the_demongod 31 Posted September 26, 2014 Here are a few tickets that need to be closed (fixed in today's update): http://feedback.arma3.com/view.php?id=20860 http://feedback.arma3.com/view.php?id=20580 and here is one that needed more information, now complete with a video: http://feedback.arma3.com/view.php?id=20861 Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 1, 2014 http://feedback.arma3.com/view.php?id=20966 was a duplicate (so can be closed). Share this post Link to post Share on other sites
the_demongod 31 Posted October 10, 2014 http://feedback.arma3.com/view.php?id=12760 The issue of helicopters spontaneously exploding upon rolling over is still present and as game-breaking as ever. Share this post Link to post Share on other sites
andersson 285 Posted October 10, 2014 Whats the status of this annoying known bug? http://feedback.arma3.com/view.php?id=116 It was reported 2013-03-05 15:36 and has priority high, severity major and reproducibility always... Share this post Link to post Share on other sites
jerminhu 25 Posted October 11, 2014 We've found a severe exploit in our sandbox server. Please do have a look at it, devs. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 11, 2014 http://feedback.arma3.com/view.php?id=21081 Crucial for development. Share this post Link to post Share on other sites
Tyl3r99 41 Posted October 13, 2014 http://feedback.arma3.com/view.php?id=19427 please see my fsm ticket its crucial to all the fsm mods out there.. i.e. epoch, 2017 etc.. also just double checking, this ticket has been open for quite a while http://feedback.arma3.com/view.php?id=591 Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 14, 2014 also just double checking, this ticket has been open for quite a while http://feedback.arma3.com/view.php?id=591 Should be marked as "solved" because those sounds don't happen in any surface anymore. Share this post Link to post Share on other sites
Tyl3r99 41 Posted October 15, 2014 cool thats one less of the thousands of tickets :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 16, 2014 Can I get more info on, http://feedback.arma3.com/view.php?id=21074 It says acknowledged, but that's kinda vague? Share this post Link to post Share on other sites
smuky 0 Posted October 20, 2014 Anyway, I found those bugs about A-164 Wipeout awhile ago. I've already made tickets on bugtracker but I didn't got any responded to them yet. http://feedback.arma3.com/view.php?id=20741 http://feedback.arma3.com/view.php?id=20742 First bug is related to Neophron, too. It's kinda hard to aim with TrackIR and you often quickly can become confused while trying to aim. And yeah, I know I tested this in Dev branch mode, but it's same on Stable mode. Share this post Link to post Share on other sites
old_painless 182 Posted October 20, 2014 This ticket was assigned, Campaign mission Signal Lost is broken. In the meantime we have had fixes to showcase missions (!) http://forums.bistudio.com/showthread.php?184161-With-dev-branch-Adapt-Signal-Lost-no-radio What is the status, please ? Share this post Link to post Share on other sites
DarkDruid 96 Posted October 21, 2014 This ticket was assigned, Campaign mission Signal Lost is broken. In the meantime we have had fixes to showcase missions (!) Missions are created by more different people. Broken mission is usually fixed by the author of given mission. This is the reason why some missions can be fixed sooner than some other (possibly more important) missions. Anyway, this ticket was assigned which means, that the author of given mission knows about the issue and fixes it as soon as possible (=when all work with higher priority will be done). If you want to play this mission right now, you can switch to the stable branch. This mission should work in the stable. Thank you for understanding. Share this post Link to post Share on other sites
old_painless 182 Posted October 21, 2014 Thanks for the reply, I understand that there are priorities. It's just that at this time, noone on Dev branch would be able to even start the Adapt part, as Signal Lost is the very first mission. I had considered switching to stable, will do so after the DLC thing settles -OP Share this post Link to post Share on other sites
gippo 38 Posted October 30, 2014 Reported one related to the healing animation: http://feedback.arma3.com/view.php?id=21424 Also found one which still exists (also related to the healing animation) http://feedback.arma3.com/view.php?id=17932 Share this post Link to post Share on other sites
old_painless 182 Posted October 30, 2014 This ticket was assigned, Campaign mission Signal Lost is broken. In the meantime we have had fixes to showcase missions (!)http://forums.bistudio.com/showthread.php?184161-With-dev-branch-Adapt-Signal-Lost-no-radio What is the status, please ? Fixed today (according to change log) along with other campaign glitches. Good, very good ! Share this post Link to post Share on other sites
Sniperwolf572 758 Posted October 31, 2014 Fixed today (according to change log) along with other campaign glitches. Good, very good ! Can someone please try and confirm that it's actually fixed so we can mark it as resolved. I don't have access to Arma at the moment. :) Share this post Link to post Share on other sites
old_painless 182 Posted October 31, 2014 Sorry I would have done it but switched to stable in the meantime Share this post Link to post Share on other sites
D. Patterson 14 Posted November 2, 2014 I use DeleteVehicle to delete a barrel (Land_BarrelSand_F), and if I delete it while it is sinking, my game will CTD. If i delete it when it is on the ocean floor, no CTD. Share this post Link to post Share on other sites
das attorney 858 Posted November 2, 2014 pop it up on the feedback tracker with rpt,mdmp an bidmp Share this post Link to post Share on other sites
snippers 36 Posted November 2, 2014 http://feedback.arma3.com/view.php?id=19964 This can be closed, as it is fixed in 1.32 Share this post Link to post Share on other sites
DJankovic 401 Posted November 3, 2014 So happy i found this thread i was about to make a feedbacktracker for objects falling down when someone die near them but there is already OLD one since ALPHA and it is assinged already since alpha so please devs look in to it again,this bug is realy stupid if you ask me,in arma 2 we had walls witch are crushed and not tipped over PLS Look in to it!!! http://feedback.arma3.com/view.php?id=7773 Share this post Link to post Share on other sites
SilentSpike 84 Posted November 3, 2014 Can be closed: http://feedback.arma3.com/view.php?id=21498 Share this post Link to post Share on other sites
SilentSpike 84 Posted November 4, 2014 Resolved: http://feedback.arma3.com/view.php?id=18792 Share this post Link to post Share on other sites
SilentSpike 84 Posted November 5, 2014 Shouldn't be on the tracker: http://feedback.arma3.com/view.php?id=21527 Share this post Link to post Share on other sites