becario 1 Posted September 2, 2014 What is the difference between this terrain pack and "all in arma standalone"? I see the "Standalone" version is way bigger than this one. I already have this terrain pack, do I need to download the SA version for it to be fully functional? Share this post Link to post Share on other sites
ramius86 13 Posted September 2, 2014 Stand alone add also units, weapons and vehicles; terrain only terrain Share this post Link to post Share on other sites
LykosMactire 298 Posted September 2, 2014 These light's are not emitting any light at nighthttp://i1251.photobucket.com/albums/hh544/denco2/arma32014-09-0220-05-30-77.png (626 kB) its too bright out Share this post Link to post Share on other sites
simon1279 53 Posted September 2, 2014 ;2766365']@ Karneck and CameronMcDonald Thanks a lot for the list - keep it coming! :bounce3: @ stephsen Please some screenshots and your arma3.rpt log file. @ Simon1279 Should be unchanged. :) Thank you very much for all your work and kind support :) Share this post Link to post Share on other sites
denco 16 Posted September 3, 2014 its too bright out The picture was taken at day for demonstration :) Share this post Link to post Share on other sites
.kju 3245 Posted September 3, 2014 @ vinceXD Unfortunately this is by design. Cannot change this. If you create a mission on Chernarus, it has to add a dependency to it. In what case is this a problem? @ becario As written in the FAQ in the first post: Q: Do I still need AiA TP when I have AiA SA?A: No. AiA TP is part of AiA SA. and AiA TP: It allows you to use all your beloved Arma terrains by BI in Arma 3. vs AiA SA: From terrains to weapons, vehicles, missions and eventually infantry - all your beloved Arma content available inside Arma 3. @ Simon1279 You are welcome :bounce3: Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 3, 2014 For anyone that cares and/or could use the information.All of the following maps are confirmed working (At Least in Editor and with me flying around in them) with AiA-TP and with NO BROKEN Grids. CLAfgan Caribou Frontier Celle 2 Fallujah v1.2 F.A.T.A Summer and Winter Sangin Everon 2014 Isla Barbuda FDF Podagorsk Summer and Winter Thirsk Ilha Marrom Island Panthera Reshmaan Province Nogova 2010 Trinity Sarugao Sadly I could not get the following to work. Gulf Of Aqaba Map Isla Duala Lingor Island Others that work (have tested flying and walking):Schwemlitz (texture grid bug) Schwemlitz Winter (texture grid bug) Moschnyi Kellu (texture grid bug) Zernovo (texture grid bug) Japahto (texture grid bug) Stupid texture grid bug. I made following tests :) Here some of my expierence i had with the AiA Maps (on each tested map i load the WholeLottaAltis Mission to check if it works) Celle - mapsize was to small for mission, didnt played it Chernarus - works good clafghan - played 1 hour, no problems everon2014 - played a couple of hours with no problems until the "massive delay" bug started FATA - waterlinebug, didnt played it Podagorsk v 1.1 - works good (4 hours played) isladuala "lite" - worked for hours, i aborted to test other maps^^ lingor - doesnt work, best map in Armaverse. Too bad. Freezes while setup the mission napf - worked good for hours, great map but have sometimes waterlinebug panthera2 - played 4 hours, aborted for next mission sara (saharani from the mappack) - same as lingor, freeze saharani full port standalone - 3 hours played, no problem taviana - freeze Zargabad - optical boring map, aborted Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 3, 2014 These light's are not emitting any light at nighthttp://i1251.photobucket.com/albums/hh544/denco2/arma32014-09-0220-05-30-77.png (626 kB) that screenshot is not taken at night. Share this post Link to post Share on other sites
cruoriss 12 Posted September 3, 2014 ;2767534']@ vinceXD Unfortunately this is by design. Cannot change this. If you create a mission on Chernarus' date=' it has to add a dependency to it. In what case is this a problem? [/quote'] It's a problem for A3mp users : they won't be able to play my missions if i save them under AIA . A3mp doesn't add any dependency except the mapname . Still prefer AIA but i have to switch mod before saving my mission . Share this post Link to post Share on other sites
.kju 3245 Posted September 3, 2014 @ vinceXD Sorry I can't support that kinda of backwards compatibility to A3MP. Alduric has officially stopped its development and support too. People just have to move one. In the meantime you can remove the dependency manually from the mission.sqm. Just extract the pbo once done and remove the line(s). Background: AiA splits configs from data containers to allows way smaller patches if they are just config changes. Share this post Link to post Share on other sites
cuel 25 Posted September 3, 2014 I made following tests :)Here some of my expierence i had with the AiA Maps (on each tested map i load the WholeLottaAltis Mission to check if it works) Celle - mapsize was to small for mission, didnt played it Chernarus - works good clafghan - played 1 hour, no problems everon2014 - played a couple of hours with no problems until the "massive delay" bug started FATA - waterlinebug, didnt played it Podagorsk v 1.1 - works good (4 hours played) isladuala "lite" - worked for hours, i aborted to test other maps^^ lingor - doesnt work, best map in Armaverse. Too bad. Freezes while setup the mission napf - worked good for hours, great map but have sometimes waterlinebug panthera2 - played 4 hours, aborted for next mission sara (saharani from the mappack) - same as lingor, freeze saharani full port standalone - 3 hours played, no problem taviana - freeze Zargabad - optical boring map, aborted Fata works just fine, use the pondless version Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 3, 2014 Thanks i will try that :) have you maybe a link to the pondless version? Share this post Link to post Share on other sites
ramius86 13 Posted September 3, 2014 Thanks i will try that :)have you maybe a link to the pondless version? https://mega.co.nz/#!Q18Bwagb!Ub1WRTerNSOSqiL5j9bNSSiUPdsjGlomrSHSMuadQS4 Share this post Link to post Share on other sites
denco 16 Posted September 3, 2014 that screenshot is not taken at night. Not it was taken at day for a demonstration. http://i1251.photobucket.com/albums/hh544/denco2/arma32014-09-0317-58-32-63.png Share this post Link to post Share on other sites
LykosMactire 298 Posted September 3, 2014 Not it was taken at day for a demonstration. http://i1251.photobucket.com/albums/hh544/denco2/arma32014-09-0317-58-32-63.png i do think i recall a few lights off, but i belive that was on purpose to not make the cities too bright, nosleep4me Share this post Link to post Share on other sites
xrook 10 Posted September 4, 2014 AIA hotfix config requirs sara?? Share this post Link to post Share on other sites
.kju 3245 Posted September 4, 2014 (edited) IMPORTANT INFO FOR SERVER ADMINS The buildings.pbo was faulty in the AiA TP lite version on PWS. This was corrected and has been published now. --- @ xrook Sorry I don't get what you mean. Edited September 8, 2014 by .kju [PvPscene] Share this post Link to post Share on other sites
xrook 10 Posted September 4, 2014 starting ARMA 3 i get a warning message that says addon "AIA hotfix config' requirs addon 'sara' Share this post Link to post Share on other sites
.kju 3245 Posted September 4, 2014 @ xrook Upload your arma3.rpt log file. Share this post Link to post Share on other sites
tinter 186 Posted September 4, 2014 I have a vague bug report here. I have made a mission on Rahmadi and Southern Sahrani, but once trying to load them in MP after the initial loading screen is done, a second one shows up that'll never complete and will leave your game unresponsive, despite still running. You can't cancel or type anything in chat. I'm not entirely sure about when this happens, but having moved a mission to altis, by changing it's name and therefore nothing in the mission files, those missions didn't show any issues. Making just an empty mission doesn't appear to provoke with problem though, and since the servers is running some mods, it's hard to really be sure about this problem. Share this post Link to post Share on other sites
.kju 3245 Posted September 4, 2014 @ Tinter Please send me the mission and client+server rpt - via PM if you want to keep it private. Thanks! Share this post Link to post Share on other sites
tinter 186 Posted September 4, 2014 The server doesn't have any .rpt and the mission has a lot of addon dependencies. I'll send them to you anyway, but I'm not sure if it'll be of much use. Share this post Link to post Share on other sites
seba1976 98 Posted September 4, 2014 ;2768315']IMPORTANT INFO FOR SERVER ADMINSThe buildings.pbo was faulty in the PWS version. This was corrected and has been published now. I'm not getting any update notification in PWS. I even Diagnose the whole thing and it passed OK. Is there something wrong. I think I'm gonna dich the whole PWS thing for good... Share this post Link to post Share on other sites
kilo1-1 1 Posted September 6, 2014 i reviewed the brightness and tweaked it a bit (should come with the next patch).switch between tabs and guess which is what :) http://cloud-4.steampowered.com/ugc/45355317742875827/56AA7D8B513D4FBB4A2BD2D411B95EFC912F6F1E/ (415 kB) http://cloud-4.steampowered.com/ugc/45355317742874232/781B7D6965A10577F956DB06279EF50C766A5030/ (423 kB) Looks great. Will this affect other maps too? I find that some custom maps such as Clafghan and Panthera are too dark on a clear, sunny afternoon while in A3MP both maps have no lighting issues. The lighting appears like its cloudy. Share this post Link to post Share on other sites
twisted 128 Posted September 6, 2014 (edited) this is awesome work. thank you very much! Kju and the others who helped this amazing pack come to life after tons of work. edit - one request if i may. could you support sizeOfMap = call BIS_fnc_worldArea; and middleOfMap = getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"); ? both give errors when i try use them. pity becuase they are pretty useful. Edited September 6, 2014 by twisted Share this post Link to post Share on other sites