CyclonicTuna 87 Posted May 6, 2014 Final testing of V0.2 has begun release is imminent Damn! You're quick :D Share this post Link to post Share on other sites
PolyG 69 Posted May 6, 2014 Whats to be expected in V0.02? Share this post Link to post Share on other sites
CyclonicTuna 87 Posted May 6, 2014 Whats to be expected in V0.02? Its literally 3 pages back (-_-) Share this post Link to post Share on other sites
PolyG 69 Posted May 6, 2014 Keep in mind; That was 3 pages. Meaning more can be added or removed; I was Unable to talk to him and ask personally so I asked here. Share this post Link to post Share on other sites
SGT Fuller 856 Posted May 6, 2014 Lets stop the arguing ill post the V0.2 list here. Manly it is bug and texture fixes for the current aircraft and a precursor to moving on to the fighters Update on progress of V0.2 -KC-135's turn radius and take off speed have been fixed -KC-135's Gear issues have been fixed -The current AC-130 has been decommissioned and a newer version will be released with V 0.2 with the texture errors fixed -AC-130's weapon damage has been increased -AC-130's gear issues have been fixed. -You are now able to move freely from seat to seat even if you have a AI crew in the AC-130 -B-1's Turning radius has been fixed -C-5 Galaxy turning radius has been fixed and markings on the Tail wing have been turned to proper direction -AC-130s Recoil not working for the L60 has been fixed. - USAF_SFS issues with pilots have been resolved. - Textures have been updated on AC-130 - B-1 Bombers speed has been increased to reflect real life. Afterburners are being fixed Share this post Link to post Share on other sites
kremator 1065 Posted May 6, 2014 Sweet work! Looking forward to flying these. Share this post Link to post Share on other sites
ice_age0815 37 Posted May 7, 2014 damn cant wait to get my hands on 0.2 ---------- Post added at 00:01 ---------- Previous post was at 23:38 ---------- just thinking you guys gone make some usmc or army stuff to when you guys get all the USAF stuff done ? not pushing anything just asking Share this post Link to post Share on other sites
CyclonicTuna 87 Posted May 7, 2014 just thinking you guys gone make some usmc or army stuff to when you guys get all the USAF stuff done ? not pushing anything just asking You should look around the forums some more, there are already people at work adding USMC and Army units into the game. Share this post Link to post Share on other sites
x hunter33 10 Posted May 7, 2014 You should look around the forums some more, there are already people at work adding USMC and Army units into the game. Im pretty sure hes more into the vehicles part of the USMC ;) Share this post Link to post Share on other sites
ice_age0815 37 Posted May 7, 2014 Im pretty sure hes more into the vehicles part of the USMC ;) that what i mean mainly air crafts Share this post Link to post Share on other sites
x hunter33 10 Posted May 7, 2014 that what i mean mainly air crafts Yep i know :) Share this post Link to post Share on other sites
armaman1 10 Posted May 7, 2014 (edited) Hi Fuller, your download link is broken mate could you please fix this. Thanks Edited May 8, 2014 by armaman1 Share this post Link to post Share on other sites
peral 267 Posted May 8, 2014 Hi Fuller, your download link is broken mate could you please fix this.Thanks Here is the link to the Armaholic page http://www.armaholic.com/page.php?id=25512 Share this post Link to post Share on other sites
R0adki11 3949 Posted May 9, 2014 (edited) Thread cleaned up. @all please don't post asking for updates. We consider it to be spam on the forums, as per the forum rules. Im sure once an update is ready the author will say so. Thanks RK Edited May 9, 2014 by R0adki11 Share this post Link to post Share on other sites
LtShadow 41 Posted May 10, 2014 Looking good dude! Thanks for all of you (and fellow developer's) hard work! :D Share this post Link to post Share on other sites
SGT Fuller 856 Posted May 10, 2014 Hey all i would just like to announce there has been a small delay in the release of V 0.2..but its not without cause. A good friend has stepped up to do the textures and by god they bring more life to the planes. I will post some of his work later on but you will be happy that the update was delayed by a bit..stay tuned I also would like to thank Lt. Shadow and Shazer for there marvelous sounds that will be added to V 0.2. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted May 10, 2014 Hey all i would just like to announce there has been a small delay in the release of V 0.2..but its not without cause. A good friend has stepped up to do the textures and by god they bring more life to the planes. I will post some of his work later on but you will be happy that the update was delayed by a bit..stay tuned That's really good news Fuller! The best things come with time and patience ;) Share this post Link to post Share on other sites
snowingjimbob 34 Posted May 10, 2014 That's really good news Fuller! The best things come with time and patience ;) That's what she said. Looking froward to seeing how the textures look. This mod is a must have. Share this post Link to post Share on other sites
warlord554 2065 Posted May 10, 2014 Good to hear. Glad it worked out. Looking forward to them :) Share this post Link to post Share on other sites
x hunter33 10 Posted May 10, 2014 Amazing news, good to hear :) Share this post Link to post Share on other sites
ice_age0815 37 Posted May 10, 2014 good to hear that still cant wait to get my hand on the next up date Share this post Link to post Share on other sites
SGT Fuller 856 Posted May 11, 2014 (edited) Major update: the Kc-135 script has now become universal by none other than dezkit..he has spent literally all day working to get the script to where it is now. All addon makers would need to do is add in two memory points and a couple lines of config and that's it. Thanks john spartan for making the initial and dezkit for upgrading it will be avaliable in v 0.2. Also the kc135 that is out currently will be decommissioned and replaced with the new and improved version that allows for basket refuels for males and boom refuels for female version. The KC-130 will also be in V0.2 for helicopters and Jets that have male probe THE NEW C-5 Galaxy textures done by shockley. Notice the attention to detail even with the minor stuff he has really outdone himself Edited May 11, 2014 by fullerpj Share this post Link to post Share on other sites
x hunter33 10 Posted May 11, 2014 Major update: the Kc-135 script has now become universal by none other than dezkit..he has spent literally all day working to get the script to where it is now. All addon makers would need to do is add in two memory points and a couple lines of config and that's it. Thanks john spartan for making the initial and dezkit for upgrading it will be avaliable in v 0.2. Also the kc135 that is out currently will be decommissioned and replaced with the new and improved version that allows for basket refuels for males and boom refuels for female version.The KC-130 will also be in V0.2 for helicopters and Jets that have male probe http://i1022.photobucket.com/albums/af344/Fullerpj/test_4.jpg THE NEW C-5 Galaxy textures done by shockley. Notice the attention to detail even with the minor stuff he has really outdone himself Hi there you HD AMC and AFRC logos :D Amazing textures! Share this post Link to post Share on other sites
dezkit 28 Posted May 11, 2014 (edited) Guide: How to make your plane have capability to support refuelling with USAF KC-130 and KC-135 1. If you have a refuelling probe on your plane, like a GR4 Tornado has, then name a memory point "refuel_hose", if you have a refuelling hatch on your plane, like a F-15C Eagle has, name the memory point, "refuel_probe". 2. Move that memory point to the exact spot where you want your refuelling probe/hatch to connect to the KC-130/135. 3. Add a dummy animation called "refuel_hose" or "refuel_probe" 4. In UserActions in cfgVehicles in config.cpp of your plane, when you extend or retract your refuelling hatch or probe, add it so the "refuel_probe" or "refuel_hose" dummy animation animates. If your plane does not have any refuelling probes or hatches, you should just add a "refuel_probe" somewhere on tip of your plane so that it uses the male refuelling probe on the KC135 in order to refuel. Here is an example from my F-15C dummy animation class fuel_probe { type="rotationX"; source=""; selection="fuel_probe"; animPeriod=0; axis="osa_fuel_probe"; memory=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0="rad 0"; angle1="rad +180"; angle=0; }; useractions class extendrefueling { displayName = "Open Refuelling Hatch"; position = "pilotcontrol"; onlyforplayer = 1; showWindow = 0; hideOnUse = 1; radius = 5; condition = "player in this and this animationPhase ""fuel_probe"" < 0.5 and speed this > 100"; statement = "this animate [""fuel_probe"",1]; this animate [""refuel"", 1];"; }; class retractrefueling { displayName = "Close Refuelling Hatch"; position = "pilotcontrol"; onlyforplayer = 1; showWindow = 0; hideOnUse = 1; radius = 5; condition = "player in this and this animationPhase ""fuel_probe"" > 0.5"; statement = "this animate [""fuel_probe"",0]; this animate [""refuel"", 0];"; }; animation sources class fuel_probe { source = "user"; animPeriod = 2; initPhase = 0; }; if everything is ok, you should get this beauty also feel free to check out the f15c sources for reference (dont check out right now though, its not updated, as of todays post) Edited May 11, 2014 by dezkit Share this post Link to post Share on other sites