Raid 18 Posted May 13, 2014 (edited) http://imgur.com/W3Z6gmP.jpg (388 kB) BRIEF Glad to finally release my first mod / port to the community. This would be of coarse the M1A1 MBT. This is a Arma 2 port with a little extra work. Newest update has the M1A2 included. Now if any of you find problems with this mod please PM me or Steam = Raid SPOTLIGHT https://www.youtube.com/watch?v=v1rJFPqDZG0.png DOWNLOAD V1.8 | MediaFire Armaholic | http://www.armaholic.com/page.php?id=25669 withSIX | http://play.withsix.com/arma-3/mods/raid-m1a1-abrams Install Note: Delete the whole V1.7.1 file. RECENT UPDATE V1.8 | Fixed M1A1 Driver LOD not complete. (Bottom of the turret) Fixed Driver NVG/TI. Fixed No NVG/TI for other vehicles. Fixed Screen Shake. Fixed Broken sound from Patch. Added Texture Tweaks by Brainbug. Added Detailed Map Icons by AngelWingGamingJacob. Zeus Support. Dumped some irrelevant files. Changed TWS to have Thermal. CHANGE LOG V1.7.1 | Fixed Major flaw in M1A1. Hovering by about half a metre. V1.7 | Updated HitPoints. Missile Detection & Alert System. Tweaking Armour values. (Ongoing for the moment.) Commanders turret is now using a Stabilized Axis. Gunner Optics have been Changed. Ammo count Tweaked. Radar now displayed correctly. Tagged most Class names to avoid mod clashes. M2 ADS | However there is a bug. http://imgur.com/R4e42mV (8.64 kB) M1A2 Added. M240 ADS | Same Bug as M2. Added Elevation to Commander's and Gunner's sights. TWS Added to M2. TWS Added to M1A2 M240. Testing CameraShake Added Zeroing to M2 and Loader's M240. Disabled M2's Barrel animation. M1A2 2035 Edition Added. (A3 weapons + Texture) V1.6 | M2 RoF - Now Properly firing at 635 Rounds/Min. Same RoF as the M2HB. M1A1 Tracks - Now looks a lot better No Ammo - Should be fixed M2 No Reload - Fixed Engine/Tracks Sound Updated US Army Tan Texture Added V1.5 | Driver Turned out first person view corrected Clan Image is now transparent V1.4 | Zeroing only on the Main / Coax Guns White Hot / Black Hot TI | Driver White Hot / Black Hot TI | Commander Green Hot / Green Black Hot TI | Gunner Quick Thermal Maps All seat's Turn Out Gunner Optics changed to the right side of the tank Tail Light texture added V1.3 | PhysX is in testing Headlights are fixed V1.2 | Reverted back to A2 SABOT and HE rounds Barrel Effects E.g Smoke Particles are working for all guns V1.1 | Decreased file size Replaced A2 Bullet Hit sounds with A3 ones V1.0 | Custom Driver Optics Arma 3 Bullets + Bullet PhysX Arma 3 Thermal Optics for gunner and Commander Fixed animation bug | No barrel movement when shooting when using A3 weapons Weapon Zeroing Partially works | Only the M240 which is odd PICTURES http://i.imgur.com/I6qCwac.jpg (488 kB) http://i.imgur.com/MbRTOjL.jpg (603 kB) http://i.imgur.com/laFY9bj.jpg (389 kB) http://imgur.com/NpLbvek.jpg (336 kB) CLASS NAMES Tanks | M1A1_Raid | M1A1 Woodland Aus_Abrams_Tan_Raid | M1A1 AUS Desert Aus_Abrams_Camo_Raid | M1A1 AUS Camo Nato_Abrams_Tan_Raid | M1A1 US Desert M1A2_TUSK_Raid | M1A2 Woodland M1A2_TUSK_Tan_Raid | M1A2 US Desert M1A2_TUSK_2035_Raid | M1A2 2035 Edition Weapons | M2_m1 | M2HB M240_m1 | Coax M256_m1 | Cannon M240_veh_m1 | Loader HMG_127_m1 | 2035 Com LMG_M200_m1 |2035 Coax Cannon_120mm_m1 | 2035 Cannon Magazines | 100Rnd_127x99_mag_m1 | M2HB 1200Rnd_762x51_Belt_m1 | Coax 100Rnd_762x51_M240_m1 | Loader 16Rnd_120mmHE_shells_m1 | Cannon 30Rnd_120mm_SABOT_shells_m1 | Cannon Rounds | m1_762x51_Ball | 7.62mm m1_127x99_Ball | 50.Cal m1_120_HE | 120mm HE m1_120_SABOT | 120mm SABOT *2035 Edition uses standard A3 Rounds and Magazines. WANT TO HELP? If you have anything to contribute to the project you are always welcome to PM me with changes you decide might be more effectual. This goes to everyone, if you wan't to contribute to the project just ask. Sounds / Effects / New Textures / HD Normal maps. There is an extensive list of features this project doesn't have. Before you ask yes all credit would be appointed correctly. CREDITS Porting to A3 | Raid ADF Texture | Python.au Texture Tweaks | Brainbug Detailed Map Icons | AngelWingGamingJacob Original M1A1 | Bohemia Interactive PhysX Help | Reyhard Edited July 18, 2014 by Raid Share this post Link to post Share on other sites
Wiki 1558 Posted May 13, 2014 I love the Abrams, great work, thanks! Share this post Link to post Share on other sites
phronk 898 Posted May 13, 2014 An accurate depiction of my reaction: Share this post Link to post Share on other sites
Fal Soram 10 Posted May 13, 2014 (edited) Good stuff! Just a few little things to let you know about, as I've just downloaded it and am in the process of giving it a try. - The gunners coax has no ammo. - The commanders .50 cal has a strangely low rate of fire. In turns of bugs I've found at least, those would be your big ones. Other then that, pretty solid so far. A couple less then major thing I've noticed though, there seems to be something odd going on with the tracks? the road wheels an drive wheels react properly to moving, but the track texture seems to be doing it's own thing. Also the engine sound doesn't seem to be right. Props for grabbing an Abrams sound, although it doesn't seem to be syncing well with the tank. The startup sound plays, however the idling sound starts at the same time as the start sound, and both play together. Also when accelerating, you hear nothing at first, and as you pick up speed it starts to be heard again. Good stuff though, I believe I saw you mention in the WIP thread this was your first go at this, so from my inexperienced point of view, it's pretty good. Edit - Drivers "compass" at the top doesn't work to, Gunners and Commanders do though. Edited May 13, 2014 by Unit757 Share this post Link to post Share on other sites
mistyronin 1181 Posted May 13, 2014 Good work, another interesting addition :) Thank you for your time. Share this post Link to post Share on other sites
Raid 18 Posted May 13, 2014 Thanks everyone means a lot. Share this post Link to post Share on other sites
ayjay 117 Posted May 13, 2014 Fabulous. Thank you!! Share this post Link to post Share on other sites
Raid 18 Posted May 13, 2014 Good stuff! Just a few little things to let you know about, as I've just downloaded it and am in the process of giving it a try. - The gunners coax has no ammo. - The commanders .50 cal has a strangely low rate of fire. In turns of bugs I've found at least, those would be your big ones. Other then that, pretty solid so far. A couple less then major thing I've noticed though, there seems to be something odd going on with the tracks? the road wheels an drive wheels react properly to moving, but the track texture seems to be doing it's own thing. Also the engine sound doesn't seem to be right. Props for grabbing an Abrams sound, although it doesn't seem to be syncing well with the tank. The startup sound plays, however the idling sound starts at the same time as the start sound, and both play together. Also when accelerating, you hear nothing at first, and as you pick up speed it starts to be heard again. Good stuff though, I believe I saw you mention in the WIP thread this was your first go at this, so from my inexperienced point of view, it's pretty good. Hmm I might have an idea on the No ammo. As for the fire rate it's set at 850 Rounds/Min. I'm not sure on the tracks subject. Share this post Link to post Share on other sites
Fal Soram 10 Posted May 13, 2014 (edited) The tracks thing could just be something to do with how they did the A2 model, and the way it's interacting with A3. Speaking of tracks to, "de-tracking" it seems to have no effect, even though it lists the tracks as red. Also, Hits to the hull seem to knock out the gun. As for the M2's RoF, I'm fairly certain theres a setting wrong there, it took me about 25 seconds to empty the box, which is 100 rounds. Also, it reloads instantly. I apologize if it seems like I'm nitpicking, just trying to help. Edit - Disregard the de-tracking thing, works if you hit it with an HE shell. Edited May 13, 2014 by Unit757 Share this post Link to post Share on other sites
Raid 18 Posted May 13, 2014 (edited) The tracks thing could just be something to do with how they did the A2 model, and the way it's interacting with A3. Speaking of tracks to, "de-tracking" it seems to have no effect, even though it lists the tracks as red. Also, Hits to the hull seem to knock out the gun. As for the M2's RoF, I'm fairly certain theres a setting wrong there, it took me about 25 seconds to empty the box, which is 100 rounds. Also, it reloads instantly. I apologize if it seems like I'm nitpicking, just trying to help. It's completely fine, there is only so much one person can test. Note: I did send it out to testers and they did find problems that I fixed but without a larger crowd can't find them all. Edited May 13, 2014 by Raid Share this post Link to post Share on other sites
.kju 3245 Posted May 13, 2014 New mod v1.5 available at withSIX. Download now by clicking: @ Raid Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
Drongo69 117 Posted May 13, 2014 Nice work mate, an essential. Share this post Link to post Share on other sites
flyinpenguin 30 Posted May 13, 2014 YES! I LOVE YOU! Been wanting this for a while but I'm still not good enough with config's to do it myself. Thank you! Share this post Link to post Share on other sites
pulstar 55 Posted May 13, 2014 Any chance of getting the original M1 gunner sights? Share this post Link to post Share on other sites
flyinpenguin 30 Posted May 13, 2014 Im getting the same as Unit757, tracks are not quite looking sexy yet as they move and hitting the hull damages the gun. Im ok with the M2 firing that slow however. Realistically it does fire a bit faster. When I get the chance I'll look into your work and try to help you out. Share this post Link to post Share on other sites
bagpiperguy 74 Posted May 14, 2014 NNNNNNIIIIIIIIIIIIIIIIIIIIIIIICCCCCCCCCCEEEEEEEEEEEEE Downloading Now!!! :D Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted May 14, 2014 Love! Can we expect this to make an appearance in the ADF uncut mod? Share this post Link to post Share on other sites
bagpiperguy 74 Posted May 14, 2014 Love! Can we expect this to make an appearance in the ADF uncut mod? If you have this and the ADF Uncut mod it will put 2 of the 3 M1A1's under (Australian Army - Armored) Pretty cool eh? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 14, 2014 (edited) Any chance of getting the original M1 gunner sights? Hey Raid, great to see the M1A1 finally released, as it´s been said, stress testing it with an open release will help find bugs easier... BTW, I´ve noticed that the FV-720 Mora (the AAF dumbed down Warrior AFV) has a crosshair similar to the M1A1 -> http://steamcommunity.com/sharedfiles/filedetails/?id=259688758 You could check Mora´s config to see how to use the proper crosshair... on further and later improvements, you may consult Reyhard how to implement FCS in your tank and make it ubber ;) [EDIT] ooops, disregard my suggestion of implementing FCS, your tank already have an automatic FCS, silly me ;D Cheers and keep up the great work! Edited May 14, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted May 14, 2014 If you have this and the ADF Uncut mod it will put 2 of the 3 M1A1's under (Australian Army - Armored) Pretty cool eh? I meant included in the ADF mod since it is a lot easier to convince people to get one big mod then lots of little ones. Share this post Link to post Share on other sites
Raid 18 Posted May 14, 2014 (edited) I meant included in the ADF mod since it is a lot easier to convince people to get one big mod then lots of little ones. I might jump in TS with them one day but no promises. Oh I just noticed you are from AEF. I'm keen for the Combined Op :D Edited May 14, 2014 by Raid Share this post Link to post Share on other sites