, or need to install full version? 2014-10-18 is the latest version before 2015-01-01 , so you don't need anything else . Share this post Link to post Share on other sites
Horus 83 Posted January 2, 2015 Thanks but I wait for Kju to respond because I need to update my A3Sync repository. Share this post Link to post Share on other sites
sonsalt6 105 Posted January 2, 2015 Updated mod 1.4 available at withSIX. Download now by clicking: Updated mod 1.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 2, 2015 yeah changelog :) Share this post Link to post Share on other sites
hg2012trigger 13 Posted January 2, 2015 Changelog? Downloadlink? i am confused:butbut: Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 2, 2015 i get error starting the game "Addon 'AiA_hotfix_config' requires addon 'Sara' this did not happen before the update. hope this helps I AM USING PWS (play with six) edit after starting the game, i found that my terrain pack was not working full stop, no islands available other than altis and stratis Share this post Link to post Share on other sites
cruoriss 12 Posted January 2, 2015 Changelog? Downloadlink? i am confused:butbut: Download link : https://mega.co.nz/#F!BlA2UbZJ!4pO8KhEUrhFbpalc6II2NA Have to wait a bit for the changelog . Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 2, 2015 Download link : https://mega.co.nz/#F!BlA2UbZJ!4pO8KhEUrhFbpalc6II2NAHave to wait a bit for the changelog . dont download it... its broken Share this post Link to post Share on other sites
Horus 83 Posted January 2, 2015 Use torrent http://gameupdates.org/ Share this post Link to post Share on other sites
christian2526 68 Posted January 2, 2015 @Sonsalt, SIx Version is bugged. Addon AiA_Hotfix_Config requiered addon Sara. Share this post Link to post Share on other sites