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Anyway, I found those bugs about A-164 Wipeout awhile ago. I've already made tickets on bugtracker but I didn't got any responded to them yet.

http://feedback.arma3.com/view.php?id=20741

http://feedback.arma3.com/view.php?id=20742

First bug is related to Neophron, too. It's kinda hard to aim with TrackIR and you often quickly can become confused while trying to aim. And yeah, I know I tested this in Dev branch mode, but it's same on Stable mode.

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This ticket was assigned, Campaign mission Signal Lost is broken. In the meantime we have had fixes to showcase missions (!)

Missions are created by more different people. Broken mission is usually fixed by the author of given mission. This is the reason why some missions can be fixed sooner than some other (possibly more important) missions. Anyway, this ticket was assigned which means, that the author of given mission knows about the issue and fixes it as soon as possible (=when all work with higher priority will be done).

If you want to play this mission right now, you can switch to the stable branch. This mission should work in the stable. Thank you for understanding.

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Thanks for the reply, I understand that there are priorities. It's just that at this time, noone on Dev branch would be able to even start the Adapt part, as Signal Lost is the very first mission.

I had considered switching to stable, will do so after the DLC thing settles

-OP

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This ticket was assigned, Campaign mission Signal Lost is broken. In the meantime we have had fixes to showcase missions (!)

http://forums.bistudio.com/showthread.php?184161-With-dev-branch-Adapt-Signal-Lost-no-radio

What is the status, please ?

Fixed today (according to change log) along with other campaign glitches. Good, very good !

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Fixed today (according to change log) along with other campaign glitches. Good, very good !

Can someone please try and confirm that it's actually fixed so we can mark it as resolved. I don't have access to Arma at the moment. :)

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Sorry I would have done it but switched to stable in the meantime

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I use DeleteVehicle to delete a barrel (Land_BarrelSand_F), and if I delete it while it is sinking, my game will CTD. If i delete it when it is on the ocean floor, no CTD.

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So happy i found this thread i was about to make a feedbacktracker for objects falling down when someone die near them but there is already OLD one since ALPHA and it is assinged already since alpha so please devs look in to it again,this bug is realy stupid if you ask me,in arma 2 we had walls witch are crushed and not tipped over

PLS Look in to it!!!

http://feedback.arma3.com/view.php?id=7773

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