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D. Patterson

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  1. .RPT: https://pastebin.com/VYTk9FPG Server_Config.cfg: https://pastebin.com/PqDUMF4t start.bat: arma3server_x64.exe -port=2302 -config=Server_Config.cfg -profiles=C:\ArmA3\Users -name=Server Server is AWS EC2 Instance (Tried m5.large, m4.large, c4.large, z1d.large) OS is Windows Server 2012 RC2, Hardware is 16gb RAM, 1 core / 2 vcore Intel Xeon Network is 10Gbps So since EC2 is pay per hour, I got my server up and running on a t2.medium (Cheap 1 core/2 vcore 4gb instance). However once it was up and running I swapped the instance to a m5.large which is the same core config (just faster), more RAM, and better network allotment. However, while everything should remain the same, when a player tries to connect they get stuck on the map loading screen. I've already gone through the basic troubleshooting steps (Removed all mods, keys, removed custom mission cycle, verified 2302-2306 UDP were open on host firewall and windows firewall), even tried letting it connect for an hour. Nothing seems to work and there are no obvious errors.
  2. Is it possible to use ZEI with Zeus without loading the modules in Eden?
  3. Any chance we'll get the ability to get rid of name-tags while looking at players, without modifying the addon or key?
  4. D. Patterson

    [MP][CTI-COOP] Liberation (continued)

    Any chance of getting Liberation for Timbelan?
  5. So if I have it pitch black and foggy and create a light source, the fog remains pitch black despite the ground below it illuminating. Is it possible to have a scripted light source illuminate fog?
  6. Sounds simple but I'm having two issues: 1) I can't get where the player is aiming if they are aiming at anything besides terrain (ScreenToWorld only seems to work with terrain.) 2) I can't get G_40mm_HE to explode without spawning it above ground and giving it velocity. Which won't work if you are shooting into a building (Would just hit the roof)
  7. D. Patterson

    Vcom AI V2.0 - AI Overhaul

    Ai will still go prone, find cover, and engage until they are no longer being shot at. If this happens at 300m out, they never make it to the objective. A quick test I just did: VCOM AI W/ Speed set "FULL", Behaviour AWARE. Opfor initially engaged while 300m from Blufor defensive position. Opfor took defensive position and attempted to engage Blufor. After about 3 minutes, first push from Opfor, about 20m transversed. 1 minute later, another push from Opfor, about 10m transversed. 6 minutes later, a 50m push. 2 minutes later, a 10m push. 6 minutes later, a 20m push. 1 minute later, a 5m resulting in the death of the final opfor Unit. Default AI W/ Speed set "FULL", Behaviour AWARE. Opfor initially engaged while 300m from Blufor defensive position. Opfor continuously approached until eliminated. I want them to run in with absolutely no regard for their own safety until x distance has been reached.
  8. D. Patterson

    Vcom AI V2.0 - AI Overhaul

    My big issue with this mod is getting AI to push up an attack. They take WAY TOO LONG to do anything. As Zeus is there a way to get them to ignore combat and get within x distance before going into combat mode. I set to careless but it overrides almost instantly.
  9. D. Patterson

    Task Force Arrowhead Radio

    So I noticed that Ares Achilles has a "Static Radio" module, but does not seem to work at all.
  10. D. Patterson

    F-15 Eagle Series Standalone

    Is it possible to use CCIP or CCRP?
  11. https://community.bistudio.com/wiki/profileNamespace If you don't want it to save between actual server restarts, use mission name space.
  12. D. Patterson

    Detecting combat pace state?

    Each pace should have it's own distinct speed.
  13. Is there a way to get the other players to see the tracers without executing the script on every client (Which would create a lot of explosions)
  14. D. Patterson

    Math Issues

    It's for an achilles module. Basically I want to click on a point on the map and actually see the shells rain down. The sh120he looks like a giant white tracer. It works as of right now, it's just not accurate.