alduric 10 Posted July 11, 2014 Thanks for releasing source, gj on release. Share this post Link to post Share on other sites
tpw 2315 Posted July 12, 2014 Any plans on doing the A2:OA units as well? Was hoping to see some turbans and stuff hehe. Awesome job though, haven't tested the vehicles but all npc's work fine! Try CAF Aggressors, for all your middle east civilian needs. Share this post Link to post Share on other sites
drebin052 323 Posted July 12, 2014 Forgot A2 hatchbacks let you stuff a "passenger" in the trunk. ^^ Any chance you'll be porting the fishing boats as well? Share this post Link to post Share on other sites
mistyronin 1181 Posted July 12, 2014 Any chance you'll be porting the fishing boats as well? That would be really awesome. Share this post Link to post Share on other sites
drunkenjawa 11 Posted July 12, 2014 Try CAF Aggressors, for all your middle east civilian needs. Oh wow, how did I miss that! thanks a lot :) Share this post Link to post Share on other sites
reyhard 2082 Posted July 13, 2014 Well, I was rather thinking about trains as I like trains Share this post Link to post Share on other sites
mistyronin 1181 Posted July 13, 2014 Well, I was rather thinking about trains as I like trains Anything will be cool :) Share this post Link to post Share on other sites
miketim 20 Posted July 13, 2014 When using this mod on Play With Six, it uses the Kae_Sz language addon as a dependency, which is to be expected. But assuming this mod works without the main kae_sz south zaogria mod with all those armies, why is that big big unit mod a dependency of the language one. I know this is not your fault, I will PM sonsalt and see if he can help on that one. But fyi, to install this on play with six, it automatically installs and mounts the kaelies south zagoria mod, because it is a dependency of your dependency. I hope that makes sense. (Again, about to PM sonsalt6 and see if he can fix this). Share this post Link to post Share on other sites
scajolly 14 Posted July 13, 2014 This may have been mentioned. rds_a2port_civ.pbo does not have the pbo with the factions as requiredAddons, so you can run it it alone, but that causes Arma to ask for the factions. You could potentially just duplicate the faction entry in this pbo's config. :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 13, 2014 When using this mod on Play With Six, it uses the Kae_Sz language addon as a dependency, which is to be expected.But assuming this mod works without the main kae_sz south zaogria mod with all those armies, why is that big big unit mod a dependency of the language one. I know this is not your fault, I will PM sonsalt and see if he can help on that one. But fyi, to install this on play with six, it automatically installs and mounts the kaelies south zagoria mod, because it is a dependency of your dependency. I hope that makes sense. (Again, about to PM sonsalt6 and see if he can fix this). MikeTim, sudden´s russians latest update came with a russian voices pack, it´s enough to make RDS_civies work too, only use Kaelis if you already have it activated, or else, use sudden´s mod ;) I´d love to see fishing boats too, and hope to see the ported women someday in the near future =D Share this post Link to post Share on other sites
miketim 20 Posted July 13, 2014 Yeah I know, but PWS actually like, auto installs the whole Kaelis south zagoria mod because its a dependency of the language one, and the language one because its a dependency of RDS civs. Therfore you literally cannot launch the game without all 3 installed on play with six, it auto installs them. I messaged sonsalt6 to take away the dependency of Kae_sz_lang on the whole kae_sz mod, because it should be standalone (the language one) right? This way PWS will only require kae_sz_lang to run RDS civs Remember that PWS literally auto installs this, I understand if I did it manually I would not need that. Tldr: Its a dependency of the PWS addon (ie: In play with six) in the list of addons in that program, I am not speaking about actual in-engine pbo dependency stuff. Share this post Link to post Share on other sites
evromalarkey 150 Posted July 13, 2014 @MikeTim this problem is already solved, I've inform sonsalt about this on getsatisfation thread yesterday. The dependency isn't there anymore - http://play.withsix.com/arma-3/mods/rds-civpack Share this post Link to post Share on other sites
badlucky1776 3 Posted July 14, 2014 Can we get this version over to Armaholic. WithSix plays havoc with my PC setup so I don't use it ;-) Share this post Link to post Share on other sites
reyhard 2082 Posted July 14, 2014 Okay, so to clarify whole situation I'm changing RP as OPTIONAL instead of required. I didn't put link in required addons for RP as I there is plenty of them now, and each one with different name. Anyway, thanks folks for solving this thing on PWS :) @BadLucky1776 - version on armaholic is same as on PWS. just read that line once again Tldr: Its a dependency of the PWS addon (ie: In play with six) in the list of addons in that program, I am not speaking about actual in-engine pbo dependency stuff. Share this post Link to post Share on other sites
reyhard 2082 Posted July 14, 2014 A2 Russian Radio Protocol Share this post Link to post Share on other sites
Ketchup0434 13 Posted July 14, 2014 Ok....another question, is the server key for this addon also the same key for your RDS static addon? Share this post Link to post Share on other sites
mistyronin 1181 Posted July 18, 2014 If I may add a suggestion, would be possible to port the civilian trucks and the tractor, specially the last one gives a lot of immersion. Share this post Link to post Share on other sites
RoyWheels 10 Posted July 22, 2014 (edited) Thanks for releasing this pack and also for including links to the source files. It's a lot of work, and looking at your sources, you've done it with plenty of efficiency and focus. I ported over the golf and the Ikarus as a way to learn a bit about Arma modelling so it's great to see how someone else has gone about it. That's so useful for a beginner and I really appreciate it. The sound effect volume issues are down to the individual sounds being amplified in the config. I can see a lot of db+xx in the sounds.hpp files. I don't blame you for boosting the sounds as I found them too quiet when I did my ports, but maybe the levels could come down a little? +1 for TRACTORS ;) Edited July 22, 2014 by RoyWheels grammar pedantry Share this post Link to post Share on other sites
cyclone83 6 Posted July 22, 2014 Also a nice addition would be the OA SUV ^^ Share this post Link to post Share on other sites
chops 111 Posted July 22, 2014 Thanks for your great work Reyhard! You contribute a great deal to this community. I for one am very grateful for your efforts mate. Share this post Link to post Share on other sites
Ink. 10 Posted July 28, 2014 Awesome pack man. This is just exactly what I was looking for. --- Also a nice addition would be the OA SUV ^^ This, me and Mike were just talking about that... @Ink.Don't think any ones made it out of WIP or like, totally broken stage and thread abandoned... I would love to see this too, maybe one day Reyhard will put it in his RDS civs pack, it already has like a bunch of ported arma 2 cars, of good quality and such. Why don't you post there and ask him for it, if you want I can +1 you on that. Share this post Link to post Share on other sites
avka 10 Posted August 4, 2014 Hey Me and my Friends have encounterd game crash when the arma 2 moddels/skins where killed or use A3 animations... any way to fix it or any idea for a work around ? Share this post Link to post Share on other sites
reyhard 2082 Posted August 4, 2014 can you provide rpt file? I'm using those civ units quite extensive in mp and I didn't noticed that. Probably some conflict with other mod? Anyway, I already made some fixes, turned down vol of cars & added tractor as requested :P Unfortunately, I'm not going to port a2 womens as it more troublesome than I thought Share this post Link to post Share on other sites
avka 10 Posted August 4, 2014 can you provide rpt file? I'm using those civ units quite extensive in mp and I didn't noticed that. Probably some conflict with other mod?Anyway, I already made some fixes, turned down vol of cars & added tractor as requested :P Unfortunately, I'm not going to port a2 womens as it more troublesome than I thought Hey we are mainly using Weapon Mods and are using these skins in arma 3 life if its important Here is one RPT when i got shot and the game crashed with arma 3 no respont ===================================================================== == E:\Steam\SteamApps\common\Arma 3\arma3.exe == "E:\Steam\SteamApps\common\Arma 3\arma3.exe" -skipIntro -showScriptErrors -mod=@Distrikt41; -cpuCount=4 -nosplash Original output filename: Arma3Retail_DX11 Exe timestamp: 2014/07/10 16:27:52 Current time: 2014/08/04 16:04:18 Type: Public Branch: Stable Version: 1.24.125979 Allocator: E:\Steam\SteamApps\common\Arma 3\dll\tbb4malloc_bi.dll ======================= DX11 - Initializing DX11 engine. DX11 - Using DXGI adapter 0 (detected in config). DX11 - Using DXGI adapter 0. - adapter description : AMD Radeon HD 7800 Series - adapter vendor ID : 4098 - adapter device ID : 26648 - adapter subsys ID : 538711943 - adapter revision : 0 - dedicated video memory : 2128662528 - dedicated system memory : 0 - shared system memory : 2166239232 Error: JoystickDevices - CoInitilizeEx return 80010106 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit PhysX3 SDK Init started ... PhysX3 SDK Init ended. SimulWeather - Cloud Renderer - noise texture file is not specified! Unsupported language English in stringtable Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView Strange convex component11 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Strange convex component01 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView Strange convex component02 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView Strange convex component03 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView Strange convex component04 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Animation hlcweapons\newgestures\mp5sd_reload2.rtm not found or empty Warning: rightHandIKCurve, wrong size (size<2||size>=4) in hlc_core\animation\gesture\reload_fal_long.rtm Warning: rightHandIKCurve, wrong size (size<2||size>=4) in hlc_core\animation\gesture\reload_fal_long.rtm Warning: rightHandIKCurve, wrong size (size<2||size>=4) in hlc_core\animation\gesture\reload_m14_prone.rtm Warning: rightHandIKCurve, wrong size (size<2||size>=4) in hlc_core\animation\gesture\reload_m14_prone.rtm Warning: rightHandIKCurve, wrong size (size<2||size>=4) in hlc_core\animation\gesture\reload_osw_prone.rtm Warning: rightHandIKCurve, wrong size (size<2||size>=4) in hlc_core\animation\gesture\reload_osw_prone.rtm Warning: rightHandIKCurve, wrong size (size<2||size>=4) in hlc_core\animation\gesture\reload_osw_standing.rtm bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon bin\config.bin/CfgMovesMaleSdr/States/volha_cargo02.interpolateTo: Bad move volha_KIA_cargo02.rtm Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty Animation a3\cargoposes_f\anim\kia_driver_truck_03.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02 Warning: leftHandIKCurve, wrong size (size<2||size>=4) in \a3\Anims_F_Bootcamp\data\anim\sdr\cts\Acts_FarmIncident_Lacey4.rtm Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Ref to nonnetwork object 506a4f00# 1814274: target_popup_f.p3d Ref to nonnetwork object 506a4f00# 1814274: target_popup_f.p3d Ref to nonnetwork object 506a4100# 1814275: target_popup_f.p3d Ref to nonnetwork object 506a4100# 1814275: target_popup_f.p3d Ref to nonnetwork object 50697900# 1814276: target_popup_f.p3d Ref to nonnetwork object 50697900# 1814276: target_popup_f.p3d Ref to nonnetwork object 50697200# 1814277: target_popup_f.p3d Ref to nonnetwork object 50697200# 1814277: target_popup_f.p3d Ref to nonnetwork object 50696b00# 1814278: target_popup_f.p3d Ref to nonnetwork object 50696b00# 1814278: target_popup_f.p3d Ref to nonnetwork object 50696400# 1814279: target_popup_f.p3d Ref to nonnetwork object 50696400# 1814279: target_popup_f.p3d Ref to nonnetwork object 50695d00# 1814280: target_popup_f.p3d Ref to nonnetwork object 50695d00# 1814280: target_popup_f.p3d Ref to nonnetwork object 50695600# 1814281: target_popup_f.p3d Ref to nonnetwork object 50695600# 1814281: target_popup_f.p3d SW keep height animation used for a3\structures_f_epb\civ\accessories\woodpile_large_f.p3d Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView Speaker Male10_F not found in CfgVoiceTypes Time was adjusted to keep it same as on server. Speaker Male01_F not found in CfgVoiceTypes Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire Client: Object 5:5 (type Type_113) not found. Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Network simulation, time = 0.000 Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Group C Echo 4-3 (0x4a22bd00) - network ID 2:3023 - no main subgroup Speaker Male03_F not found in CfgVoiceTypes Speaker Male03_F not found in CfgVoiceTypes Attempt to override final function - bis_fnc_endmission Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView Ragdoll - loading of ragdoll source "Soldier" started. Ragdoll - loading of ragdoll source "Soldier" finished successfully. Fresnel k must be >0, given n=2.51,k=0 "------------------------------------------------------------------------------------------------------" "--------------------------------- Starting Altis Life Client Init ----------------------------------" "------------------------------------------------------------------------------------------------------" "::Life Client:: Initialization Variables" "::Life Client:: Variables initialized" "::Life Client:: Setting up Eventhandlers" "::Life Client:: Eventhandlers completed" "::Life Client:: User actions completed" "::Life Client:: Waiting for server functions to transfer.." "::Life Client:: Received server functions." "::Life Client:: life_server_isReady: true" "::Life Client:: Waiting for the server to be ready.." Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions "::::::::::::: fn_requestReceived _this: ["76561198070743042","[Lt.] Avka","3205","747250","3","5",[["license_civ_driver",true],["license_civ_air",false],["license_civ_heroin",true],["license_civ_marijuana",true],["license_civ_gang",false],["license_civ_boat",false],["license_civ_oil",false],["license_civ_dive",true],["license_civ_truck",true],["license_civ_gun",true],["license_civ_rebel",true],["license_civ_coke",false],["license_civ_diamond",false],["license_civ_copper",false],["license_civ_iron",false],["license_civ_sand",false],["license_civ_salt",false],["license_civ_bjerky",true],["license_civ_home",false],["license_civ_coal",false],["license_civ_Bruchstein",false],["license_civ_hunt",false],["license_civ_Schnaps",false],["license_civ_Saft",false],["license_civ_Zement",false],["license_civ_Stahl",false],["license_civ_Patronen",false],["license_civ_FahrzeugT",false],["license_civ_Kerosin",false],["license_civ_gangdmw",true]],false,["U_BG_Guerrilla_6_1","B_Carryall_oli","G_Squares_Tinted","H_Booniehat_dg Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions "Past Settings Init" "Executing client.fsm" "Display 46 Found" "------------------------------------------------------------------------------------------------------" " End of Altis Life Client Init :: Total Execution Time 38.555 seconds " "------------------------------------------------------------------------------------------------------" Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions WARNING: Function 'name' - civ_2 has no unit - network id 2:3007 - person - dead ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 004C3744 graphics: D3D11 resolution: 1920x1080x32 Addons: A3_Map_Altis_Scenes in a3\map_altis_scenes_f\ A3_Weapons_F_DummyWeapons in a3\weapons_f\dummyweapons\ A3_Data_F_Curator_Intel in a3\data_f_curator\intel\ A3_Structures_F_Ind_Factory in a3\structures_f\ind\factory\ A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\ A3_Structures_F_Ind_WavePowerPlant in a3\structures_f\ind\wavepowerplant\ RVE_AAF in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\ A3_Data_F_Curator in a3\data_f_curator\ A3_Structures_F_Wrecks in a3\structures_f\wrecks\ A3_armor_f_beta in a3\armor_f_beta\, A3_Language_F_Gamma in a3\language_f_gamma\ A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\ RVE_matv in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\matv_refined\ A3_Structures_F_Naval_Fishing in a3\structures_f\naval\fishing\ A3_UI_F in a3\ui_f\ A3_Modules_F_Curator_Objectives in a3\modules_f_curator\objectives\ A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\ A3_Structures_F_EPC_Civ_PlayGround in a3\structures_f_epc\civ\playground\ A3_Structures_F_Mil in a3\structures_f\mil\ A3_Modules_F_Supports in a3\modules_f\supports\ A3_Soft_F_Gamma_TruckHeavy in a3\soft_f_gamma\truck_02\ A3_Characters_F_OPFOR in a3\characters_f\opfor\ A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\ RVE_BLUFOR in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\ A3_Structures_F_Bootcamp_VR_Helpers in a3\structures_f_bootcamp\vr\helpers\ A3_Sounds_F_EPB in a3\sounds_f_epb\ A3_Modules_F_Curator_Respawn in a3\modules_f_curator\respawn\ A3_Music_F in a3\music_f\ A3_Structures_F_Households_Addons in a3\structures_f\households\addons\ A3_UI_F_Kart in a3\ui_f_kart\, D41_Static in d41\config\signs\ A3_Armor_F_T100K in a3\armor_f_gamma\mbt_02\, A3_Sounds_F_EPC in a3\sounds_f_epc\ RVE_karts in d41\config\karts\ A3_Data_F_Kart_ParticleEffects in a3\data_f_kart\particleeffects\ A3_Modules_F_DynO in a3\modules_f\dyno\ A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\ A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\ A3_Modules_F_Curator_Multiplayer in a3\modules_f_curator\multiplayer\ A3_Structures_F_EPC_Civ_Kiosks in a3\structures_f_epc\civ\kiosks\ A3_Structures_F_EPC_Furniture in a3\structures_f_epc\furniture\ A3_Structures_F_Kart_Signs_Companies in a3\structures_f_kart\signs\companies\ A3_Weapons_F_Gamma_Ammoboxes in a3\weapons_f_gamma\ammoboxes\ A3_Music_F_EPA in a3\music_f_epa\ A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\ A3_Structures_F_EPB_Furniture in a3\structures_f_epb\furniture\ A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\ A3_Music_F_EPB in a3\music_f_epb\ A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\ A3_Modules_F_Curator_Effects in a3\modules_f_curator\effects\ A3_Weapons_F_gamma_Acc in a3\weapons_f_gamma\acc\ A3_Air_F_Gamma_UAV_01 in a3\drones_f\air_f_gamma\uav_01\ RVE_iveco in d41\config\boxer_iveco_4x4\ A3_Modules_F_Sites in a3\modules_f\sites\ A3_Static_F_Mortar_01 in a3\static_f\mortar_01\, A3_Music_F_EPC in a3\music_f_epc\ A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\ A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\ A3_Boat_F_Gamma_Boat_Transport_01 in a3\boat_f_gamma\boat_transport_01\ A3_Air_F_Gamma_UAV_02 in a3\drones_f\air_f_gamma\uav_02\, A3_Soft_F in a3\soft_f\ A3_Data_F_Curator_Characters in a3\data_f_curator\characters\ A3_Weapons_F_Explosives in a3\weapons_f\explosives\ A3_Structures_F_Bootcamp_Ind_Cargo in a3\structures_f_bootcamp\ind\cargo\ A3_Boat_F_SDV_01 in a3\boat_f_beta\sdv_01\ A3_Structures_F_Furniture in a3\structures_f\furniture\ A3_Animals_F_Dog in a3\animals_f_beta\dog\ A3_Modules_F_LiveFeed in a3\modules_f\livefeed\ RVE_merkava in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\merkava_refined\ A3_Modules_F_Curator_Environment in a3\modules_f_curator\environment\ A3_LanguageMissions_F_Gamma in a3\languagemissions_f_gamma\ A3_Soft_F_TruckHeavy in a3\soft_f_beta\truck_02\ A3_Structures_F_EPB_Items_Documents in a3\structures_f_epb\items\documents\ A3_CargoPoses_F in a3\cargoposes_f\ A3_Structures_F_Dominants_Castle in a3\structures_f\dominants\castle\ A3_Modules_F_Curator_Chemlights in a3\modules_f_curator\chemlights\ A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\ A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\ A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\ A3_Weapons_F_EPB_Ammoboxes in a3\weapons_f_epb\ammoboxes\ A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\ A3_Air_F_EPB_Heli_Light_03 in a3\air_f_epb\heli_light_03\ A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\ A3_Trees in d41\config\natur\baum\ A3_Soft_F_Bootcamp_Offroad_01 in a3\soft_f_bootcamp\offroad_01\ A3_Soft_F_Quadbike in a3\soft_f\quadbike_01\ A3_Characters_F_EPA in a3\characters_f_epa\, A3_Characters_F in a3\characters_f\ A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\ A3_Modules_F_EPB_Misc in a3\modules_f_epb\misc\, D41_Oil_Mine in d41\config\oil\ A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\ asdg_jointrails in asdg_jointrails\ A3_Weapons_F_Bootcamp_LongRangeRifles_GM6 in a3\weapons_f_bootcamp\longrangerifles\gm6_camo\ A3_Functions_F_Curator in a3\functions_f_curator\ A3_Characters_F_EPB in a3\characters_f_epb\, A3_Weapons_F in a3\weapons_f\ A3_Language_F_EPA in a3\language_f_epa\ A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\ A3_Soft_F_Crusher_UGV in a3\drones_f\soft_f_gamma\ugv_01\ RVE_L195 in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\l-159_refined\ A3_Weapons_F_Uniforms in a3\weapons_f\ A3_Animals_F_Fishes in a3\animals_f\fishes\ A3_Static_F_Gamma in a3\static_f_gamma\ A3_Characters_F_EPC in a3\characters_f_epc\ A3_Language_F_EPB in a3\language_f_epb\ A3_Weapons_F_gamma_Items in a3\drones_f\weapons_f_gamma\items\ A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\ RVE_leopard in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\leopard_refined\ A3_Weapons_F_beta in a3\weapons_f_beta\ A3_Weapons_F_EPA_Ammoboxes in a3\weapons_f_epa\ammoboxes\ RVE_honda_trx500 in d41\config\quad_honda_trx500\ A3_Language_F_Curator in a3\language_f_curator\, D41_A2_Lada in d41\config\lada\ A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\ A3_Structures_F_EPA_Items_Vessels in a3\structures_f_epa\items\vessels\ A3_Language_F_EPC in a3\language_f_epc\ A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\ A3_Data_F_Bootcamp in a3\data_f_bootcamp\ A3_Structures_F_Civ_Ancient in a3\structures_f\civ\ancient\ A3_Map_Stratis in a3\map_stratis\, A3_Missions_F_Curator in a3\missions_f_curator\ A3_Structures_F_EPB_Items_Military in a3\structures_f_epb\items\military\ A3_Structures_F_Items_Stationery in a3\structures_f\items\stationery\ A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\ A3_Dubbing_Radio_F in a3\dubbing_radio_f\ A3_Structures_F_Kart_Mil_Flags in a3\structures_f_kart\mil\flags\ A3_Soft_F_Gamma_HEMTT in a3\soft_f_gamma\truck_01\ A3_Structures_F_EPA_Items_Electronics in a3\structures_f_epa\items\electronics\ A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\ A3_Editor_F in a3\editor_f\, RH_de_cfg in RH_de_cfg\ A3_Structures_F_EPA_Walls in a3\structures_f_epa\walls\ A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\ RVE_x6 in d41\config\suv_bmw_x6\ A3_Structures_F_Dominants in a3\structures_f\dominants\ A3_Modules_F_Misc in a3\modules_f\misc\ A3_Characters_F_Heads in a3\characters_f\heads\ A3_Characters_F_Gamma in a3\characters_f_gamma\ A3_Structures_F_Items_Medical in a3\structures_f\items\medical\ A3_Weapons_F_EPA_EBR in a3\weapons_f_gamma\longrangerifles\ebr\ A3_Anims_F in a3\anims_f\ RVE_blackeagle in RPA_mods\RPA_Refined_Vehicles\rpa_rve_opfor\blackeagle_refined\ A3_Language_F in a3\language_f\ A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\ CAData in a3\, RVE_OPFOR in RPA_mods\RPA_Refined_Vehicles\rpa_rve_opfor\ A3_Armor_F in a3\armor_f\, A3_Misc_F_Helpers in a3\misc_f\helpers\ A3_Weapons_F_EPA_LongRangeRifles_GM6 in a3\weapons_f_beta\longrangerifles\gm6\ A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\ A3_Soft_F_Kart_Kart_01 in a3\soft_f_kart\kart_01\ A3_Modules_F_Curator_Flares in a3\modules_f_curator\flares\ mas_weapons_pack in mas_us_rifle_c\mas_us_rifle_c\pack\ A3_Map_Altis in a3\map_altis\, A3_Animals_F_Turtle in a3\animals_f\turtle\ A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\ A3_Structures_F in a3\structures_f\ A3_Animals_F_AnimConfig in a3\animals_f\animconfig\ A3_Data_F_Curator_Virtual in a3\data_f_curator\virtual\ A3_Soft_F_Gamma_Offroad in a3\soft_f_gamma\offroad_01\ A3_Modules_F_Multiplayer in a3\modules_f\multiplayer\ A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\ A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\ A3_Structures_F_Civ in a3\structures_f\civ\, A3_Weapons_F_NATO in a3\weapons_f\ A3_Characters_F_EPB_Heads in a3\characters_f_epb\heads\ A3_Structures_F_Civ_Offices in a3\structures_f\civ\offices\ A3_Structures_F_Ind_Tank in a3\structures_f\ind\tank\ A3_Structures_F_Bridges in a3\structures_f\bridges\ A3_Functions_F in a3\functions_f\ A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\, Map_VR in a3\map_vr\ A3_Weapons_F_Bootcamp_Ammoboxes in a3\weapons_f_bootcamp\ammoboxes\ A3_Structures_F_Bootcamp_Civ_Camping in a3\structures_f_bootcamp\civ\camping\ A3_Map_Stratis_Scenes in a3\map_stratis_scenes_f\ A3_Soft_F_Bootcamp_Quadbike in a3\soft_f_bootcamp\quadbike_01\ A3_Weapons_F_EPB_Rifles_MX_Black in a3\weapons_f\rifles\mx_black\ A3_Animals_F_Snakes in a3\animals_f\snakes\, A3_Anims_F_Kart in a3\anims_f_kart\ A3_Structures_F_EPC_Walls in a3\structures_f_epc\walls\ A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\ D41_A2_Golf in d41\config\golf\ A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\ mas_weapons_m4 in mas_us_rifle_c\mas_us_rifle_c\m4\ A3_Structures_F_Ind in a3\structures_f\ind\ RVE_stalker in RPA_mods\RPA_Refined_Vehicles\rpa_rve_opfor\stalker_refined\ A3_Modules_F_Curator in a3\modules_f_curator\ A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\ A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\ A3_Structures_F_Bootcamp_Civ_SportsGrounds in a3\structures_f_bootcamp\civ\sportsgrounds\ A3_Structures_F_Ind_ConcreteMixingPlant in a3\structures_f\ind\concretemixingplant\ RVE_fennek in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\fennek_refined\ A3_UAV_F_Weapons_F_Gamma_Ammoboxes in a3\drones_f\weapons_f_gamma\ammoboxes\ A3_Structures_F_Kart_Civ_SportsGrounds in a3\structures_f_kart\civ\sportsgrounds\ A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\ A3_Plants in d41\config\natur\pflanze\ A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\ A3_Roads_F in a3\roads_f\ A3_Structures_F_EPA_Items_Medical in a3\structures_f_epa\items\medical\ A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\ A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\ A3_Armor_F_Panther in a3\armor_f_beta\apc_tracked_01\ A3_Structures_F_Bootcamp_Training in a3\structures_f_bootcamp\training\ A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\ A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\ A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\ A3_Structures_F_Bootcamp_VR_Blocks in a3\structures_f_bootcamp\vr\blocks\ A3_armor_f_beta_APC_Tracked_02 in a3\armor_f_beta\apc_tracked_02\ A3_Soft_F_Beta_Quadbike in a3\soft_f_beta\quadbike_01\ A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\ A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\ A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\ A3_Structures_F_EPC_Dominants_GhostHotel in a3\structures_f_epc\dominants\ghosthotel\ A3_Modules_F in a3\modules_f\ A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\ A3_Weapons_F_EPB_LongRangeRifles_GM3 in a3\weapons_f_epb\longrangerifles\gm6\ A3_Modules_F_Curator_Lightning in a3\modules_f_curator\lightning\ A3_Structures_F_EPC_Dominants_Stadium in a3\structures_f_epc\dominants\stadium\ A3_Missions_F_Gamma in a3\missions_f_gamma\ RVE_terrex in RPA_mods\RPA_Refined_Vehicles\rpa_rve_opfor\otokar_refined\ A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\, A3_Air_F in a3\air_f\ A3_Bush in d41\config\natur\busch\ A3_Structures_F_EPC_Civ_InfoBoards in a3\structures_f_epc\civ\infoboards\ A3_Armor_F_APC_Wheeled_03 in a3\armor_f_gamma\apc_wheeled_03\ A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\ RVE_civic in d41\config\hatchback_honda_civic\ A3_Structures_F_Items_Cans in a3\structures_f\items\food\ A3_Structures_F_Mil_Shelters in a3\structures_f\mil\shelters\ A3_Structures_F_Civ_Kiosks in a3\structures_f\civ\kiosks\ A3_Armor_F_Slammer in a3\armor_f_gamma\mbt_01\ A3_Animals_F_Seagull in a3\animals_f\seagull\, D41_A2_Ikarus in d41\config\ikarus\ A3_Weapons_F_Kart in a3\weapons_f_kart\ A3_Structures_F_EPC_Items_Electronics in a3\structures_f_epc\items\electronics\ A3_Characters_F_INDEP in a3\characters_f_beta\indep\ A3_Structures_F_Items in a3\structures_f\items\ A3_Structures_F_Dominants_Amphitheater in a3\structures_f\dominants\amphitheater\ A3_Static_F_Gamma_AA in a3\static_f\aa_01\, A3_BaseConfig_F in a3\baseconfig_f\ A3_Structures_F_Signs_Companies in a3\structures_f\signs\companies\ A3_Weapons_F_Launchers_Titan in a3\weapons_f\launchers\titan\ A3_Modules_F_Curator_Ordnance in a3\modules_f_curator\ordnance\ A3_Weapons_F_Rifles_Mk20 in a3\weapons_f\rifles\mk20\ A3_Weapons_F_EPA_LongRangeRifles_DMR_01 in a3\weapons_f\longrangerifles\dmr_01\ A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\ A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\ A3_Structures_F_Ind_Crane in a3\structures_f\ind\crane\ A3_Structures_F_Civ_Tourism in a3\structures_f\civ\tourism\ A3_Structures_F_EPB_Civ_PlayGround in a3\structures_f_epb\civ\playground\ A3_Characters_F_BLUFOR in a3\characters_f\blufor\ A3_Structures_F_Naval in a3\structures_f\naval\ RVE_ugv in RPA_mods\RPA_Refined_Vehicles\rpa_rve_drones\ugv_refined\ A3_Modules_F_Effects in a3\modules_f\effects\ A3_Soft_F_Gamma_Quadbike in a3\soft_f_gamma\quadbike_01\ A3_Soft_F_Truck in a3\soft_f_gamma\van_01\ A3_LanguageMissions_F_Kart in a3\languagemissions_f_kart\ A3_Weapons_F_beta_EBR in a3\weapons_f_beta\longrangerifles\ebr\ D41_police_mod in d41\config\units\ A3_Weapons_F_Kart_Pistols_Pistol_Signal_F in a3\weapons_f_kart\pistols\pistol_signal_f\ A3_Structures_F_Items_Documents in a3\structures_f\items\documents\ RVE_wildcat in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\wildcat_refined\ A3_Structures_F_Bootcamp_Items_Food in a3\structures_f_bootcamp\items\food\ A3_Armor_F_EPB_MBT_03 in a3\armor_f_epb\mbt_03\ A3_Weapons_F_EPB_LongRangeRifles_M320 in a3\weapons_f_beta\longrangerifles\m320\ A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\ A3_Structures_F_EPB_Civ_Graffiti in a3\structures_f_epb\civ\graffiti\ A3_Map_Data in a3\map_data\ A3_Structures_F_Items_Tools in a3\structures_f\items\tools\ A3_Data_F_Curator_Respawn in a3\data_f_curator\respawn\ RVE_ka60 in RPA_mods\RPA_Refined_Vehicles\rpa_rve_opfor\ka-60_refined\ Trixie_Rifles in trixie_rifles\ A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\ A3_Signs_F_AD in a3\signs_f\signs_ad\ A3_Structures_F_Ind_WindPowerPlant in a3\structures_f\ind\windpowerplant\ A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\ A3_Modules_F_StrategicMap in a3\modules_f\strategicmap\ A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\ a3_weapons_f_rifles_SMG_02 in a3\weapons_f\smgs\smg_02\ A3_Modules_F_Bootcamp_Misc in a3\modules_f_bootcamp\misc\ RVE_comanche in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\comanche_refined\ A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\ A3_Structures_F_EPB_Civ_Dead in a3\structures_f_epb\civ\dead\ A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\ A3_Modules_F_Curator_Mines in a3\modules_f_curator\mines\ A3_Missions_F_Kart in a3\missions_f_kart\ RVE_pandur in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\pandur_refined\ D41_Hummingbird in d41\config\hummingbird\ A3_Animals_F_Sheep in a3\animals_f_beta\sheep\ A3_Boat_F_EPC_Submarine_01_F in a3\boat_f_epc\submarine_01\ A3_Structures_F_EPC_Civ_Garbage in a3\structures_f_epc\civ\garbage\ RVE_patria in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\patria_refined\ A3_weapons_F_FIA in a3\weapons_f\ A3_Air_F_Gamma_Plane_Fighter_03 in a3\air_f_gamma\plane_fighter_03\ RVE_Namer in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\namer_refined\ A3_Structures_F_EPB_Civ_Garbage in a3\structures_f_epb\civ\garbage\ A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\ RVE_merkavatusk in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\merkava-tusk_refined\ A3_Structures_F_Civ_Market in a3\structures_f\civ\market\ A3_Structures_F_EPC_Civ_Accessories in a3\structures_f_epc\civ\accessories\ D41_A2_S1203 in d41\config\s1203\ A3_Static_F_Gamma_Mortar_01 in a3\static_f_gamma\mortar_01\ A3_Modules_F_Events in a3\modules_f\events\, A3_Weapons_F_EPA in a3\weapons_f_epa\ A3_Missions_F_Beta in a3\missions_f_beta\ A3_Structures_F_Research in a3\structures_f\research\ A3_Structures_F_Ind_FuelStation_Small in a3\structures_f\ind\fuelstation_small\ A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\ A3_Weapons_F_beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\ A3_Armor_F_EPB_APC_tracked_03 in a3\armor_f_epb\apc_tracked_03\ A3_Weapons_F_EPB in a3\weapons_f_epb\, A3_UI_F_Curator in a3\ui_f_curator\ RVE_dmax in d41\config\offroad_isuzu_dmax\ A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\ A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f\pistols\acpc2\ A3_Structures_F_EPB_Civ_Camping in a3\structures_f_epb\civ\camping\ A3_Modules_F_Skirmish in a3\modules_f\skirmish\, A3_UIFonts_F in a3\uifonts_f\ A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\ A3_Animals_F_Kestrel in a3\animals_f\kestrel\ A3_Structures_F_EPC_Civ_Camping in a3\structures_f_epc\civ\camping\ A3_Weapons_F_EPC in a3\weapons_f_epc\ rve_typhoon in RPA_mods\RPA_Refined_Vehicles\rpa_rve_opfor\typhoon_refined\ A3_Characters_F_Bootcamp_Common in a3\characters_f_bootcamp\common\ GNT_C185 in gnt_c185\, A3_Characters_F_Bootcamp in a3\characters_f_bootcamp\ A3_Air_F_EPC_Plane_CAS_01 in a3\air_f_epc\plane_cas_01\ A3_Weapons_F_Bootcamp in a3\weapons_f_bootcamp\ A3_Modules_F_Curator_Smokeshells in a3\modules_f_curator\smokeshells\ RVE_merlin in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\merlin_refined\ A3_Structures_F_Households in a3\structures_f\households\, A3_Misc_F in a3\misc_f\ A3_Modules_F_Curator_Animals in a3\modules_f_curator\animals\ A3_Structures_F_Items_Military in a3\structures_f\items\military\ A3_Structures_F_Bootcamp_Items_Electronics in a3\structures_f_bootcamp\items\electronics\ A3_Animals_F_Goat in a3\animals_f_beta\goat\ A3_Characters_F_Kart in a3\characters_f_kart\civil\ A3_Air_F_EPC_Plane_CAS_02 in a3\air_f_epc\plane_cas_02\ A3_Characters_F_Proxies in a3\characters_f\proxies\ A3_Structures_F_Ind_Windmill in a3\structures_f\ind\windmill\ A3_Data_F_Curator_Eagle in a3\data_f_curator\eagle\ RVE_warrior in RPA_mods\RPA_Refined_Vehicles\rpa_rve_aaf\warrior_refined\ A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\ A3_Structures_F_Households_Slum in a3\structures_f\households\slum\ A3_Weapons_F_Machineguns_Zafir in a3\weapons_f\machineguns\zafir\ A3_Weapons_F_EPA_Acc in a3\weapons_f_epa\acc\ A3_Sounds_F_Bootcamp in a3\sounds_f_bootcamp\, A3_Rocks_F in a3\rocks_f\ A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\ A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\ A3_Weapons_F_Pistols_Pistol_heavy_01 in a3\weapons_f\pistols\pistol_heavy_01\ A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\ A3_Weapons_F_AAF in a3\weapons_f\, RH_m4_cfg in rh_m4_cfg\ RVE_littlebird in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\littlebird_refined\ A3_Static_F in a3\static_f\ A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\ A3_Structures_F_Households_WIP in a3\structures_f\households\wip\ A3_Weapons_F_Bootcamp_LongRangeRifles_M320 in a3\weapons_f_bootcamp\longrangerifles\m320_camo\ A3_Modules_F_Intel in a3\modules_f\intel\ A3_Structures_F_EPA_Civ_Camping in a3\structures_f_epa\civ\camping\ A3_Boat_F_Civilian_Boat in a3\boat_f_gamma\boat_civil_01\ A3_Functions_F_EPA in a3\functions_f_epa\ A3_Armor_F_EPC_MBT_01 in a3\armor_f_epc\mbt_01\ A3_Weapons_F_Pistols_Pistol_heavy_02 in a3\weapons_f\pistols\pistol_heavy_02\ A3_Structures_F_Training in a3\structures_f\training\ A3_Data_F_Curator_Misc in a3\data_f_curator\misc\ A3_Modules_F_Kart_TimeTrials in a3\modules_f_kart\timetrials\ A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\ A3_Armor_F_Marid in a3\armor_f_beta\apc_wheeled_02\ A3_Characters_F_Beta in a3\characters_f_beta\ A3_Weapons_F_EPA_Rifles_MX in a3\weapons_f_gamma\rifles\mx\ A3_Animals_F_Chicken in a3\animals_f_beta\chicken\ A3_Structures_F_EPB_Naval_Fishing in a3\structures_f_epb\naval\fishing\ A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\ D41_Patch140804 in d41\ A3_Structures_F_Mil_Scrapyard in a3\structures_f\mil\scrapyard\ A3_Weapons_F_Rifles_Vector in a3\weapons_f\smgs\smg_01\ A3_Structures_F_Bootcamp_System in a3\structures_f_bootcamp\system\ A3_Functions_F_EPC in a3\functions_f_epc\, A3_Animals_F in a3\animals_f\ A3_Modules_F_Curator_Intel in a3\modules_f_curator\intel\ A3_Animals_F_Rabbit in a3\animals_f\rabbit\ A3_Armor_F_AMV in a3\armor_f_beta\apc_wheeled_01\ A3_Language_F_Kart in a3\language_f_kart\, A3_Missions_F in a3\missions_f\ A3_Modules_F_Curator_Misc in a3\modules_f_curator\misc\ rds_a2port_cman in rds_a2port_cman\ A3_Structures_F_System in a3\structures_f\system\ A3_Structures_F_EPC_Civ_Tourism in a3\structures_f_epc\civ\tourism\ A3_Structures_F_Training_InvisibleTarget in a3\structures_f\training\invisibletarget\ A3_Characters_F_Civil in a3\characters_f\civil\ A3_Soft_F_EPC_Truck_03 in a3\soft_f_epc\truck_03\ A3_Structures_F_Dominants_Church in a3\structures_f\dominants\church\ A3_Static_F_Gamma_AT in a3\static_f\at_01\ A3_Structures_F_EPA_Items_Food in a3\structures_f_epa\items\food\ A3_Weapons_F_Pistols_PDW2000 in a3\weapons_f\smgs\pdw2000\ A3_Missions_F_EPA in a3\missions_f_epa\, A3_Soft_F_SUV in a3\soft_f_gamma\suv_01\ A3_Language_F_Beta in a3\language_f_beta\ A3_LanguageMissions_F in a3\languagemissions_f\ A3_Weapons_F_Headgear in a3\weapons_f\ A3_Structures_F_Items_Valuables in a3\structures_f\items\valuables\ A3_Missions_F_EPB in a3\missions_f_epb\ A3_Missions_F_Bootcamp in a3\missions_f_bootcamp\ A3_Modules_F_Marta in a3\modules_f\marta\ RVE_DRONES in RPA_mods\RPA_Refined_Vehicles\rpa_rve_drones\ A3_UI_F_Bootcamp in a3\ui_f_bootcamp\, A3_Weapons_F_Items in a3\weapons_f\items\ A3_Functions_F_Bootcamp in a3\functions_f_bootcamp\ A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\ RVE_yabhon in RPA_mods\RPA_Refined_Vehicles\rpa_rve_drones\yabhon_refined\ A3_Stones in d41\config\natur\stein\ A3_Structures_F_Walls in a3\structures_f\walls\ A3_Missions_F_EPC in a3\missions_f_epc\ A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\ A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\, A3_Boat_F in a3\boat_f\ A3_Weapons_F_beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\ A3_Weapons_F_EPB_Acc in a3\weapons_f_epb\acc\ A3_Structures_F_EPB_Items_Luggage in a3\structures_f_epb\items\luggage\ A3_Signs_F in a3\signs_f\ A3_Structures_F_Items_Gadgets in a3\structures_f\items\gadgets\ A3_Structures_F_Civ_Graffiti in a3\structures_f\civ\graffiti\ A3_Structures_F_EPB_Items_Vessels in a3\structures_f_epb\items\vessels\ A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\ A3_Soft_F_Bootcamp_Truck in a3\soft_f_bootcamp\van_01\ A3_Sounds_F in a3\sounds_f\ A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\ A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\ A3_Air_F_Beta in a3\air_f_beta\ A3_Structures_F_Dominants_Hospital in a3\structures_f\dominants\hospital\ A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\ A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\ A3_Music_F_Bootcamp in a3\music_f_bootcamp\ A3_Soft_F_HEMTT in a3\soft_f_beta\truck_01\ A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\ A3_Structures_F_Bootcamp_VR_CoverObjects in a3\structures_f_bootcamp\vr\coverobjects\ A3_Characters_F_Common in a3\characters_f\common\ A3_Structures_F_EPA_Mil_Scrapyard in a3\structures_f_epa\mil\scrapyard\ A3_Modules_F_Curator_Curator in a3\modules_f_curator\curator\ A3_Boat_F_Trawler in a3\boat_f_gamma\boat_civil_04\ A3_Modules_F_HC in a3\modules_f\hc\, A3_Weapons_F_CSAT in a3\weapons_f\ A3_Structures_F_EPC_Items_Documents in a3\structures_f_epc\items\documents\ A3_Map_VR_Scenes in a3\map_vr_scenes_f\, D41_A2_Civilians in d41\config\octavia\ A3_Modules_F_Kart in a3\modules_f_kart\ A3_Structures_F_EPA_Items_Tools in a3\structures_f_epa\items\tools\ A3_Structures_F_EPB_Civ_Accessories in a3\structures_f_epb\civ\accessories\ RVE_punisher in RPA_mods\RPA_Refined_Vehicles\rpa_rve_opfor\punisher_refined\ A3_Data_F_ParticleEffects in a3\data_f\particleeffects\ A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\ A3_Weapons_F_ItemHolders in a3\weapons_f\ A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\ A3_Weapons_F_beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\ A3_Air_F_EPC_Plane_Fighter_03 in a3\air_f_epc\plane_fighter_03\ RVE_motorboat in d41\config\motorboat\ A3_Modules_F_Curator_CAS in a3\modules_f_curator\cas\ A3_Modules_F_Beta in a3\modules_f_beta\, A3_Weapons_F_Vests in a3\weapons_f\ A3_Structures_F_Ind_CarService in a3\structures_f\ind\carservice\ A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\, A3_Anims_F_EPA in a3\anims_f_epa\ A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\ hlcweapons_aks in hlc_wp_ak\ A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\ A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\ A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\ RVE_hemtt in RPA_mods\RPA_Refined_Vehicles\rpa_rve_blufor\hemtt_refined\ A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\ A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\ A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\ A3_Language_F_Bootcamp in a3\language_f_bootcamp\ A3_Data_F_Kart in a3\data_f_kart\, mas_weapons in mas_us_rifle_c\mas_us_rifle_c\ A3_Modules_F_EPB in a3\modules_f_epb\ A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\ hlcweapons_core in hlc_core\ A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\ A3_Soft_F_Car in a3\soft_f_gamma\hatchback_01\ A3_UAV_F_Characters_F_Gamma in a3\drones_f\characters_f_gamma\ A3_Soft_F_MRAP_03 in a3\soft_f_beta\mrap_03\, D41_A2_Hunter in d41\config\hunter\ A3_Anims_F_EPC in a3\anims_f_epc\ A3_Structures_F_Bootcamp_Items_Sport in a3\structures_f_bootcamp\items\sport\ D41_A2_GAZ in d41\config\volha\ mas_weapons_ak in mas_us_rifle_c\mas_us_rifle_c\ak\ RVE_KamAZ_1 in d41\config\kamaz\ A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\ A3_Data_F in a3\data_f\, mas_weapons_nw in mas_us_rifle_c\mas_us_rifle_c\nw\ A3_Modules_F_Bootcamp in a3\modules_f_bootcamp\ A3_Weapons_F_gamma in a3\weapons_f_gamma\ A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\ A3_Weapons_F_Acc in a3\weapons_f\acc\, A3_Modules_F_UAV in a3\modules_f\uav\ A3_Plants_F_Bush in a3\plants_f\bush\ Mods: @Distrikt41 Distribution: 0 Version 1.24.125979 Fault time: 2014/08/04 16:08:15 Fault address: 004C3744 01:000C2744 E:\Steam\SteamApps\common\Arma 3\arma3.exe file: Altis_Life (__CUR_MP) world: Altis Prev. code bytes: 24 04 8B 09 85 C9 74 0D 56 8B D1 BE 01 00 00 00 Fault code bytes: F0 0F C1 32 5E 89 08 C2 04 00 CC CC 8B 44 24 04 Registers: EAX:01E8F748 EBX:52262040 ECX:00000001 EDX:00000001 ESI:00000001 EDI:556C0080 CS:EIP:0023:004C3744 SS:ESP:002B:01E8F720 EBP:59A313D0 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 ======================================================= note: Minidump has been generated into the file C:\Users\Avka\AppData\Local\Arma 3\arma3_2014-08-04_16-04-18.mdmp the mods that we are using are: http://www.armaholic.com/page.php?id=23712 Demian Police Mod http://www.armaholic.com/page.php?id=23560 RPA Refined Vehicles http://www.armaholic.com/page.php?id=19746 GNT Czessna http://www.armaholic.com/page.php?id=23277 RH M4/M16 pack http://www.armaholic.com/page.php?id=21912 NATO SF and Russian Spetsnaz Weapons http://www.armaholic.com/page.php?id=25099 HLC AK Pack http://www.armaholic.com/page.php?id=20881 Pistols Pack http://www.armaholic.com/page.php?id=25993 Jägerwaffen http://www.armaholic.com/page.php?id=26189 RDS A2 Civilian Pack PS: RPT File shorted 50000 char limit ^^ Share this post Link to post Share on other sites